mirror of https://github.com/ocornut/imgui
Nav tweaks. Demo: Fixed drag and drop demo state (broken by f152fac4f1
). Fixed incorrect format string (which would work without IMGUI_DISABLE_OBSOLETE_FUNCTIONS).
This commit is contained in:
parent
7b0570d6ba
commit
d451f6cc30
15
imgui.cpp
15
imgui.cpp
|
@ -3622,16 +3622,17 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags()
|
|||
// - Child windows can extend beyond the limit of their parent so we need to derive HoveredRootWindow from HoveredWindow.
|
||||
// - When moving a window we can skip the search, which also conveniently bypasses the fact that window->WindowRectClipped is lagging as this point of the frame.
|
||||
// - We also support the moved window toggling the NoInputs flag after moving has started in order to be able to detect windows below it, which is useful for e.g. docking mechanisms.
|
||||
bool clear_hovered_windows = false;
|
||||
FindHoveredWindow();
|
||||
|
||||
// Modal windows prevents mouse from hovering behind them.
|
||||
ImGuiWindow* modal_window = GetTopMostPopupModal();
|
||||
if (modal_window && g.HoveredRootWindow && !IsWindowChildOf(g.HoveredRootWindow, modal_window))
|
||||
g.HoveredWindow = g.HoveredRootWindow = g.HoveredWindowUnderMovingWindow = NULL;
|
||||
clear_hovered_windows = true;
|
||||
|
||||
// Disabled mouse?
|
||||
if (g.IO.ConfigFlags & ImGuiConfigFlags_NoMouse)
|
||||
g.HoveredWindow = g.HoveredRootWindow = g.HoveredWindowUnderMovingWindow = NULL;
|
||||
clear_hovered_windows = true;
|
||||
|
||||
// We track click ownership. When clicked outside of a window the click is owned by the application and won't report hovering nor request capture even while dragging over our windows afterward.
|
||||
int mouse_earliest_button_down = -1;
|
||||
|
@ -3651,6 +3652,9 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags()
|
|||
// FIXME: For patterns of drag and drop across OS windows, we may need to rework/remove this test (first committed 311c0ca9 on 2015/02)
|
||||
const bool mouse_dragging_extern_payload = g.DragDropActive && (g.DragDropSourceFlags & ImGuiDragDropFlags_SourceExtern) != 0;
|
||||
if (!mouse_avail_to_imgui && !mouse_dragging_extern_payload)
|
||||
clear_hovered_windows = true;
|
||||
|
||||
if (clear_hovered_windows)
|
||||
g.HoveredWindow = g.HoveredRootWindow = g.HoveredWindowUnderMovingWindow = NULL;
|
||||
|
||||
// Update io.WantCaptureMouse for the user application (true = dispatch mouse info to imgui, false = dispatch mouse info to Dear ImGui + app)
|
||||
|
@ -9116,10 +9120,11 @@ static void ImGui::NavUpdateWindowing()
|
|||
if (move_delta.x != 0.0f || move_delta.y != 0.0f)
|
||||
{
|
||||
const float NAV_MOVE_SPEED = 800.0f;
|
||||
const float move_speed = ImFloor(NAV_MOVE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y)); // FIXME: Doesn't code variable framerate very well
|
||||
SetWindowPos(g.NavWindowingTarget->RootWindow, g.NavWindowingTarget->RootWindow->Pos + move_delta * move_speed, ImGuiCond_Always);
|
||||
const float move_speed = ImFloor(NAV_MOVE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y)); // FIXME: Doesn't handle variable framerate very well
|
||||
ImGuiWindow* moving_window = g.NavWindowingTarget->RootWindow;
|
||||
SetWindowPos(moving_window, moving_window->Pos + move_delta * move_speed, ImGuiCond_Always);
|
||||
MarkIniSettingsDirty(moving_window);
|
||||
g.NavDisableMouseHover = true;
|
||||
MarkIniSettingsDirty(g.NavWindowingTarget);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1575,7 +1575,7 @@ static void ShowDemoWindowWidgets()
|
|||
static int slider_i = 50;
|
||||
ImGui::Text("Underlying float value: %f", slider_f);
|
||||
ImGui::SliderFloat("SliderFloat (0 -> 1)", &slider_f, 0.0f, 1.0f, "%.3f", flags);
|
||||
ImGui::SliderInt("SliderInt (0 -> 100)", &slider_i, 0, 100, "%.3f", flags);
|
||||
ImGui::SliderInt("SliderInt (0 -> 100)", &slider_i, 0, 100, "%d", flags);
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
@ -1820,7 +1820,7 @@ static void ShowDemoWindowWidgets()
|
|||
if (ImGui::RadioButton("Copy", mode == Mode_Copy)) { mode = Mode_Copy; } ImGui::SameLine();
|
||||
if (ImGui::RadioButton("Move", mode == Mode_Move)) { mode = Mode_Move; } ImGui::SameLine();
|
||||
if (ImGui::RadioButton("Swap", mode == Mode_Swap)) { mode = Mode_Swap; }
|
||||
const char* names[9] =
|
||||
static const char* names[9] =
|
||||
{
|
||||
"Bobby", "Beatrice", "Betty",
|
||||
"Brianna", "Barry", "Bernard",
|
||||
|
|
Loading…
Reference in New Issue