(Breaking) Moved io.HoverDelayShort/io.HoverDelayNormal to style.HoverDelayShort/style.HoverDelayNormal. (#1485)

This commit is contained in:
ocornut 2023-06-20 14:38:48 +02:00
parent f09ef23ae6
commit d4b94bd65b
4 changed files with 42 additions and 22 deletions

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@ -34,6 +34,13 @@ HOW TO UPDATE?
VERSION 1.89.7 WIP (In Progress)
-----------------------------------------------------------------------
Breaking changes:
- Moved io.HoverDelayShort/io.HoverDelayNormal to style.HoverDelayShort/style.HoverDelayNormal.
As the fields were added in 1.89 and expected to be left unchanged by most users, or only
tweaked once during app initialisation, we are exceptionally accepting the breakage.
Majority of users should not even notice.
Other changes:
- Tables: Fixed a regression in 1.89.6 leading to the first column of tables with either
@ -43,8 +50,8 @@ Other changes:
where user may not be callinga constructor manually. (#5856)
- Modals: In the case of nested modal, made sure that focused or appearing windows are
moved below the lowest blocking modal (rather than the highest one). (#4317)
- IsItemHovered: Tweaked default value of io.HoverDelayNormal from 0.30 to 0.40,
Tweaked default value of io.HoverDelayShort from 0.10 to 0.15. (#1485)
- IsItemHovered: Tweaked default value of style.HoverDelayNormal from 0.30 to 0.40,
Tweaked default value of style.HoverDelayShort from 0.10 to 0.15. (#1485)
- Tooltips: Tweak default offset for non-drag and drop tooltips so underlying items
isn't covered as much. (Match offset for drag and drop tooltips)
- Debug Tools: Added 'io.ConfigDebugIniSettings' option to save .ini data with extra

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@ -397,6 +397,7 @@ CODE
When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
You can read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2023/06/20 (1.89.7) - moved io.HoverDelayShort/io.HoverDelayNormal to style.HoverDelayShort/style.HoverDelayNormal. As the fields were added in 1.89 and expected to be left unchanged by most users, or only tweaked once during app initialization, we are exceptionally accepting the breakage.
- 2023/05/30 (1.89.6) - backends: renamed "imgui_impl_sdlrenderer.cpp" to "imgui_impl_sdlrenderer2.cpp" and "imgui_impl_sdlrenderer.h" to "imgui_impl_sdlrenderer2.h". This is in prevision for the future release of SDL3.
- 2023/05/22 (1.89.6) - listbox: commented out obsolete/redirecting functions that were marked obsolete more than two years ago:
- ListBoxHeader() -> use BeginListBox() (note how two variants of ListBoxHeader() existed. Check commented versions in imgui.h for reference)
@ -1162,6 +1163,10 @@ ImGuiStyle::ImGuiStyle()
CurveTessellationTol = 1.25f; // Tessellation tolerance when using PathBezierCurveTo() without a specific number of segments. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality.
CircleTessellationMaxError = 0.30f; // Maximum error (in pixels) allowed when using AddCircle()/AddCircleFilled() or drawing rounded corner rectangles with no explicit segment count specified. Decrease for higher quality but more geometry.
// Behaviors
HoverDelayShort = 0.15f; // Delay for IsItemHovered(ImGuiHoveredFlags_DelayShort). Usually used along with HoverStationaryDelay.
HoverDelayNormal = 0.40f; // Delay for IsItemHovered(ImGuiHoveredFlags_DelayNormal). "
// Default theme
ImGui::StyleColorsDark(this);
}
@ -1210,16 +1215,10 @@ ImGuiIO::ImGuiIO()
IniSavingRate = 5.0f;
IniFilename = "imgui.ini"; // Important: "imgui.ini" is relative to current working dir, most apps will want to lock this to an absolute path (e.g. same path as executables).
LogFilename = "imgui_log.txt";
MouseDoubleClickTime = 0.30f;
MouseDoubleClickMaxDist = 6.0f;
#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
for (int i = 0; i < ImGuiKey_COUNT; i++)
KeyMap[i] = -1;
#endif
KeyRepeatDelay = 0.275f;
KeyRepeatRate = 0.050f;
HoverDelayShort = 0.15f;
HoverDelayNormal = 0.40f;
UserData = NULL;
Fonts = NULL;
@ -1228,6 +1227,12 @@ ImGuiIO::ImGuiIO()
FontAllowUserScaling = false;
DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
MouseDoubleClickTime = 0.30f;
MouseDoubleClickMaxDist = 6.0f;
MouseDragThreshold = 6.0f;
KeyRepeatDelay = 0.275f;
KeyRepeatRate = 0.050f;
// Miscellaneous options
MouseDrawCursor = false;
#ifdef __APPLE__
@ -3982,9 +3987,9 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
// (some ideas: https://www.nngroup.com/articles/timing-exposing-content)
float delay;
if (flags & ImGuiHoveredFlags_DelayShort)
delay = g.IO.HoverDelayShort;
delay = g.Style.HoverDelayShort;
else if (flags & ImGuiHoveredFlags_DelayNormal)
delay = g.IO.HoverDelayNormal;
delay = g.Style.HoverDelayNormal;
else
delay = 0.0f;
if (delay > 0.0f)
@ -3993,7 +3998,8 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
if ((flags & ImGuiHoveredFlags_NoSharedDelay) && (g.HoverItemDelayIdPreviousFrame != hover_delay_id))
g.HoverItemDelayTimer = 0.0f;
g.HoverItemDelayId = hover_delay_id;
return g.HoverItemDelayTimer >= delay;
if (g.HoverItemDelayTimer < delay)
return false;
}
return true;
@ -4549,7 +4555,7 @@ void ImGui::NewFrame()
else if (g.HoverItemDelayTimer > 0.0f)
{
// This gives a little bit of leeway before clearing the hover timer, allowing mouse to cross gaps
// We could expose 0.25f as io.HoverClearDelay but I am not sure of the logic yet, this is particularly subtle.
// We could expose 0.25f as style.HoverClearDelay but I am not sure of the logic yet, this is particularly subtle.
g.HoverItemDelayClearTimer += g.IO.DeltaTime;
if (g.HoverItemDelayClearTimer >= ImMax(0.25f, g.IO.DeltaTime * 2.0f)) // ~7 frames at 30 Hz + allow for low framerate
g.HoverItemDelayTimer = g.HoverItemDelayClearTimer = 0.0f; // May want a decaying timer, in which case need to clamp at max first, based on max of caller last requested timer.
@ -7243,6 +7249,7 @@ bool ImGui::IsWindowHovered(ImGuiHoveredFlags flags)
if (!(flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem))
if (g.ActiveId != 0 && !g.ActiveIdAllowOverlap && g.ActiveId != ref_window->MoveId)
return false;
return true;
}

25
imgui.h
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@ -23,7 +23,7 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.89.7 WIP"
#define IMGUI_VERSION_NUM 18963
#define IMGUI_VERSION_NUM 18964
#define IMGUI_HAS_TABLE
/*
@ -1286,8 +1286,8 @@ enum ImGuiHoveredFlags_
ImGuiHoveredFlags_RootAndChildWindows = ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows,
// Mouse Hovering delays (for tooltips)
ImGuiHoveredFlags_DelayShort = 1 << 11, // IsItemHovered() only: Return true after io.HoverDelayShort elapsed (~0.15 sec)
ImGuiHoveredFlags_DelayNormal = 1 << 12, // IsItemHovered() only: Return true after io.HoverDelayNormal elapsed (~0.40 sec)
ImGuiHoveredFlags_DelayShort = 1 << 11, // IsItemHovered() only: Return true after style.HoverDelayShort elapsed (~0.15 sec)
ImGuiHoveredFlags_DelayNormal = 1 << 12, // IsItemHovered() only: Return true after style.HoverDelayNormal elapsed (~0.40 sec)
ImGuiHoveredFlags_NoSharedDelay = 1 << 13, // IsItemHovered() only: Disable shared delay system where moving from one item to the next keeps the previous timer for a short time (standard for tooltips with long delays)
};
@ -1890,6 +1890,10 @@ struct ImGuiStyle
float CircleTessellationMaxError; // Maximum error (in pixels) allowed when using AddCircle()/AddCircleFilled() or drawing rounded corner rectangles with no explicit segment count specified. Decrease for higher quality but more geometry.
ImVec4 Colors[ImGuiCol_COUNT];
// Behaviors
float HoverDelayShort; // Delay for IsItemHovered(ImGuiHoveredFlags_DelayShort). Usually used along with HoverStationaryDelay.
float HoverDelayNormal; // Delay for IsItemHovered(ImGuiHoveredFlags_DelayNormal). "
IMGUI_API ImGuiStyle();
IMGUI_API void ScaleAllSizes(float scale_factor);
};
@ -1924,13 +1928,6 @@ struct ImGuiIO
float IniSavingRate; // = 5.0f // Minimum time between saving positions/sizes to .ini file, in seconds.
const char* IniFilename; // = "imgui.ini" // Path to .ini file (important: default "imgui.ini" is relative to current working dir!). Set NULL to disable automatic .ini loading/saving or if you want to manually call LoadIniSettingsXXX() / SaveIniSettingsXXX() functions.
const char* LogFilename; // = "imgui_log.txt"// Path to .log file (default parameter to ImGui::LogToFile when no file is specified).
float MouseDoubleClickTime; // = 0.30f // Time for a double-click, in seconds.
float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels.
float MouseDragThreshold; // = 6.0f // Distance threshold before considering we are dragging.
float KeyRepeatDelay; // = 0.275f // When holding a key/button, time before it starts repeating, in seconds (for buttons in Repeat mode, etc.).
float KeyRepeatRate; // = 0.050f // When holding a key/button, rate at which it repeats, in seconds.
float HoverDelayShort; // = 0.15 sec // Delay before IsItemHovered(ImGuiHoveredFlags_DelayShort) returns true.
float HoverDelayNormal; // = 0.40 sec // Delay before IsItemHovered(ImGuiHoveredFlags_DelayNormal) returns true.
void* UserData; // = NULL // Store your own data.
ImFontAtlas*Fonts; // <auto> // Font atlas: load, rasterize and pack one or more fonts into a single texture.
@ -1950,6 +1947,14 @@ struct ImGuiIO
bool ConfigWindowsMoveFromTitleBarOnly; // = false // Enable allowing to move windows only when clicking on their title bar. Does not apply to windows without a title bar.
float ConfigMemoryCompactTimer; // = 60.0f // Timer (in seconds) to free transient windows/tables memory buffers when unused. Set to -1.0f to disable.
// Inputs Behaviors
// (other variables, ones which are expected to be tweaked within UI code, are exposed in ImGuiStyle)
float MouseDoubleClickTime; // = 0.30f // Time for a double-click, in seconds.
float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels.
float MouseDragThreshold; // = 6.0f // Distance threshold before considering we are dragging.
float KeyRepeatDelay; // = 0.275f // When holding a key/button, time before it starts repeating, in seconds (for buttons in Repeat mode, etc.).
float KeyRepeatRate; // = 0.050f // When holding a key/button, rate at which it repeats, in seconds.
//------------------------------------------------------------------
// Debug options
//------------------------------------------------------------------

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@ -6224,6 +6224,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
ImGui::SeparatorText("Misc");
ImGui::SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f"); ImGui::SameLine(); HelpMarker("Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured).");
ImGui::EndTabItem();
}