diff --git a/imgui.cpp b/imgui.cpp index d5f6d8b38..6fb27a5bf 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -917,6 +917,8 @@ static void AddWindowToSortBuffer(ImVector* out_sorted static ImRect GetViewportRect(); // Settings +static void WindowSettingsHandler_ClearAll(ImGuiContext*, ImGuiSettingsHandler*); +static void WindowSettingsHandler_ApplyAll(ImGuiContext*, ImGuiSettingsHandler*); static void* WindowSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name); static void WindowSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line); static void WindowSettingsHandler_WriteAll(ImGuiContext*, ImGuiSettingsHandler*, ImGuiTextBuffer* buf); @@ -3941,6 +3943,8 @@ void ImGui::Initialize(ImGuiContext* context) ImGuiSettingsHandler ini_handler; ini_handler.TypeName = "Window"; ini_handler.TypeHash = ImHashStr("Window"); + ini_handler.ClearAllFn = WindowSettingsHandler_ClearAll; + ini_handler.ApplyAllFn = WindowSettingsHandler_ApplyAll; ini_handler.ReadOpenFn = WindowSettingsHandler_ReadOpen; ini_handler.ReadLineFn = WindowSettingsHandler_ReadLine; ini_handler.WriteAllFn = WindowSettingsHandler_WriteAll; @@ -9707,9 +9711,9 @@ void ImGui::ClearIniSettings() { ImGuiContext& g = *GImGui; g.SettingsIniData.clear(); - for (int i = 0; i != g.Windows.Size; i++) - g.Windows[i]->SettingsOffset = -1; - g.SettingsWindows.clear(); + for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) + if (g.SettingsHandlers[handler_n].ClearAllFn) + g.SettingsHandlers[handler_n].ClearAllFn(&g, &g.SettingsHandlers[handler_n]); } void ImGui::LoadIniSettingsFromDisk(const char* ini_filename) @@ -9727,7 +9731,8 @@ void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size) { ImGuiContext& g = *GImGui; IM_ASSERT(g.Initialized); - IM_ASSERT(g.SettingsLoaded == false && g.FrameCount == 0); + //IM_ASSERT(!g.WithinFrameScope && "Cannot be called between NewFrame() and EndFrame()"); + //IM_ASSERT(g.SettingsLoaded == false && g.FrameCount == 0); // For user convenience, we allow passing a non zero-terminated string (hence the ini_size parameter). // For our convenience and to make the code simpler, we'll also write zero-terminators within the buffer. So let's create a writable copy.. @@ -9779,6 +9784,11 @@ void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size) // [DEBUG] Restore untouched copy so it can be browsed in Metrics (not strictly necessary) memcpy(buf, ini_data, ini_size); + + // Call post-read handlers + for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) + if (g.SettingsHandlers[handler_n].ApplyAllFn) + g.SettingsHandlers[handler_n].ApplyAllFn(&g, &g.SettingsHandlers[handler_n]); } void ImGui::SaveIniSettingsToDisk(const char* ini_filename) @@ -9814,11 +9824,33 @@ const char* ImGui::SaveIniSettingsToMemory(size_t* out_size) return g.SettingsIniData.c_str(); } +static void WindowSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*) +{ + ImGuiContext& g = *ctx; + for (int i = 0; i != g.Windows.Size; i++) + g.Windows[i]->SettingsOffset = -1; + g.SettingsWindows.clear(); +} + +// Apply to existing windows (if any) +static void WindowSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*) +{ + ImGuiContext& g = *ctx; + for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) + if (settings->WantApply) + { + if (ImGuiWindow* window = ImGui::FindWindowByID(settings->ID)) + ApplyWindowSettings(window, settings); + settings->WantApply = false; + } +} + static void* WindowSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name) { ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHashStr(name)); if (!settings) settings = ImGui::CreateNewWindowSettings(name); + settings->WantApply = true; return (void*)settings; } diff --git a/imgui_internal.h b/imgui_internal.h index 67ad424aa..3c2099740 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -824,8 +824,9 @@ struct ImGuiWindowSettings ImVec2ih Pos; ImVec2ih Size; bool Collapsed; + bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context) - ImGuiWindowSettings() { ID = 0; Pos = Size = ImVec2ih(0, 0); Collapsed = false; } + ImGuiWindowSettings() { ID = 0; Pos = Size = ImVec2ih(0, 0); Collapsed = WantApply = false; } char* GetName() { return (char*)(this + 1); } }; @@ -833,6 +834,8 @@ struct ImGuiSettingsHandler { const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']' ImGuiID TypeHash; // == ImHashStr(TypeName) + void (*ClearAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); // Clear all settings data + void (*ApplyAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); // Read: Called after reading (in registration order) void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name); // Read: Called when entering into a new ini entry e.g. "[Window][Name]" void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line); // Read: Called for every line of text within an ini entry void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf); // Write: Output every entries into 'out_buf'