InputTextMultiline: Provide label to BeginChildEx so internal window name hold a little more context.
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@ -3458,14 +3458,23 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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EndGroup();
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return false;
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}
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if (!BeginChildFrame(id, frame_bb.GetSize()))
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// We reproduce the contents of BeginChildFrame() in order to provide 'label' so our window internal data are easier to read/debug.
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PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]);
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PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding);
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PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize);
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PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
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bool child_visible = BeginChildEx(label, id, frame_bb.GetSize(), true, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysUseWindowPadding);
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PopStyleVar(3);
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PopStyleColor();
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if (!child_visible)
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{
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EndChildFrame();
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EndChild();
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EndGroup();
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return false;
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}
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draw_window = g.CurrentWindow; // Child window
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draw_window->DC.NavLayerActiveMaskNext |= draw_window->DC.NavLayerCurrentMask; // This is to ensure that EndChild() will display a navigation highlight
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draw_window->DC.NavLayerActiveMaskNext |= draw_window->DC.NavLayerCurrentMask; // This is to ensure that EndChild() will display a navigation highlight so we can "enter" into it.
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inner_size.x -= draw_window->ScrollbarSizes.x;
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}
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else
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@ -4151,7 +4160,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (is_multiline)
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{
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Dummy(text_size + ImVec2(0.0f, g.FontSize)); // Always add room to scroll an extra line
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EndChildFrame();
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EndChild();
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EndGroup();
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}
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