mirror of https://github.com/ocornut/imgui
Rearrange code in UpdateMouseWheel(). (#2424, #1463) + Fix old io.FontAllowUserScaling feature (probably should be made obsolete, but until then best fixed)
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@ -40,6 +40,7 @@ Other Changes:
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when first transitioning from no-selection to has-selection. (Bug in 1.69) (#2436) [@Nazg-Gul]
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- GetMouseDragDelta(): also returns the delta on the mouse button released frame. (#2419)
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- GetMouseDragDelta(): verify that mouse positions are valid otherwise returns zero.
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- Inputs: Also add support for horizontal scroll with Shift+Mouse Wheel. (#2424, #1463) [@LucaRood]
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- Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized
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GL function loaders early, and help users understand what they are missing. (#2421)
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72
imgui.cpp
72
imgui.cpp
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@ -3274,48 +3274,52 @@ void ImGui::UpdateMouseWheel()
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return;
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if (g.IO.MouseWheel == 0.0f && g.IO.MouseWheelH == 0.0f)
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return;
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// If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent (unless either ImGuiWindowFlags_NoInputs or ImGuiWindowFlags_NoScrollbar are also set).
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ImGuiWindow* window = g.HoveredWindow;
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ImGuiWindow* scroll_window = window;
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while ((scroll_window->Flags & ImGuiWindowFlags_ChildWindow) && (scroll_window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(scroll_window->Flags & ImGuiWindowFlags_NoScrollbar) && !(scroll_window->Flags & ImGuiWindowFlags_NoMouseInputs) && scroll_window->ParentWindow)
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scroll_window = scroll_window->ParentWindow;
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const bool scroll_allowed = !(scroll_window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(scroll_window->Flags & ImGuiWindowFlags_NoMouseInputs);
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if (g.IO.MouseWheel != 0.0f)
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// Zoom / Scale window
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// FIXME-OBSOLETE: This is an old feature, it still works but pretty much nobody is using it and may be best redesigned.
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if (g.IO.MouseWheel != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling)
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{
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if (g.IO.KeyCtrl && g.IO.FontAllowUserScaling)
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const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f);
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const float scale = new_font_scale / window->FontWindowScale;
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window->FontWindowScale = new_font_scale;
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if (!(window->Flags & ImGuiWindowFlags_ChildWindow))
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{
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// Zoom / Scale window
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const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f);
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const float scale = new_font_scale / window->FontWindowScale;
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window->FontWindowScale = new_font_scale;
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const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size;
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window->Pos += offset;
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window->Size *= scale;
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window->SizeFull *= scale;
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}
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else if (!g.IO.KeyCtrl && g.IO.KeyShift && scroll_allowed)
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{
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// Mouse wheel horizontal scrolling
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float scroll_amount = 5 * scroll_window->CalcFontSize();
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scroll_amount = (float)(int)ImMin(scroll_amount, (scroll_window->ContentsRegionRect.GetWidth() + scroll_window->WindowPadding.x * 2.0f) * 0.67f);
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SetWindowScrollX(scroll_window, scroll_window->Scroll.x - g.IO.MouseWheel * scroll_amount);
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}
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else if (!g.IO.KeyCtrl && scroll_allowed)
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{
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// Mouse wheel vertical scrolling
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float scroll_amount = 5 * scroll_window->CalcFontSize();
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scroll_amount = (float)(int)ImMin(scroll_amount, (scroll_window->ContentsRegionRect.GetHeight() + scroll_window->WindowPadding.y * 2.0f) * 0.67f);
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SetWindowScrollY(scroll_window, scroll_window->Scroll.y - g.IO.MouseWheel * scroll_amount);
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window->Pos = ImFloor(window->Pos + offset);
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window->Size = ImFloor(window->Size * scale);
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window->SizeFull = ImFloor(window->SizeFull * scale);
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}
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return;
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}
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if (g.IO.MouseWheelH != 0.0f && scroll_allowed && !g.IO.KeyCtrl)
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// Mouse wheel scrolling
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// If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent (unless either ImGuiWindowFlags_NoInputs or ImGuiWindowFlags_NoScrollbar are also set).
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while ((window->Flags & ImGuiWindowFlags_ChildWindow) && (window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoScrollbar) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs) && window->ParentWindow)
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window = window->ParentWindow;
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const bool scroll_allowed = !(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs);
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if (scroll_allowed && (g.IO.MouseWheel != 0.0f || g.IO.MouseWheelH != 0.0f) && !g.IO.KeyCtrl)
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{
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// Mouse wheel horizontal scrolling (for hardware that supports it)
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float scroll_amount = scroll_window->CalcFontSize();
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SetWindowScrollX(scroll_window, scroll_window->Scroll.x - g.IO.MouseWheelH * scroll_amount);
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ImVec2 max_step = (window->ContentsRegionRect.GetSize() + window->WindowPadding * 2.0f) * 0.67f;
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// Vertical Mouse Wheel Scrolling (hold Shift to scroll horizontally)
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if (g.IO.MouseWheel != 0.0f && !g.IO.KeyShift)
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{
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float scroll_step = ImFloor(ImMin(5 * window->CalcFontSize(), max_step.y));
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SetWindowScrollY(window, window->Scroll.y - g.IO.MouseWheel * scroll_step);
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}
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else if (g.IO.MouseWheel != 0.0f && g.IO.KeyShift)
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{
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float scroll_step = ImFloor(ImMin(2 * window->CalcFontSize(), max_step.x));
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SetWindowScrollX(window, window->Scroll.x - g.IO.MouseWheel * scroll_step);
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}
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// Horizontal Mouse Wheel Scrolling (for hardware that supports it)
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if (g.IO.MouseWheelH != 0.0f && !g.IO.KeyShift)
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{
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float scroll_step = ImFloor(ImMin(2 * window->CalcFontSize(), max_step.x));
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SetWindowScrollX(window, window->Scroll.x - g.IO.MouseWheelH * scroll_step);
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}
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}
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}
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