Added ImGuiWindowFlags_NoInputs for input-passthru window

Would be more useful with finer control over display layer
This commit is contained in:
ocornut 2015-07-17 16:36:04 -06:00
parent 0ab620c2b9
commit cdbf71ac12
2 changed files with 7 additions and 1 deletions

View File

@ -2902,6 +2902,8 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs)
ImGuiWindow* window = g.Windows[i];
if (!window->Active)
continue;
if (window->Flags & ImGuiWindowFlags_NoInputs)
continue;
if (excluding_childs && (window->Flags & ImGuiWindowFlags_ChildWindow) != 0)
continue;
@ -3631,6 +3633,9 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame()
IM_ASSERT(name != NULL); // Must pass a name
if (flags & ImGuiWindowFlags_NoInputs)
flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize;
// Find or create
bool window_is_new = false;
ImGuiWindow* window = FindWindowByName(name);

View File

@ -434,7 +434,8 @@ enum ImGuiWindowFlags_
ImGuiWindowFlags_AlwaysAutoResize = 1 << 6, // Resize every window to its content every frame
ImGuiWindowFlags_ShowBorders = 1 << 7, // Show borders around windows and items
ImGuiWindowFlags_NoSavedSettings = 1 << 8, // Never load/save settings in .ini file
ImGuiWindowFlags_MenuBar = 1 << 9, // Has a menu-bar
ImGuiWindowFlags_NoInputs = 1 << 9, // Disable catching mouse or keyboard inputs
ImGuiWindowFlags_MenuBar = 1 << 10, // Has a menu-bar
// [Internal]
ImGuiWindowFlags_ChildWindow = 1 << 20, // Don't use! For internal use by BeginChild()
ImGuiWindowFlags_ChildWindowAutoFitX = 1 << 21, // Don't use! For internal use by BeginChild()