mirror of https://github.com/ocornut/imgui
Renamed freeglut vcxproj files + Comments, Changelog (#2465)
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@ -49,7 +49,9 @@ Other Changes:
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- Examples: OpenGL3: Minor tweaks + not calling glBindBuffer more than necessary in the render loop.
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- Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int).
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- Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). (#2454)
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- Examples: FreeGLUT: Made io.DeltaTime always > 0. (#2430)
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- Examples: GLUT: Fixed existing FreeGLUT example to work with regular GLUT. (#2465) [@andrewwillmott]
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- Examples: GLUT: Renamed imgui_impl_freeglut.cpp/.h to imgui_impl_glut.cpp/.h. (#2465) [@andrewwillmott]
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- Examples: GLUT: Made io.DeltaTime always > 0. (#2430)
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-----------------------------------------------------------------------
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@ -104,7 +104,7 @@ List of Platforms Bindings in this repository:
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imgui_impl_osx.mm ; macOS native API
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imgui_impl_sdl.cpp ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org
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imgui_impl_win32.cpp ; Win32 native API (Windows)
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imgui_impl_glut.cpp ; GLUT (if you really miss the 90's)
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imgui_impl_glut.cpp ; GLUT/FreeGLUT (not recommended unless really miss the 90's)
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List of Renderer Bindings in this repository:
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@ -224,7 +224,7 @@ example_allegro5/
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= main.cpp + imgui_impl_allegro5.cpp
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example_glut_opengl2/
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GLUT (E.g., FreeGLUT on Linux/Windows, GLUT framework on OSX) + OpenGL2.
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GLUT (e.g., FreeGLUT on Linux/Windows, GLUT framework on OSX) + OpenGL2.
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= main.cpp + imgui_impl_glut.cpp + imgui_impl_opengl2.cpp
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example_marmalade/
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@ -1,7 +1,7 @@
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// dear imgui: standalone example application for GLUT + OpenGL2, using legacy fixed pipeline
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// dear imgui: standalone example application for GLUT/FreeGLUT + OpenGL2, using legacy fixed pipeline
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// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
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// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
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// !!! GLUT/FreeGLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
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// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!!
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#include "imgui.h"
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@ -1,7 +1,7 @@
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// dear imgui: Platform Binding for GLUT
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// dear imgui: Platform Binding for GLUT/FreeGLUT
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// This needs to be used along with a Renderer (e.g. OpenGL2)
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// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
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// !!! GLUT/FreeGLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
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// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!!
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// Issues:
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@ -15,6 +15,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2019-04-03: Misc: Renamed imgui_impl_freeglut.cpp/.h to imgui_impl_glut.cpp/.h.
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// 2019-03-25: Misc: Made io.DeltaTime always above zero.
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// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
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// 2018-03-22: Added GLUT Platform binding.
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@ -1,7 +1,7 @@
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// dear imgui: Platform Binding for GLUT
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// dear imgui: Platform Binding for GLUT/FreeGLUT
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// This needs to be used along with a Renderer (e.g. OpenGL2)
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// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
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// !!! GLUT/FreeGLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
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// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!!
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// Issues:
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