MultiSelect: Comments + Assets Browser : Tweak colors.

This commit is contained in:
ocornut 2023-12-21 15:12:17 +01:00
parent 6c4bf8e56e
commit d439f590ab
3 changed files with 97 additions and 108 deletions

132
imgui.h
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@ -180,6 +180,7 @@ struct ImGuiOnceUponAFrame; // Helper for running a block of code not mo
struct ImGuiPayload; // User data payload for drag and drop operations struct ImGuiPayload; // User data payload for drag and drop operations
struct ImGuiPlatformImeData; // Platform IME data for io.PlatformSetImeDataFn() function. struct ImGuiPlatformImeData; // Platform IME data for io.PlatformSetImeDataFn() function.
struct ImGuiSelectionBasicStorage; // Helper struct to store multi-selection state + apply multi-selection requests. struct ImGuiSelectionBasicStorage; // Helper struct to store multi-selection state + apply multi-selection requests.
struct ImGuiSelectionRequest; // A selection request (stored in ImGuiMultiSelectIO)
struct ImGuiSizeCallbackData; // Callback data when using SetNextWindowSizeConstraints() (rare/advanced use) struct ImGuiSizeCallbackData; // Callback data when using SetNextWindowSizeConstraints() (rare/advanced use)
struct ImGuiStorage; // Helper for key->value storage (container sorted by key) struct ImGuiStorage; // Helper for key->value storage (container sorted by key)
struct ImGuiStoragePair; // Helper for key->value storage (pair) struct ImGuiStoragePair; // Helper for key->value storage (pair)
@ -268,7 +269,7 @@ typedef ImWchar16 ImWchar;
// Multi-Selection item index or identifier when using BeginMultiSelect() // Multi-Selection item index or identifier when using BeginMultiSelect()
// - Used by SetNextItemSelectionUserData() + and inside ImGuiMultiSelectIO structure. // - Used by SetNextItemSelectionUserData() + and inside ImGuiMultiSelectIO structure.
// - Most users are likely to use this store an item INDEX but this may be used to store a POINTER as well. Read comments near ImGuiMultiSelectIO for details. // - Most users are likely to use this store an item INDEX but this may be used to store a POINTER/ID as well. Read comments near ImGuiMultiSelectIO for details.
typedef ImS64 ImGuiSelectionUserData; typedef ImS64 ImGuiSelectionUserData;
// Callback and functions types // Callback and functions types
@ -2727,48 +2728,45 @@ struct ImColor
#define IMGUI_HAS_MULTI_SELECT // Multi-Select/Range-Select WIP branch // <-- This is currently _not_ in the top of imgui.h to prevent merge conflicts. #define IMGUI_HAS_MULTI_SELECT // Multi-Select/Range-Select WIP branch // <-- This is currently _not_ in the top of imgui.h to prevent merge conflicts.
// Multi-selection system // Multi-selection system
// - Refer to 'Demo->Widgets->Selection State & Multi-Select' for references using this. // Also read: https://github.com/ocornut/imgui/wiki/Multi-Select
// - Refer to 'Demo->Widgets->Selection State & Multi-Select' for demos using this.
// - This system implements standard multi-selection idioms (CTRL+Mouse/Keyboard, SHIFT+Mouse/Keyboard, etc) // - This system implements standard multi-selection idioms (CTRL+Mouse/Keyboard, SHIFT+Mouse/Keyboard, etc)
// and supports a clipper being used. Handling this manually and correctly is tricky, this is why we provide // with support for clipper (skipping non-visible items), box-select and many other details.
// the functionality. If you don't need SHIFT+Mouse/Keyboard range-select + clipping, you can implement a
// simple form of multi-selection yourself, by reacting to click/presses on Selectable() items.
// - TreeNode() and Selectable() are supported but custom widgets may use it as well. // - TreeNode() and Selectable() are supported but custom widgets may use it as well.
// - In the spirit of Dear ImGui design, your code owns actual selection data. // - In the spirit of Dear ImGui design, your code owns actual selection data.
// This is designed to allow all kinds of selection storage you may use in your application: // This is designed to allow all kinds of selection storage you may use in your application e.g. set/map/hash.
// e.g. set/map/hash (store selected items), instructive selection (store a bool inside each object), etc.
// - The work involved to deal with multi-selection differs whether you want to only submit visible items and // - The work involved to deal with multi-selection differs whether you want to only submit visible items and
// clip others, or submit all items regardless of their visibility. Clipping items is more efficient and will // clip others, or submit all items regardless of their visibility. Clipping items is more efficient and will
// allow you to deal with large lists (1k~100k items). See "Usage flow" section below for details. // allow you to deal with large lists (1k~100k items). See "Usage flow" section below for details.
// If you are not sure, always start without clipping! You can work your way to the optimized version afterwards. // If you are not sure, always start without clipping! You can work your way to the optimized version afterwards.
// TL;DR;
// - Identify submitted items with SetNextItemSelectionUserData(), most likely using an index into your current data-set.
// - Store and maintain actual selection data using persistent object identifiers.
// - Usage flow:
// BEGIN - (1) Call BeginMultiSelect() and retrieve the ImGuiMultiSelectIO* result.
// - (2) [If using clipper] Honor request list (Clear/SelectAll/SetRange requests) by updating your selection data. Same code as Step 6.
// - (3) [If using clipper] You need to make sure RangeSrcItem is always submitted. Calculate its index and pass to clipper.IncludeItemByIndex(). If storing indices in ImGuiSelectionUserData, a simple clipper.IncludeItemByIndex(ms_io->RangeSrcItem) call will work.
// LOOP - (4) Submit your items with SetNextItemSelectionUserData() + Selectable()/TreeNode() calls.
// END - (5) Call EndMultiSelect() and retrieve the ImGuiMultiSelectIO* result.
// - (6) Honor request list (Clear/SelectAll/SetRange requests) by updating your selection data. Same code as Step 2.
// If you submit all items (no clipper), Step 2 and 3 are optional and will be handled by each item themselves. It is fine to always honor those steps.
// About ImGuiSelectionUserData: // About ImGuiSelectionUserData:
// - This can store an application-defined identifier (e.g. index or pointer).
// - For each item is it submitted by your call to SetNextItemSelectionUserData(). // - For each item is it submitted by your call to SetNextItemSelectionUserData().
// - This can store an application-defined identifier (e.g. index or pointer).
// - In return we store them into RangeSrcItem/RangeFirstItem/RangeLastItem and other fields in ImGuiMultiSelectIO. // - In return we store them into RangeSrcItem/RangeFirstItem/RangeLastItem and other fields in ImGuiMultiSelectIO.
// - Most applications will store an object INDEX, hence the chosen name and type. // - Most applications will store an object INDEX, hence the chosen name and type.
// Storing an integer index is the easiest thing to do, as RequestSetRange requests will give you two end-points // Storing an integer index is the easiest thing to do, as SetRange requests will give you two end-points
// and you will need to iterate/interpolate between them to honor range selection. // and you will need to iterate/interpolate between them to update your selection.
// - However it is perfectly possible to store a POINTER inside this value! The multi-selection system never assume // - However it is perfectly possible to store a POINTER or another IDENTIFIER inside this value!
// that you identify items by indices. It never attempt to iterate/interpolate between 2 ImGuiSelectionUserData values. // Our system never assume that you identify items by indices, it never attempts to interpolate between two values.
// - As most users will want to cast this to integer, for convenience and to reduce confusion we use ImS64 instead // - As most users will want to store an index, for convenience and to reduce confusion we use ImS64 instead of void*,
// of void*, being syntactically easier to downcast. But feel free to reinterpret_cast a pointer into this. // being syntactically easier to downcast. Feel free to reinterpret_cast and store a pointer inside.
// - You may store another type as long as you can interpolate between two values.
// - If you need to wrap this API for another language/framework, feel free to expose this as 'int' if simpler. // - If you need to wrap this API for another language/framework, feel free to expose this as 'int' if simpler.
// Usage flow:
// BEGIN - (1) Call BeginMultiSelect() and retrieve the ImGuiMultiSelectIO* result.
// - (2) [If using clipper] Honor request list (Clear/SelectAll/SetRange requests) by updating your selection data. Same code as Step 6.
// - (3) [If using clipper] You need to make sure RangeSrcItem is always submitted. Calculate its index and pass to clipper.IncludeItemByIndex(). If storing indices in ImGuiSelectionUserData, a simple clipper.IncludeItemByIndex(ms_io->RangeSrcItem) call will work.
// LOOP - (4) Submit your items with SetNextItemSelectionUserData() + Selectable()/TreeNode() calls.
// END - (5) Call EndMultiSelect() and retrieve the ImGuiMultiSelectIO* result.
// - (6) Honor request list (Clear/SelectAll/SetRange requests) by updating your selection data. Same code as Step 2.
// If you submit all items (no clipper), Step 2 and 3 are optional and will be handled by each item themselves. It is perfectly fine if you honor those steps without a clipper.
// About ImGuiSelectionBasicStorage: // About ImGuiSelectionBasicStorage:
// - This is an optional helper to store a selection state and apply selection requests. // - This is an optional helper to store a selection state and apply selection requests.
// - It is used by our demos and provided as a convenience if you want to quickly implement multi-selection. // - It is used by our demos and provided as a convenience if you want to quickly implement multi-selection.
// Advanced:
// - Deletion: If you need to handle items deletion: more work if needed for post-deletion focus and scrolling to be correct.
// Refer to 'Demo->Widgets->Selection State & Multi-Select' for demos supporting deletion.
// Flags for BeginMultiSelect(). // Flags for BeginMultiSelect()
enum ImGuiMultiSelectFlags_ enum ImGuiMultiSelectFlags_
{ {
ImGuiMultiSelectFlags_None = 0, ImGuiMultiSelectFlags_None = 0,
@ -2785,29 +2783,11 @@ enum ImGuiMultiSelectFlags_
ImGuiMultiSelectFlags_SelectOnClickRelease = 1 << 10, // Apply selection on mouse release when clicking an unselected item. Allow dragging an unselected item without altering selection. ImGuiMultiSelectFlags_SelectOnClickRelease = 1 << 10, // Apply selection on mouse release when clicking an unselected item. Allow dragging an unselected item without altering selection.
}; };
enum ImGuiSelectionRequestType
{
ImGuiSelectionRequestType_None = 0,
ImGuiSelectionRequestType_Clear, // Request app to clear selection.
ImGuiSelectionRequestType_SelectAll, // Request app to select all.
ImGuiSelectionRequestType_SetRange, // Request app to select/unselect [RangeFirstItem..RangeLastItem] items based on 'bool RangeSelected'. Only EndMultiSelect() request this, app code can read after BeginMultiSelect() and it will always be false.
};
struct ImGuiSelectionRequest
{
//------------------------------------------// BeginMultiSelect / EndMultiSelect
ImGuiSelectionRequestType Type; // ms:w, app:r / ms:w, app:r // Request type. You'll most often receive 1 Clear + 1 SetRange with a single-item range.
bool RangeSelected; // / ms:w, app:r // Parameter for SetRange request (true = select range, false = unselect range)
ImGuiSelectionUserData RangeFirstItem; // / ms:w, app:r // Parameter for SetRange request (this is generally == RangeSrcItem when shift selecting from top to bottom)
ImGuiSelectionUserData RangeLastItem; // / ms:w, app:r // Parameter for SetRange request (this is generally == RangeSrcItem when shift selecting from bottom to top)
};
// Main IO structure returned by BeginMultiSelect()/EndMultiSelect(). // Main IO structure returned by BeginMultiSelect()/EndMultiSelect().
// This mainly contains a list of selection requests. Read the large comments block above for details. // This mainly contains a list of selection requests.
// - Use 'Demo->Tools->Debug Log->Selection' to see requests as they happen. // - Use 'Demo->Tools->Debug Log->Selection' to see requests as they happen.
// - Some fields are only useful if your list is dynamic and allows deletion (handling deletion and getting "post-deletion" state right is shown in the demo) // - Some fields are only useful if your list is dynamic and allows deletion (getting post-deletion focus/state right is shown in the demo)
// - Below: who reads/writes each fields? 'r'=read, 'w'=write, 'ms'=multi-select code, 'app'=application/user code, 'BEGIN'=BeginMultiSelect() and after, 'END'=EndMultiSelect() and after. // - Below: who reads/writes each fields? 'r'=read, 'w'=write, 'ms'=multi-select code, 'app'=application/user code.
// - Lifetime: don't hold on ImGuiMultiSelectIO* pointers over multiple frames or past any subsequent call to BeginMultiSelect() or EndMultiSelect().
struct ImGuiMultiSelectIO struct ImGuiMultiSelectIO
{ {
//------------------------------------------// BeginMultiSelect / EndMultiSelect //------------------------------------------// BeginMultiSelect / EndMultiSelect
@ -2818,49 +2798,49 @@ struct ImGuiMultiSelectIO
bool RangeSrcReset; // app:w / ms:r // (If using deletion) Set before EndMultiSelect() to reset ResetSrcItem (e.g. if deleted selection). bool RangeSrcReset; // app:w / ms:r // (If using deletion) Set before EndMultiSelect() to reset ResetSrcItem (e.g. if deleted selection).
}; };
// Optional helper struct to store multi-selection state + apply multi-selection requests. // Selection request type
enum ImGuiSelectionRequestType
{
ImGuiSelectionRequestType_None = 0,
ImGuiSelectionRequestType_Clear, // Request app to clear selection.
ImGuiSelectionRequestType_SelectAll, // Request app to select all.
ImGuiSelectionRequestType_SetRange, // Request app to select/unselect [RangeFirstItem..RangeLastItem] items based on 'bool RangeSelected'. Only EndMultiSelect() request this, app code can read after BeginMultiSelect() and it will always be false.
};
// Selection request item
struct ImGuiSelectionRequest
{
//------------------------------------------// BeginMultiSelect / EndMultiSelect
ImGuiSelectionRequestType Type; // ms:w, app:r / ms:w, app:r // Request type. You'll most often receive 1 Clear + 1 SetRange with a single-item range.
bool RangeSelected; // / ms:w, app:r // Parameter for SetRange request (true = select range, false = unselect range)
ImGuiSelectionUserData RangeFirstItem; // / ms:w, app:r // Parameter for SetRange request (this is generally == RangeSrcItem when shift selecting from top to bottom)
ImGuiSelectionUserData RangeLastItem; // / ms:w, app:r // Parameter for SetRange request (this is generally == RangeSrcItem when shift selecting from bottom to top)
};
// Optional helper to store multi-selection state + apply multi-selection requests.
// - Used by our demos and provided as a convenience to easily implement basic multi-selection. // - Used by our demos and provided as a convenience to easily implement basic multi-selection.
// - USING THIS IS NOT MANDATORY. This is only a helper and not a required API. Advanced users are likely to implement their own. // - USING THIS IS NOT MANDATORY. This is only a helper and not a required API. Advanced users are likely to implement their own.
// To store a multi-selection, in your real application you could: // To store a multi-selection, in your application you could:
// - A) Use this helper as a convenience. We use our simple key->value ImGuiStorage as a std::set<ImGuiID> replacement. // - A) Use this helper as a convenience. We use our simple key->value ImGuiStorage as a std::set<ImGuiID> replacement.
// - B) Use your own external storage: e.g. std::set<MyObjectId>, std::vector<MyObjectId>, interval trees, etc. // - B) Use your own external storage: e.g. std::set<MyObjectId>, std::vector<MyObjectId>, interval trees, etc.
// - C) Use intrusively stored selection (e.g. 'bool IsSelected' inside objects). Not recommended because you can't have multiple views // - C) Use intrusively stored selection (e.g. 'bool IsSelected' inside objects). Not recommended because you can't have multiple views
// over same objects. Also some features requires to provide selection _size_, which with this strategy requires additional work. // over same objects. Also some features requires to provide selection _size_, which with this strategy requires additional work.
// Our BeginMultiSelect() api/system doesn't make assumption about:
// - how you want to identify items in multi-selection API? Indices(*) or Custom Ids or Pointers -> Indices is better (easy to iterate/interpolate)
// - how you want to store persistent selection data? Indices or Custom Ids(*) or Pointers -> Custom ids is better (as selection can persist)
// In ImGuiSelectionBasicStorage we: // In ImGuiSelectionBasicStorage we:
// - always use indices in the multi-selection API (passed to SetNextItemSelectionUserData(), retrieved in ImGuiMultiSelectIO) // - always use indices in the multi-selection API (passed to SetNextItemSelectionUserData(), retrieved in ImGuiMultiSelectIO)
// - use the AdapterIndexToStorageId() indirection layer to abstract how persistent selection data is derived from an index. // - use the AdapterIndexToStorageId() indirection layer to abstract how persistent selection data is derived from an index.
// - in some cases we use Index as custom identifier (default implementation returns Index casted as Identifier): only valid for a never changing item list. // - so this helper can be used regardless of your object storage/types, and without using templates or virtual functions.
// - in some cases we read an ID from some custom item data structure (better, and closer to what you would do in your codebase) // - in some cases we read an ID from some custom item data structure (similar to what you would do in your codebase)
// - in some cases we use Index as custom identifier (default implementation returns Index cast as Identifier): only OK for a never changing item list.
// Many combinations are possible depending on how you prefer to store your items and how you prefer to store your selection. // Many combinations are possible depending on how you prefer to store your items and how you prefer to store your selection.
// When your application settles on a choice, you may want to get rid of this indirection layer and do your own thing. // When your application settles on a choice, you may want to get rid of this indirection layer and do your own thing.
// Minimum pseudo-code example using this helper: // See https://github.com/ocornut/imgui/wiki/Multi-Select for minimum pseudo-code example using this helper.
// { // (In theory, for maximum abstraction, this class could contains AdapterIndexToUserData() and AdapterUserDataToIndex() functions as well,
// static vector<MyItem> items; // Your items // but because we always use indices in SetNextItemSelectionUserData() in the demo, we omit that indirection for clarity.)
// static ImGuiSelectionBasicStorage selection; // Your selection
// selection.AdapterData = (void*)&items; // Setup adapter so selection.ApplyRequests() function can convert indexes to identifiers.
// selection.AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage* self, int idx) { return ((vector<MyItem>*)self->AdapterData))[idx].ID; };
//
// ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(ImGuiMultiSelectFlags_None);
// selection.ApplyRequests(ms_io, items.Size);
// for (int idx = 0; idx < items.Size; idx++)
// {
// bool item_is_selected = selection.Contains(items[idx].ID);
// ImGui::SetNextItemSelectionUserData(idx);
// ImGui::Selectable(label, item_is_selected);
// }
// ms_io = ImGui::EndMultiSelect();
// selection.ApplyRequests(ms_io, items.Size);
// }
// In theory, for maximum abstraction, this class could contains AdapterIndexToUserData() and AdapterUserDataToIndex() functions as well,
// but because we always use indices in SetNextItemSelectionUserData() in the demo, we omit that indirection for clarity.
struct ImGuiSelectionBasicStorage struct ImGuiSelectionBasicStorage
{ {
// Members // Members
ImGuiStorage Storage; // [Internal] Selection set. Think of this as similar to e.g. std::set<ImGuiID> ImGuiStorage Storage; // [Internal] Selection set. Think of this as similar to e.g. std::set<ImGuiID>
int Size; // Number of selected items (== number of 1 in the Storage, maintained by this class). int Size; // Number of selected items (== number of 1 in the Storage), maintained by this helper.
void* AdapterData; // Adapter to convert item index to item identifier // e.g. selection.AdapterData = (void*)my_items; void* AdapterData; // Adapter to convert item index to item identifier // e.g. selection.AdapterData = (void*)my_items;
ImGuiID (*AdapterIndexToStorageId)(ImGuiSelectionBasicStorage* self, int idx); // e.g. selection.AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage* self, int idx) { return ((MyItems**)self->AdapterData)[idx]->ID; }; ImGuiID (*AdapterIndexToStorageId)(ImGuiSelectionBasicStorage* self, int idx); // e.g. selection.AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage* self, int idx) { return ((MyItems**)self->AdapterData)[idx]->ID; };

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@ -2977,14 +2977,16 @@ struct ExampleDualListBox
} }
}; };
// Multi-selection demos
// Also read: https://github.com/ocornut/imgui/wiki/Multi-Select
static void ShowDemoWindowMultiSelect() static void ShowDemoWindowMultiSelect()
{ {
IMGUI_DEMO_MARKER("Widgets/Selection State & Multi-Select"); IMGUI_DEMO_MARKER("Widgets/Selection State & Multi-Select");
if (ImGui::TreeNode("Selection State & Multi-Select")) if (ImGui::TreeNode("Selection State & Multi-Select"))
{ {
HelpMarker("Selections can be built under Selectable(), TreeNode() or other widgets. Selection state is owned by application code/data."); HelpMarker("Selections can be built using Selectable(), TreeNode() or other widgets. Selection state is owned by application code/data.");
// Without any fancy API: manage single-selection yourself.
IMGUI_DEMO_MARKER("Widgets/Selection State/Single-Select"); IMGUI_DEMO_MARKER("Widgets/Selection State/Single-Select");
if (ImGui::TreeNode("Single-Select")) if (ImGui::TreeNode("Single-Select"))
{ {
@ -3020,8 +3022,9 @@ static void ShowDemoWindowMultiSelect()
ImGui::TreePop(); ImGui::TreePop();
} }
// Demonstrate holding/updating multi-selection data using the BeginMultiSelect/EndMultiSelect API. // Demonstrate handling proper multi-selection using the BeginMultiSelect/EndMultiSelect API.
// SHIFT+Click w/ CTRL and other standard features are supported. // SHIFT+Click w/ CTRL and other standard features are supported.
// We use the ImGuiSelectionBasicStorage helper which you may freely reimplement.
IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select"); IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select");
if (ImGui::TreeNode("Multi-Select")) if (ImGui::TreeNode("Multi-Select"))
{ {
@ -3105,8 +3108,7 @@ static void ShowDemoWindowMultiSelect()
ImGui::TreePop(); ImGui::TreePop();
} }
// Demonstrate holding/updating multi-selection data and using the BeginMultiSelect/EndMultiSelect API + support dynamic item list and deletion. // Demonstrate dynamic item list + deletion support using the BeginMultiSelect/EndMultiSelect API.
// SHIFT+Click w/ CTRL and other standard features are supported.
// In order to support Deletion without any glitches you need to: // In order to support Deletion without any glitches you need to:
// - (1) If items are submitted in their own scrolling area, submit contents size SetNextWindowContentSize() ahead of time to prevent one-frame readjustment of scrolling. // - (1) If items are submitted in their own scrolling area, submit contents size SetNextWindowContentSize() ahead of time to prevent one-frame readjustment of scrolling.
// - (2) Items needs to have persistent ID Stack identifier = ID needs to not depends on their index. PushID(index) = KO. PushID(item_id) = OK. This is in order to focus items reliably after a selection. // - (2) Items needs to have persistent ID Stack identifier = ID needs to not depends on their index. PushID(index) = KO. PushID(item_id) = OK. This is in order to focus items reliably after a selection.
@ -3263,29 +3265,33 @@ static void ShowDemoWindowMultiSelect()
static ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect; static ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect;
static WidgetType widget_type = WidgetType_Selectable; static WidgetType widget_type = WidgetType_Selectable;
if (ImGui::RadioButton("Selectables", widget_type == WidgetType_Selectable)) { widget_type = WidgetType_Selectable; } if (ImGui::TreeNode("Options"))
ImGui::SameLine(); {
if (ImGui::RadioButton("Tree nodes", widget_type == WidgetType_TreeNode)) { widget_type = WidgetType_TreeNode; } if (ImGui::RadioButton("Selectables", widget_type == WidgetType_Selectable)) { widget_type = WidgetType_Selectable; }
ImGui::Checkbox("Enable clipper", &use_clipper); ImGui::SameLine();
ImGui::Checkbox("Enable deletion", &use_deletion); if (ImGui::RadioButton("Tree nodes", widget_type == WidgetType_TreeNode)) { widget_type = WidgetType_TreeNode; }
ImGui::Checkbox("Enable drag & drop", &use_drag_drop); ImGui::Checkbox("Enable clipper", &use_clipper);
ImGui::Checkbox("Show in a table", &show_in_table); ImGui::Checkbox("Enable deletion", &use_deletion);
ImGui::Checkbox("Show color button", &show_color_button); ImGui::Checkbox("Enable drag & drop", &use_drag_drop);
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_SingleSelect", &flags, ImGuiMultiSelectFlags_SingleSelect); ImGui::Checkbox("Show in a table", &show_in_table);
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoSelectAll", &flags, ImGuiMultiSelectFlags_NoSelectAll); ImGui::Checkbox("Show color button", &show_color_button);
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect", &flags, ImGuiMultiSelectFlags_BoxSelect); ImGui::CheckboxFlags("ImGuiMultiSelectFlags_SingleSelect", &flags, ImGuiMultiSelectFlags_SingleSelect);
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelectNoScroll", &flags, ImGuiMultiSelectFlags_BoxSelectNoScroll); ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoSelectAll", &flags, ImGuiMultiSelectFlags_NoSelectAll);
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnEscape", &flags, ImGuiMultiSelectFlags_ClearOnEscape); ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect", &flags, ImGuiMultiSelectFlags_BoxSelect);
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnClickVoid", &flags, ImGuiMultiSelectFlags_ClearOnClickVoid); ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelectNoScroll", &flags, ImGuiMultiSelectFlags_BoxSelectNoScroll);
if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ScopeWindow", &flags, ImGuiMultiSelectFlags_ScopeWindow) && (flags & ImGuiMultiSelectFlags_ScopeWindow)) ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnEscape", &flags, ImGuiMultiSelectFlags_ClearOnEscape);
flags &= ~ImGuiMultiSelectFlags_ScopeRect; ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnClickVoid", &flags, ImGuiMultiSelectFlags_ClearOnClickVoid);
if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ScopeRect", &flags, ImGuiMultiSelectFlags_ScopeRect) && (flags & ImGuiMultiSelectFlags_ScopeRect)) if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ScopeWindow", &flags, ImGuiMultiSelectFlags_ScopeWindow) && (flags & ImGuiMultiSelectFlags_ScopeWindow))
flags &= ~ImGuiMultiSelectFlags_ScopeWindow; flags &= ~ImGuiMultiSelectFlags_ScopeRect;
if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_SelectOnClick", &flags, ImGuiMultiSelectFlags_SelectOnClick) && (flags & ImGuiMultiSelectFlags_SelectOnClick)) if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ScopeRect", &flags, ImGuiMultiSelectFlags_ScopeRect) && (flags & ImGuiMultiSelectFlags_ScopeRect))
flags &= ~ImGuiMultiSelectFlags_SelectOnClickRelease; flags &= ~ImGuiMultiSelectFlags_ScopeWindow;
if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_SelectOnClickRelease", &flags, ImGuiMultiSelectFlags_SelectOnClickRelease) && (flags & ImGuiMultiSelectFlags_SelectOnClickRelease)) if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_SelectOnClick", &flags, ImGuiMultiSelectFlags_SelectOnClick) && (flags & ImGuiMultiSelectFlags_SelectOnClick))
flags &= ~ImGuiMultiSelectFlags_SelectOnClick; flags &= ~ImGuiMultiSelectFlags_SelectOnClickRelease;
ImGui::SameLine(); HelpMarker("Allow dragging an unselected item without altering selection."); if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_SelectOnClickRelease", &flags, ImGuiMultiSelectFlags_SelectOnClickRelease) && (flags & ImGuiMultiSelectFlags_SelectOnClickRelease))
flags &= ~ImGuiMultiSelectFlags_SelectOnClick;
ImGui::SameLine(); HelpMarker("Allow dragging an unselected item without altering selection.");
ImGui::TreePop();
}
// Initialize default list with 1000 items. // Initialize default list with 1000 items.
// Use default selection.Adapter: Pass index to SetNextItemSelectionUserData(), store index in Selection // Use default selection.Adapter: Pass index to SetNextItemSelectionUserData(), store index in Selection
@ -9797,6 +9803,7 @@ struct ExampleAssetsBrowser
// Rendering parameters // Rendering parameters
const ImU32 icon_type_overlay_colors[3] = { 0, IM_COL32(200, 70, 70, 255), IM_COL32(70, 170, 70, 255) }; const ImU32 icon_type_overlay_colors[3] = { 0, IM_COL32(200, 70, 70, 255), IM_COL32(70, 170, 70, 255) };
const ImU32 icon_bg_color = ImGui::GetColorU32(ImGuiCol_MenuBarBg);
const ImVec2 icon_type_overlay_size = ImVec2(4.0f, 4.0f); const ImVec2 icon_type_overlay_size = ImVec2(4.0f, 4.0f);
const bool display_label = (LayoutItemSize.x >= ImGui::CalcTextSize("999").x); const bool display_label = (LayoutItemSize.x >= ImGui::CalcTextSize("999").x);
@ -9856,7 +9863,7 @@ struct ExampleAssetsBrowser
{ {
ImVec2 box_min(pos.x - 1, pos.y - 1); ImVec2 box_min(pos.x - 1, pos.y - 1);
ImVec2 box_max(box_min.x + LayoutItemSize.x + 2, box_min.y + LayoutItemSize.y + 2); // Dubious ImVec2 box_max(box_min.x + LayoutItemSize.x + 2, box_min.y + LayoutItemSize.y + 2); // Dubious
draw_list->AddRectFilled(box_min, box_max, IM_COL32(48, 48, 48, 200)); // Background color draw_list->AddRectFilled(box_min, box_max, icon_bg_color); // Background color
if (ShowTypeOverlay && item_data->Type != 0) if (ShowTypeOverlay && item_data->Type != 0)
{ {
ImU32 type_col = icon_type_overlay_colors[item_data->Type % IM_ARRAYSIZE(icon_type_overlay_colors)]; ImU32 type_col = icon_type_overlay_colors[item_data->Type % IM_ARRAYSIZE(icon_type_overlay_colors)];
@ -9864,7 +9871,7 @@ struct ExampleAssetsBrowser
} }
if (display_label) if (display_label)
{ {
ImU32 label_col = item_is_selected ? IM_COL32(255, 255, 255, 255) : ImGui::GetColorU32(ImGuiCol_TextDisabled); ImU32 label_col = ImGui::GetColorU32(item_is_selected ? ImGuiCol_Text : ImGuiCol_TextDisabled);
char label[32]; char label[32];
sprintf(label, "%d", item_data->ID); sprintf(label, "%d", item_data->ID);
draw_list->AddText(ImVec2(box_min.x, box_max.y - ImGui::GetFontSize()), label_col, label); draw_list->AddText(ImVec2(box_min.x, box_max.y - ImGui::GetFontSize()), label_col, label);

View File

@ -7272,7 +7272,8 @@ static void DebugLogMultiSelectRequests(const char* function, const ImGuiMultiSe
} }
} }
// Return ImGuiMultiSelectIO structure. Lifetime: valid until corresponding call to EndMultiSelect(). // Return ImGuiMultiSelectIO structure.
// Lifetime: don't hold on ImGuiMultiSelectIO* pointers over multiple frames or past any subsequent call to BeginMultiSelect() or EndMultiSelect().
ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags) ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
@ -7375,7 +7376,8 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags)
return &ms->IO; return &ms->IO;
} }
// Return updated ImGuiMultiSelectIO structure. Lifetime: until EndFrame() or next BeginMultiSelect() call. // Return updated ImGuiMultiSelectIO structure.
// Lifetime: don't hold on ImGuiMultiSelectIO* pointers over multiple frames or past any subsequent call to BeginMultiSelect() or EndMultiSelect().
ImGuiMultiSelectIO* ImGui::EndMultiSelect() ImGuiMultiSelectIO* ImGui::EndMultiSelect()
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;