From d1145e990d14734961532847df72cf417855337b Mon Sep 17 00:00:00 2001 From: omar Date: Sun, 16 Jul 2017 13:07:11 +0800 Subject: [PATCH] Comments tweak (#1231) --- imgui.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/imgui.h b/imgui.h index 7b892b83f..13720fbff 100644 --- a/imgui.h +++ b/imgui.h @@ -1154,7 +1154,7 @@ struct ImDrawVert // You can override the vertex format layout by defining IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT in imconfig.h // The code expect ImVec2 pos (8 bytes), ImVec2 uv (8 bytes), ImU32 col (4 bytes), but you can re-order them or add other fields as needed to simplify integration in your engine. // The type has to be described within the macro (you can either declare the struct or use a typedef) -// NOTE: IMGUI DOESN'T CLEAR THE STRUCTURE AND DOESN'T CALL A CONSTRUCTOR. IF YOU ADD EXTRA FIELDS (SUCH AS A 'Z' COORDINATES) YOU WILL NEED TO CLEAR THE FIELD DURING RENDER OR TO IGNORE IT. +// NOTE: IMGUI DOESN'T CLEAR THE STRUCTURE AND DOESN'T CALL A CONSTRUCTOR SO ANY CUSTOM FIELD WILL BE UNINITIALIZED. IF YOU ADD EXTRA FIELDS (SUCH AS A 'Z' COORDINATES) YOU WILL NEED TO CLEAR THEM DURING RENDER OR TO IGNORE THEM. IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT; #endif