Merge branch 'master' into navigation (with style breakable)
# Conflicts: # imgui.cpp # imgui_draw.cpp
This commit is contained in:
commit
d211a0e338
@ -20,5 +20,5 @@ IMGUI_API bool ImGui_ImplDX10_CreateDeviceObjects();
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// You may or not need this for your implementation, but it can serve as reference for handling inputs.
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// Commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.
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/*
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IMGUI_API LRESULT ImGui_ImplDX10_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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IMGUI_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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*/
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@ -21,5 +21,5 @@ IMGUI_API bool ImGui_ImplDX11_CreateDeviceObjects();
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// You may or not need this for your implementation, but it can serve as reference for handling inputs.
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// Commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.
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/*
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IMGUI_API LRESULT ImGui_ImplDX11_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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IMGUI_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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*/
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@ -20,5 +20,5 @@ IMGUI_API bool ImGui_ImplDX9_CreateDeviceObjects();
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// You may or not need this for your implementation, but it can serve as reference for handling inputs.
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// Commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.
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/*
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IMGUI_API LRESULT ImGui_ImplDX9_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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IMGUI_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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*/
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95
imgui.cpp
95
imgui.cpp
@ -250,6 +250,8 @@
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Also read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2017/11/18 (1.53) - Style: removed ImGuiCol_ComboBg in favor of combo boxes using ImGuiCol_PopupBg for consistency.
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- 2017/11/18 (1.53) - Style: renamed style.ChildWindowRounding to style.ChildRounding, ImGuiStyleVar_ChildWindowRounding to ImGuiStyleVar_ChildRounding.
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- 2017/11/02 (1.53) - marked IsRootWindowOrAnyChildHovered() as obsolete is favor of using IsWindowHovered(ImGuiHoveredFlags_FlattenChilds);
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- 2017/10/24 (1.52) - renamed IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS/IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS to IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS/IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS for consistency.
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- 2017/10/20 (1.52) - changed IsWindowHovered() default parameters behavior to return false if an item is active in another window (e.g. click-dragging item from another window to this window). You can use the newly introduced IsWindowHovered() flags to requests this specific behavior if you need it.
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@ -744,7 +746,8 @@ ImGuiStyle::ImGuiStyle()
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WindowMinSize = ImVec2(32,32); // Minimum window size
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WindowRounding = 9.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
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WindowTitleAlign = ImVec2(0.0f,0.5f);// Alignment for title bar text
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ChildWindowRounding = 0.0f; // Radius of child window corners rounding. Set to 0.0f to have rectangular child windows
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ChildRounding = 0.0f; // Radius of child window corners rounding. Set to 0.0f to have rectangular child windows
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PopupRounding = 0.0f; // Radius of popup window corners rounding. Set to 0.0f to have rectangular child windows
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FramePadding = ImVec2(4,3); // Padding within a framed rectangle (used by most widgets)
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FrameRounding = 0.0f; // Radius of frame corners rounding. Set to 0.0f to have rectangular frames (used by most widgets).
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ItemSpacing = ImVec2(8,4); // Horizontal and vertical spacing between widgets/lines
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@ -767,26 +770,27 @@ ImGuiStyle::ImGuiStyle()
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}
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// To scale your entire UI (e.g. if you want your app to use High DPI or generally be DPI aware) you may use this helper function. Scaling the fonts is done separately and is up to you.
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// Tips: if you need to change your scale multiple times, prefer calling this on a freshly initialized ImGuiStyle structure rather than scaling multiple times (because floating point multiplications are lossy).
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// Important: This operation is lossy because we round all sizes to integer. If you need to change your scale multiples, call this over a freshly initialized ImGuiStyle structure rather than scaling multiple times.
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void ImGuiStyle::ScaleAllSizes(float scale_factor)
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{
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WindowPadding *= scale_factor;
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WindowMinSize *= scale_factor;
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WindowRounding *= scale_factor;
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ChildWindowRounding *= scale_factor;
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FramePadding *= scale_factor;
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FrameRounding *= scale_factor;
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ItemSpacing *= scale_factor;
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ItemInnerSpacing *= scale_factor;
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TouchExtraPadding *= scale_factor;
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IndentSpacing *= scale_factor;
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ColumnsMinSpacing *= scale_factor;
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ScrollbarSize *= scale_factor;
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ScrollbarRounding *= scale_factor;
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GrabMinSize *= scale_factor;
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GrabRounding *= scale_factor;
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DisplayWindowPadding *= scale_factor;
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DisplaySafeAreaPadding *= scale_factor;
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WindowPadding = ImFloor(WindowPadding * scale_factor);
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WindowMinSize = ImFloor(WindowMinSize * scale_factor);
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WindowRounding = ImFloor(WindowRounding * scale_factor);
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ChildRounding = ImFloor(ChildRounding * scale_factor);
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PopupRounding = ImFloor(PopupRounding * scale_factor);
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FramePadding = ImFloor(FramePadding * scale_factor);
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FrameRounding = ImFloor(FrameRounding * scale_factor);
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ItemSpacing = ImFloor(ItemSpacing * scale_factor);
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ItemInnerSpacing = ImFloor(ItemInnerSpacing * scale_factor);
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TouchExtraPadding = ImFloor(TouchExtraPadding * scale_factor);
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IndentSpacing = ImFloor(IndentSpacing * scale_factor);
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ColumnsMinSpacing = ImFloor(ColumnsMinSpacing * scale_factor);
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ScrollbarSize = ImFloor(ScrollbarSize * scale_factor);
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ScrollbarRounding = ImFloor(ScrollbarRounding * scale_factor);
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GrabMinSize = ImFloor(GrabMinSize * scale_factor);
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GrabRounding = ImFloor(GrabRounding * scale_factor);
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DisplayWindowPadding = ImFloor(DisplayWindowPadding * scale_factor);
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DisplaySafeAreaPadding = ImFloor(DisplaySafeAreaPadding * scale_factor);
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}
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ImGuiIO::ImGuiIO()
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@ -1831,6 +1835,8 @@ ImGuiWindow::ImGuiWindow(const char* name)
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Size = SizeFull = ImVec2(0.0f, 0.0f);
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SizeContents = SizeContentsExplicit = ImVec2(0.0f, 0.0f);
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WindowPadding = ImVec2(0.0f, 0.0f);
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WindowRounding = 0.0f;
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WindowBorderSize = 0.0f;
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MoveId = GetID("#MOVE");
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ChildId = 0;
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Scroll = ImVec2(0.0f, 0.0f);
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@ -1838,9 +1844,8 @@ ImGuiWindow::ImGuiWindow(const char* name)
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ScrollTargetCenterRatio = ImVec2(0.5f, 0.5f);
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ScrollbarX = ScrollbarY = false;
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ScrollbarSizes = ImVec2(0.0f, 0.0f);
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BorderSize = 0.0f;
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Active = WasActive = false;
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Accessed = false;
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WriteAccessed = false;
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Collapsed = false;
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CollapseToggleWanted = false;
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SkipItems = false;
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@ -2327,6 +2332,9 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
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return false;
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if (window->DC.ItemFlags & ImGuiItemFlags_Disabled)
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return false;
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// Special handling for the 1st item after Begin() which represent the title bar. When the window is collapsed (SkipItems==true) that last item will never be overwritten.
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if (window->DC.LastItemId == window->MoveId && window->WriteAccessed)
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return false;
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return true;
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}
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@ -3212,7 +3220,7 @@ void ImGui::NewFrame()
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ImGuiWindow* window = g.Windows[i];
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window->WasActive = window->Active;
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window->Active = false;
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window->Accessed = false;
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window->WriteAccessed = false;
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}
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// Closing the focused window restore focus to the first active root window in descending z-order
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@ -3550,7 +3558,7 @@ void ImGui::EndFrame()
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// Hide implicit "Debug" window if it hasn't been used
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IM_ASSERT(g.CurrentWindowStack.Size == 1); // Mismatched Begin()/End() calls
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if (g.CurrentWindow && !g.CurrentWindow->Accessed)
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if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed)
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g.CurrentWindow->Active = false;
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ImGui::End();
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@ -4771,7 +4779,7 @@ bool ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags ext
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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PushStyleColor(ImGuiCol_ChildWindowBg, style.Colors[ImGuiCol_FrameBg]);
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PushStyleVar(ImGuiStyleVar_ChildWindowRounding, style.FrameRounding);
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PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding);
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PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
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return BeginChild(id, size, (g.CurrentWindow->Flags & ImGuiWindowFlags_ShowBorders) ? true : false, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysUseWindowPadding | extra_flags);
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}
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@ -4974,8 +4982,6 @@ static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window)
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static ImGuiCol GetWindowBgColorIdxFromFlags(ImGuiWindowFlags flags)
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{
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if (flags & ImGuiWindowFlags_ComboBox)
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return ImGuiCol_ComboBg;
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if (flags & (ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup))
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return ImGuiCol_PopupBg;
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if (flags & ImGuiWindowFlags_ChildWindow)
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@ -5173,6 +5179,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->WindowPadding = style.WindowPadding;
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_ShowBorders | ImGuiWindowFlags_ComboBox | ImGuiWindowFlags_Popup)))
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window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f);
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window->WindowBorderSize = (flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f;
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window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding;
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const float window_rounding = window->WindowRounding;
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// Calculate auto-fit size, handle automatic resize
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const ImVec2 size_auto_fit = CalcSizeAutoFit(window);
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@ -5221,7 +5230,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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if (window->ScrollbarX && !window->ScrollbarY)
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window->ScrollbarY = (window->SizeContents.y > window->SizeFull.y + style.ItemSpacing.y - style.ScrollbarSize) && !(flags & ImGuiWindowFlags_NoScrollbar);
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window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f);
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window->BorderSize = (flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f;
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}
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// POSITION
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@ -5313,7 +5321,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Draw window + handle manual resize
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ImRect title_bar_rect = window->TitleBarRect();
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const float window_rounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding;
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const bool window_is_focused = g.NavWindow && window->RootNonPopupWindow == g.NavWindow->RootNonPopupWindow;
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if (window->Collapsed)
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{
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@ -5406,9 +5413,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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if (!(flags & ImGuiWindowFlags_NoResize))
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{
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const ImVec2 br = window->Rect().GetBR();
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window->DrawList->PathLineTo(br + ImVec2(-resize_corner_size, -window->BorderSize));
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window->DrawList->PathLineTo(br + ImVec2(-window->BorderSize, -resize_corner_size));
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window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding - window->BorderSize, br.y - window_rounding - window->BorderSize), window_rounding, 0, 3);
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window->DrawList->PathLineTo(br + ImVec2(-resize_corner_size, -window->WindowBorderSize));
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window->DrawList->PathLineTo(br + ImVec2(-window->WindowBorderSize, -resize_corner_size));
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window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding - window->WindowBorderSize, br.y - window_rounding - window->WindowBorderSize), window_rounding, 0, 3);
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window->DrawList->PathFillConvex(resize_col);
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}
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@ -5562,7 +5569,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Inner clipping rectangle
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// Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result.
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const float border_size = window->BorderSize;
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const float border_size = window->WindowBorderSize;
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ImRect clip_rect;
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clip_rect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + ImMax(border_size, ImFloor(window->WindowPadding.x*0.5f)));
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clip_rect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y + border_size);
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@ -5572,7 +5579,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Clear 'accessed' flag last thing (After PushClipRect which will set the flag. We want the flag to stay false when the default "Debug" window is unused)
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if (first_begin_of_the_frame)
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window->Accessed = false;
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window->WriteAccessed = false;
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window->BeginCount++;
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g.SetNextWindowSizeConstraint = false;
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@ -5666,7 +5673,7 @@ void ImGui::Scrollbar(ImGuiLayoutType direction)
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bool other_scrollbar = (horizontal ? window->ScrollbarY : window->ScrollbarX);
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float other_scrollbar_size_w = other_scrollbar ? style.ScrollbarSize : 0.0f;
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const ImRect window_rect = window->Rect();
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const float border_size = window->BorderSize;
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const float border_size = window->WindowBorderSize;
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ImRect bb = horizontal
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? ImRect(window->Pos.x + border_size, window_rect.Max.y - style.ScrollbarSize, window_rect.Max.x - other_scrollbar_size_w - border_size, window_rect.Max.y - border_size)
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: ImRect(window_rect.Max.x - style.ScrollbarSize, window->Pos.y + border_size, window_rect.Max.x - border_size, window_rect.Max.y - other_scrollbar_size_w - border_size);
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@ -5675,13 +5682,12 @@ void ImGui::Scrollbar(ImGuiLayoutType direction)
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if (bb.GetWidth() <= 0.0f || bb.GetHeight() <= 0.0f)
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return;
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float window_rounding = (window->Flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding;
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int window_rounding_corners;
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if (horizontal)
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window_rounding_corners = ImGuiCorner_BotLeft | (other_scrollbar ? 0 : ImGuiCorner_BotRight);
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else
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window_rounding_corners = (((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? ImGuiCorner_TopRight : 0) | (other_scrollbar ? 0 : ImGuiCorner_BotRight);
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window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_ScrollbarBg), window_rounding, window_rounding_corners);
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window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_ScrollbarBg), window->WindowRounding, window_rounding_corners);
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bb.Expand(ImVec2(-ImClamp((float)(int)((bb.Max.x - bb.Min.x - 2.0f) * 0.5f), 0.0f, 3.0f), -ImClamp((float)(int)((bb.Max.y - bb.Min.y - 2.0f) * 0.5f), 0.0f, 3.0f)));
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// V denote the main, longer axis of the scrollbar (= height for a vertical scrollbar)
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@ -6007,7 +6013,8 @@ static const ImGuiStyleVarInfo GStyleVarInfo[ImGuiStyleVar_Count_] =
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{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowPadding) }, // ImGuiStyleVar_WindowPadding
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{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowRounding) }, // ImGuiStyleVar_WindowRounding
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{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowMinSize) }, // ImGuiStyleVar_WindowMinSize
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{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildWindowRounding) }, // ImGuiStyleVar_ChildWindowRounding
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{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildRounding) }, // ImGuiStyleVar_ChildRounding
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{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupRounding) }, // ImGuiStyleVar_PopupRounding
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{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, FramePadding) }, // ImGuiStyleVar_FramePadding
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{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameRounding) }, // ImGuiStyleVar_FrameRounding
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{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemSpacing) }, // ImGuiStyleVar_ItemSpacing
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@ -6089,7 +6096,6 @@ const char* ImGui::GetStyleColorName(ImGuiCol idx)
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case ImGuiCol_ScrollbarGrab: return "ScrollbarGrab";
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case ImGuiCol_ScrollbarGrabHovered: return "ScrollbarGrabHovered";
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case ImGuiCol_ScrollbarGrabActive: return "ScrollbarGrabActive";
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case ImGuiCol_ComboBg: return "ComboBg";
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||||
case ImGuiCol_CheckMark: return "CheckMark";
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case ImGuiCol_SliderGrab: return "SliderGrab";
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case ImGuiCol_SliderGrabActive: return "SliderGrabActive";
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@ -8719,7 +8725,7 @@ void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* over
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// Render
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fraction = ImSaturate(fraction);
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RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
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bb.Expand(ImVec2(-window->BorderSize, -window->BorderSize));
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bb.Expand(ImVec2(-window->WindowBorderSize, -window->WindowBorderSize));
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||||
const ImVec2 fill_br = ImVec2(ImLerp(bb.Min.x, bb.Max.x, fraction), bb.Max.y);
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RenderRectFilledRangeH(window->DrawList, bb, GetColorU32(ImGuiCol_PlotHistogram), 0.0f, fraction, style.FrameRounding);
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||||
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||||
@ -9994,12 +10000,12 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImVec2 popu
|
||||
// Position our combo ABOVE because there's more space to fit! (FIXME: Handle in Begin() or use a shared helper. We have similar code in Begin() for popup placement)
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popup_y1 = ImClamp(frame_bb.Min.y - popup_size.y, style.DisplaySafeAreaPadding.y, frame_bb.Min.y);
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||||
popup_y2 = frame_bb.Min.y;
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SetNextWindowPos(ImVec2(frame_bb.Min.x, frame_bb.Min.y), ImGuiCond_Always, ImVec2(0.0f, 1.0f));
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SetNextWindowPos(ImVec2(frame_bb.Min.x, frame_bb.Min.y + window->WindowBorderSize), ImGuiCond_Always, ImVec2(0.0f, 1.0f));
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}
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else
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||||
{
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// Position our combo below
|
||||
SetNextWindowPos(ImVec2(frame_bb.Min.x, frame_bb.Max.y), ImGuiCond_Always, ImVec2(0.0f, 0.0f));
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SetNextWindowPos(ImVec2(frame_bb.Min.x, frame_bb.Max.y - window->WindowBorderSize), ImGuiCond_Always, ImVec2(0.0f, 0.0f));
|
||||
}
|
||||
SetNextWindowSize(ImVec2(popup_size.x, popup_y2 - popup_y1), ImGuiCond_Appearing);
|
||||
PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
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||||
@ -10355,7 +10361,7 @@ bool ImGui::BeginMenuBar()
|
||||
PushID("##menubar");
|
||||
ImRect rect = window->MenuBarRect();
|
||||
rect.Max.x = ImMax(rect.Min.x, rect.Max.x - g.Style.WindowRounding);
|
||||
PushClipRect(ImVec2(ImFloor(rect.Min.x+0.5f), ImFloor(rect.Min.y + window->BorderSize + 0.5f)), ImVec2(ImFloor(rect.Max.x+0.5f), ImFloor(rect.Max.y+0.5f)), false);
|
||||
PushClipRect(ImVec2(ImFloor(rect.Min.x+0.5f), ImFloor(rect.Min.y + window->WindowBorderSize + 0.5f)), ImVec2(ImFloor(rect.Max.x+0.5f), ImFloor(rect.Max.y+0.5f)), false);
|
||||
window->DC.CursorPos = ImVec2(rect.Min.x + window->DC.MenuBarOffsetX, rect.Min.y);// + g.Style.FramePadding.y);
|
||||
window->DC.LayoutType = ImGuiLayoutType_Horizontal;
|
||||
window->DC.NavLayerCurrent++;
|
||||
@ -11702,7 +11708,8 @@ void ImGui::EndColumns()
|
||||
|
||||
window->DC.ColumnsCellMaxY = ImMax(window->DC.ColumnsCellMaxY, window->DC.CursorPos.y);
|
||||
window->DC.CursorPos.y = window->DC.ColumnsCellMaxY;
|
||||
window->DC.CursorMaxPos.x = ImMax(window->DC.ColumnsStartMaxPosX, window->DC.ColumnsMaxX); // Columns don't grow parent
|
||||
if (!(window->DC.ColumnsFlags & ImGuiColumnsFlags_GrowParentContentsSize))
|
||||
window->DC.CursorMaxPos.x = ImMax(window->DC.ColumnsStartMaxPosX, window->DC.ColumnsMaxX); // Restore cursor max pos, as columns don't grow parent
|
||||
|
||||
// Draw columns borders and handle resize
|
||||
if (!(window->DC.ColumnsFlags & ImGuiColumnsFlags_NoBorder) && !window->SkipItems)
|
||||
@ -12054,7 +12061,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
if (ImGui::IsItemHovered())
|
||||
GImGui->OverlayDrawList.AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255,255,0,255));
|
||||
ImGui::BulletText("Scroll: (%.2f,%.2f)", window->Scroll.x, window->Scroll.y);
|
||||
ImGui::BulletText("Active: %d, Accessed: %d", window->Active, window->Accessed);
|
||||
ImGui::BulletText("Active: %d, WriteAccessed: %d", window->Active, window->WriteAccessed);
|
||||
ImGui::BulletText("NavLastIds: 0x%08X,0x%08X, NavLayerActiveMask: %X", window->NavLastIds[0], window->NavLastIds[1], window->DC.NavLayerActiveMask);
|
||||
ImGui::BulletText("NavRectRel[0]: (%.1f,%.1f)(%.1f,%.1f)", window->NavRectRel[0].Min.x, window->NavRectRel[0].Min.y, window->NavRectRel[0].Max.x, window->NavRectRel[0].Max.y);
|
||||
if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
|
||||
|
15
imgui.h
15
imgui.h
@ -259,7 +259,7 @@ namespace ImGui
|
||||
IMGUI_API ImGuiID GetID(const void* ptr_id);
|
||||
|
||||
// Widgets: Text
|
||||
IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // doesn't require null terminated string if 'text_end' is specified. no copy done, no limits, recommended for long chunks of text
|
||||
IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text.
|
||||
IMGUI_API void Text(const char* fmt, ...) IM_FMTARGS(1); // simple formatted text
|
||||
IMGUI_API void TextV(const char* fmt, va_list args) IM_FMTLIST(1);
|
||||
IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...) IM_FMTARGS(2); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor();
|
||||
@ -419,6 +419,7 @@ namespace ImGui
|
||||
// Styles
|
||||
IMGUI_API void StyleColorsClassic(ImGuiStyle* dst = NULL);
|
||||
IMGUI_API void StyleColorsDark(ImGuiStyle* dst = NULL);
|
||||
IMGUI_API void StyleColorsLight(ImGuiStyle* dst = NULL);
|
||||
|
||||
// Focus, Activation
|
||||
IMGUI_API void ActivateItem(ImGuiID id); // remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again.
|
||||
@ -670,7 +671,6 @@ enum ImGuiCol_
|
||||
ImGuiCol_ScrollbarGrab,
|
||||
ImGuiCol_ScrollbarGrabHovered,
|
||||
ImGuiCol_ScrollbarGrabActive,
|
||||
ImGuiCol_ComboBg,
|
||||
ImGuiCol_CheckMark,
|
||||
ImGuiCol_SliderGrab,
|
||||
ImGuiCol_SliderGrabActive,
|
||||
@ -715,7 +715,8 @@ enum ImGuiStyleVar_
|
||||
ImGuiStyleVar_WindowPadding, // ImVec2 WindowPadding
|
||||
ImGuiStyleVar_WindowRounding, // float WindowRounding
|
||||
ImGuiStyleVar_WindowMinSize, // ImVec2 WindowMinSize
|
||||
ImGuiStyleVar_ChildWindowRounding, // float ChildWindowRounding
|
||||
ImGuiStyleVar_ChildRounding, // float ChildRounding
|
||||
ImGuiStyleVar_PopupRounding, // float PopupRounding
|
||||
ImGuiStyleVar_FramePadding, // ImVec2 FramePadding
|
||||
ImGuiStyleVar_FrameRounding, // float FrameRounding
|
||||
ImGuiStyleVar_ItemSpacing, // ImVec2 ItemSpacing
|
||||
@ -724,6 +725,11 @@ enum ImGuiStyleVar_
|
||||
ImGuiStyleVar_GrabMinSize, // float GrabMinSize
|
||||
ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign
|
||||
ImGuiStyleVar_Count_
|
||||
|
||||
// Obsolete names (will be removed)
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
, ImGuiStyleVar_ChildWindowRounding = ImGuiStyleVar_ChildRounding
|
||||
#endif
|
||||
};
|
||||
|
||||
// Enumeration for ColorEdit3() / ColorEdit4() / ColorPicker3() / ColorPicker4() / ColorButton()
|
||||
@ -792,7 +798,8 @@ struct ImGuiStyle
|
||||
ImVec2 WindowMinSize; // Minimum window size
|
||||
float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
|
||||
ImVec2 WindowTitleAlign; // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.
|
||||
float ChildWindowRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows
|
||||
float ChildRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows.
|
||||
float PopupRounding; // Radius of popup window corners rounding.
|
||||
ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets)
|
||||
float FrameRounding; // Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets).
|
||||
ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines
|
||||
|
@ -1003,7 +1003,7 @@ void ImGui::ShowTestWindow(bool* p_open)
|
||||
|
||||
ImGui::SameLine();
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ChildWindowRounding, 5.0f);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 5.0f);
|
||||
ImGui::BeginChild("Sub2", ImVec2(0,300), true);
|
||||
ImGui::Text("With border");
|
||||
ImGui::Columns(2);
|
||||
@ -1889,21 +1889,41 @@ void ImGui::ShowTestWindow(bool* p_open)
|
||||
|
||||
void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
{
|
||||
// You can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it compares to an internally stored reference)
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
static ImGuiStyle ref_saved_style;
|
||||
|
||||
// You can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it compares to the default style)
|
||||
const ImGuiStyle default_style; // Default style
|
||||
if (ImGui::Button("Revert Style"))
|
||||
style = ref ? *ref : default_style;
|
||||
// Default to using internal storage as reference
|
||||
static bool init = true;
|
||||
if (init && ref == NULL)
|
||||
ref_saved_style = style;
|
||||
init = false;
|
||||
if (ref == NULL)
|
||||
ref = &ref_saved_style;
|
||||
|
||||
if (ref)
|
||||
ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.50f);
|
||||
|
||||
// Default Styles Selector
|
||||
static int style_idx = 0;
|
||||
if (ImGui::Combo("Colors##Selector", &style_idx, "Classic\0Dark\0Light\0"))
|
||||
{
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Save Style"))
|
||||
*ref = style;
|
||||
switch (style_idx)
|
||||
{
|
||||
case 0: ImGui::StyleColorsClassic(); break;
|
||||
case 1: ImGui::StyleColorsDark(); break;
|
||||
case 2: ImGui::StyleColorsLight(); break;
|
||||
}
|
||||
ref_saved_style = style;
|
||||
}
|
||||
|
||||
ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.55f);
|
||||
// Save/Revert button
|
||||
if (ImGui::Button("Save Ref"))
|
||||
*ref = ref_saved_style = style;
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Revert Ref"))
|
||||
style = *ref;
|
||||
ImGui::SameLine();
|
||||
ShowHelpMarker("Save/Revert in local non-persistent storage. Default Colors definition are not affected. Use \"Export Colors\" below to save them somewhere.");
|
||||
|
||||
if (ImGui::TreeNode("Rendering"))
|
||||
{
|
||||
@ -1921,7 +1941,8 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
{
|
||||
ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f");
|
||||
ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 16.0f, "%.0f");
|
||||
ImGui::SliderFloat("ChildWindowRounding", &style.ChildWindowRounding, 0.0f, 16.0f, "%.0f");
|
||||
ImGui::SliderFloat("ChildRounding", &style.ChildRounding, 0.0f, 16.0f, "%.0f");
|
||||
ImGui::SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 16.0f, "%.0f");
|
||||
ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f");
|
||||
ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 16.0f, "%.0f");
|
||||
ImGui::SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f");
|
||||
@ -1941,8 +1962,8 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
if (ImGui::TreeNode("Colors"))
|
||||
{
|
||||
static int output_dest = 0;
|
||||
static bool output_only_modified = false;
|
||||
if (ImGui::Button("Copy Colors"))
|
||||
static bool output_only_modified = true;
|
||||
if (ImGui::Button("Export Unsaved"))
|
||||
{
|
||||
if (output_dest == 0)
|
||||
ImGui::LogToClipboard();
|
||||
@ -1953,13 +1974,13 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
{
|
||||
const ImVec4& col = style.Colors[i];
|
||||
const char* name = ImGui::GetStyleColorName(i);
|
||||
if (!output_only_modified || memcmp(&col, (ref ? &ref->Colors[i] : &default_style.Colors[i]), sizeof(ImVec4)) != 0)
|
||||
if (!output_only_modified || memcmp(&col, &ref->Colors[i], sizeof(ImVec4)) != 0)
|
||||
ImGui::LogText("colors[ImGuiCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);" IM_NEWLINE, name, 23-(int)strlen(name), "", col.x, col.y, col.z, col.w);
|
||||
}
|
||||
ImGui::LogFinish();
|
||||
}
|
||||
ImGui::SameLine(); ImGui::PushItemWidth(120); ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY\0"); ImGui::PopItemWidth();
|
||||
ImGui::SameLine(); ImGui::Checkbox("Only Modified Fields", &output_only_modified);
|
||||
ImGui::SameLine(); ImGui::Checkbox("Only Modified Colors", &output_only_modified);
|
||||
|
||||
ImGui::Text("Tip: Left-click on colored square to open color picker,\nRight-click to open edit options menu.");
|
||||
|
||||
@ -1971,7 +1992,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
ImGui::RadioButton("Alpha", &alpha_flags, ImGuiColorEditFlags_AlphaPreview); ImGui::SameLine();
|
||||
ImGui::RadioButton("Both", &alpha_flags, ImGuiColorEditFlags_AlphaPreviewHalf);
|
||||
|
||||
ImGui::BeginChild("#colors", ImVec2(0, 300), true, ImGuiWindowFlags_AlwaysVerticalScrollbar);
|
||||
ImGui::BeginChild("#colors", ImVec2(0, 300), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar);
|
||||
ImGui::PushItemWidth(-160);
|
||||
for (int i = 0; i < ImGuiCol_COUNT; i++)
|
||||
{
|
||||
@ -1979,12 +2000,16 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
if (!filter.PassFilter(name))
|
||||
continue;
|
||||
ImGui::PushID(i);
|
||||
ImGui::ColorEdit4(name, (float*)&style.Colors[i], ImGuiColorEditFlags_AlphaBar | alpha_flags);
|
||||
if (memcmp(&style.Colors[i], (ref ? &ref->Colors[i] : &default_style.Colors[i]), sizeof(ImVec4)) != 0)
|
||||
ImGui::ColorEdit4("##color", (float*)&style.Colors[i], ImGuiColorEditFlags_AlphaBar | alpha_flags);
|
||||
if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0)
|
||||
{
|
||||
ImGui::SameLine(); if (ImGui::Button("Revert")) style.Colors[i] = ref ? ref->Colors[i] : default_style.Colors[i];
|
||||
if (ref) { ImGui::SameLine(); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i]; }
|
||||
// Tips: in a real user application, you may want to merge and use an icon font into the main font, so instead of "Save"/"Revert" you'd use icons.
|
||||
// Read the FAQ and extra_fonts/README.txt about using icon fonts. It's really easy and super convenient!
|
||||
ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i];
|
||||
ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Revert")) style.Colors[i] = ref->Colors[i];
|
||||
}
|
||||
ImGui::SameLine(0.0f, style.ItemInnerSpacing.x);
|
||||
ImGui::TextUnformatted(name);
|
||||
ImGui::PopID();
|
||||
}
|
||||
ImGui::PopItemWidth();
|
||||
@ -2150,8 +2175,15 @@ static void ShowExampleMenuFile()
|
||||
}
|
||||
if (ImGui::BeginMenu("Colors"))
|
||||
{
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0,0));
|
||||
for (int i = 0; i < ImGuiCol_COUNT; i++)
|
||||
ImGui::MenuItem(ImGui::GetStyleColorName((ImGuiCol)i));
|
||||
{
|
||||
const char* name = ImGui::GetStyleColorName((ImGuiCol)i);
|
||||
ImGui::ColorButton(name, ImGui::GetStyleColorVec4((ImGuiCol)i));
|
||||
ImGui::SameLine();
|
||||
ImGui::MenuItem(name);
|
||||
}
|
||||
ImGui::PopStyleVar();
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if (ImGui::BeginMenu("Disabled", false)) // Disabled
|
||||
|
@ -130,36 +130,43 @@ void ImGui::StyleColorsClassic(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
|
||||
colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.70f);
|
||||
colors[ImGuiCol_ChildWindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_PopupBg] = ImVec4(0.05f, 0.05f, 0.10f, 0.90f);
|
||||
colors[ImGuiCol_Border] = ImVec4(0.70f, 0.70f, 0.70f, 0.40f);
|
||||
colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
|
||||
colors[ImGuiCol_Border] = ImVec4(0.70f, 0.70f, 0.70f, 0.27f);
|
||||
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
#if 1
|
||||
colors[ImGuiCol_FrameBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.30f); // Background of checkbox, radio button, plot, slider, text input
|
||||
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.90f, 0.80f, 0.80f, 0.40f);
|
||||
colors[ImGuiCol_FrameBgActive] = ImVec4(0.90f, 0.65f, 0.65f, 0.45f);
|
||||
colors[ImGuiCol_TitleBg] = ImVec4(0.24f, 0.24f, 0.50f, 0.83f);
|
||||
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
|
||||
colors[ImGuiCol_TitleBgActive] = ImVec4(0.33f, 0.33f, 0.65f, 0.87f);
|
||||
#else
|
||||
colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
|
||||
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
|
||||
colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
|
||||
colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
|
||||
colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
|
||||
#endif
|
||||
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
|
||||
colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
|
||||
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
|
||||
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
|
||||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.80f, 0.50f, 0.50f, 0.40f);
|
||||
colors[ImGuiCol_ComboBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.99f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.80f, 0.50f, 0.50f, 1.00f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.67f, 0.40f, 0.40f, 0.60f);
|
||||
colors[ImGuiCol_ButtonHovered] = ImVec4(0.67f, 0.40f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_ButtonActive] = ImVec4(0.80f, 0.50f, 0.50f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
|
||||
colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
|
||||
colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
|
||||
colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
|
||||
colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
|
||||
colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
|
||||
colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
|
||||
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
|
||||
colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
|
||||
colors[ImGuiCol_ResizeGripHovered] = ImVec4(1.00f, 1.00f, 1.00f, 0.60f);
|
||||
colors[ImGuiCol_ResizeGripActive] = ImVec4(1.00f, 1.00f, 1.00f, 0.90f);
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.16f);
|
||||
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
|
||||
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
|
||||
colors[ImGuiCol_CloseButton] = ImVec4(0.50f, 0.50f, 0.90f, 0.50f);
|
||||
colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.70f, 0.70f, 0.90f, 0.60f);
|
||||
colors[ImGuiCol_CloseButtonActive] = ImVec4(0.70f, 0.70f, 0.70f, 1.00f);
|
||||
@ -179,23 +186,23 @@ void ImGui::StyleColorsDark(ImGuiStyle* dst)
|
||||
ImVec4* colors = style->Colors;
|
||||
|
||||
colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
|
||||
colors[ImGuiCol_TextDisabled] = ImVec4(0.40f, 0.40f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
|
||||
colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
|
||||
colors[ImGuiCol_Border] = ImVec4(1.00f, 1.00f, 1.00f, 0.19f);
|
||||
colors[ImGuiCol_ChildWindowBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.00f);
|
||||
colors[ImGuiCol_PopupBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.94f);
|
||||
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
|
||||
colors[ImGuiCol_Border] = ImVec4(0.86f, 0.86f, 1.00f, 0.20f);
|
||||
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
|
||||
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
||||
colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
||||
colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
|
||||
colors[ImGuiCol_TitleBgActive] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f);
|
||||
colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
|
||||
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
|
||||
colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
|
||||
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
|
||||
colors[ImGuiCol_ComboBg] = ImVec4(0.14f, 0.14f, 0.14f, 0.99f);
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
@ -224,6 +231,58 @@ void ImGui::StyleColorsDark(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.12f);
|
||||
}
|
||||
|
||||
void ImGui::StyleColorsLight(ImGuiStyle* dst)
|
||||
{
|
||||
ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
|
||||
ImVec4* colors = style->Colors;
|
||||
|
||||
colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
|
||||
//colors[ImGuiCol_TextHovered] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
|
||||
//colors[ImGuiCol_TextActive] = ImVec4(1.00f, 1.00f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
|
||||
colors[ImGuiCol_ChildWindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.94f);
|
||||
colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
|
||||
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
|
||||
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
||||
colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
||||
colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
|
||||
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
|
||||
colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
|
||||
colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
|
||||
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
|
||||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
||||
colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
|
||||
colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
|
||||
colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
|
||||
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
|
||||
colors[ImGuiCol_SeparatorActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(0.80f, 0.80f, 0.80f, 0.56f);
|
||||
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
||||
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
|
||||
colors[ImGuiCol_CloseButton] = ImVec4(0.59f, 0.59f, 0.59f, 0.50f);
|
||||
colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.98f, 0.39f, 0.36f, 1.00f);
|
||||
colors[ImGuiCol_CloseButtonActive] = ImVec4(0.98f, 0.39f, 0.36f, 1.00f);
|
||||
colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
|
||||
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
|
||||
colors[ImGuiCol_ModalWindowDarkening] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// ImDrawList
|
||||
//-----------------------------------------------------------------------------
|
||||
|
@ -198,7 +198,8 @@ enum ImGuiColumnsFlags_
|
||||
ImGuiColumnsFlags_NoBorder = 1 << 0, // Disable column dividers
|
||||
ImGuiColumnsFlags_NoResize = 1 << 1, // Disable resizing columns when clicking on the dividers
|
||||
ImGuiColumnsFlags_NoPreserveWidths = 1 << 2, // Disable column width preservation when adjusting columns
|
||||
ImGuiColumnsFlags_NoForceWithinWindow = 1 << 3 // Disable forcing columns to fit within window
|
||||
ImGuiColumnsFlags_NoForceWithinWindow = 1 << 3, // Disable forcing columns to fit within window
|
||||
ImGuiColumnsFlags_GrowParentContentsSize= 1 << 4, // (WIP) Restore pre-1.51 behavior of extending the parent window contents size but _without affecting the columns width at all_. Will eventually remove.
|
||||
};
|
||||
|
||||
enum ImGuiSelectableFlagsPrivate_
|
||||
@ -779,7 +780,9 @@ struct IMGUI_API ImGuiWindow
|
||||
ImVec2 SizeContents; // Size of contents (== extents reach of the drawing cursor) from previous frame
|
||||
ImVec2 SizeContentsExplicit; // Size of contents explicitly set by the user via SetNextWindowContentSize()
|
||||
ImRect ContentsRegionRect; // Maximum visible content position in window coordinates. ~~ (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis
|
||||
ImVec2 WindowPadding; // Window padding at the time of begin. We need to lock it, in particular manipulation of the ShowBorder would have an effect
|
||||
ImVec2 WindowPadding; // Window padding at the time of begin.
|
||||
float WindowRounding; // Window rounding at the time of begin.
|
||||
float WindowBorderSize; // Window border size at the time of begin.
|
||||
ImGuiID MoveId; // == window->GetID("#MOVE")
|
||||
ImGuiID ChildId; // Id of corresponding item in parent window (for child windows)
|
||||
ImVec2 Scroll;
|
||||
@ -787,10 +790,9 @@ struct IMGUI_API ImGuiWindow
|
||||
ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered
|
||||
bool ScrollbarX, ScrollbarY;
|
||||
ImVec2 ScrollbarSizes;
|
||||
float BorderSize;
|
||||
bool Active; // Set to true on Begin()
|
||||
bool WasActive;
|
||||
bool Accessed; // Set to true when any widget access the current window
|
||||
bool WriteAccessed; // Set to true when any widget access the current window
|
||||
bool Collapsed; // Set when collapsing window to become only title-bar
|
||||
bool CollapseToggleWanted;
|
||||
bool SkipItems; // Set when items can safely be all clipped (e.g. window not visible or collapsed)
|
||||
@ -876,7 +878,7 @@ namespace ImGui
|
||||
// - ImGui::NewFrame() has never been called, which is illegal.
|
||||
// - You are calling ImGui functions after ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal.
|
||||
inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; }
|
||||
inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->Accessed = true; return g.CurrentWindow; }
|
||||
inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; }
|
||||
IMGUI_API ImGuiWindow* GetParentWindow();
|
||||
IMGUI_API ImGuiWindow* FindWindowByName(const char* name);
|
||||
IMGUI_API void FocusWindow(ImGuiWindow* window);
|
||||
|
Loading…
Reference in New Issue
Block a user