AddInputCharactersUTF8: shallow tweaks (#274)
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14
imgui.cpp
14
imgui.cpp
@ -778,17 +778,15 @@ void ImGuiIO::AddInputCharacter(ImWchar c)
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}
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}
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void ImGuiIO::AddInputCharactersUTF8(const char* utf8chars)
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{
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// we can't pass more wchars than ImGuiIO::InputCharacters[] can hold so don't convert more
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static const int wcharBufLen = sizeof(ImGuiIO::InputCharacters)/sizeof(ImWchar);
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ImWchar wchars[wcharBufLen];
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ImTextStrFromUtf8(wchars, wcharBufLen, utf8chars, NULL);
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for(int i=0; i<wcharBufLen && wchars[i] != 0; ++i)
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void ImGuiIO::AddInputCharactersUTF8(const char* utf8_chars)
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{
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// We can't pass more wchars than ImGuiIO::InputCharacters[] can hold so don't convert more
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const int wchars_buf_len = sizeof(ImGuiIO::InputCharacters) / sizeof(ImWchar);
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ImWchar wchars[wchars_buf_len];
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ImTextStrFromUtf8(wchars, wchars_buf_len, utf8_chars, NULL);
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for (int i = 0; wchars[i] != 0 && i < wchars_buf_len; i++)
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AddInputCharacter(wchars[i]);
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}
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}
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// Math bits
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// We are keeping those static in the .cpp file so as not to leak them outside, in the case the user has implicit cast operators between ImVec2 and its own types.
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4
imgui.h
4
imgui.h
@ -703,9 +703,9 @@ struct ImGuiIO
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bool KeysDown[512]; // Keyboard keys that are pressed (in whatever storage order you naturally have access to keyboard data)
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ImWchar InputCharacters[16+1]; // List of characters input (translated by user from keypress+keyboard state). Fill using AddInputCharacter() helper.
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// Function
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// Functions
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IMGUI_API void AddInputCharacter(ImWchar c); // Helper to add a new character into InputCharacters[]
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IMGUI_API void AddInputCharactersUTF8(const char* utf8chars); // Helper to add new characters into InputCharacters[] from an utf8-string
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IMGUI_API void AddInputCharactersUTF8(const char* utf8_chars); // Helper to add new characters into InputCharacters[] from an UTF-8 string
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//------------------------------------------------------------------
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// Output - Retrieve after calling NewFrame(), you can use them to discard inputs or hide them from the rest of your application
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