Fixed a comment typo. (#8128)
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imgui.h
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imgui.h
@ -3065,7 +3065,7 @@ enum ImDrawListFlags_
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// access the current window draw list and draw custom primitives.
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// access the current window draw list and draw custom primitives.
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// You can interleave normal ImGui:: calls and adding primitives to the current draw list.
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// You can interleave normal ImGui:: calls and adding primitives to the current draw list.
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// In single viewport mode, top-left is == GetMainViewport()->Pos (generally 0,0), bottom-right is == GetMainViewport()->Pos+Size (generally io.DisplaySize).
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// In single viewport mode, top-left is == GetMainViewport()->Pos (generally 0,0), bottom-right is == GetMainViewport()->Pos+Size (generally io.DisplaySize).
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// You are totally free to apply whatever transformation matrix to want to the data (depending on the use of the transformation you may want to apply it to ClipRect as well!)
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// You are totally free to apply whatever transformation matrix you want to the data (depending on the use of the transformation you may want to apply it to ClipRect as well!)
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// Important: Primitives are always added to the list and not culled (culling is done at higher-level by ImGui:: functions), if you use this API a lot consider coarse culling your drawn objects.
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// Important: Primitives are always added to the list and not culled (culling is done at higher-level by ImGui:: functions), if you use this API a lot consider coarse culling your drawn objects.
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struct ImDrawList
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struct ImDrawList
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{
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{
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