Internals: Storing settings using ImVec2ih to match what we are doing with dock node. + removed ImMax from reading Size value (done in Begin) + removed seemingly unnecessary FLT_MAX compare in SettingsHandlerWindow_WriteAll.
About: Added backquote to text copied into clipboard so it doesn't mess up with github formatting when pasted.
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imgui.cpp
25
imgui.cpp
@ -4827,10 +4827,10 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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// Retrieve settings from .ini file
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window->SettingsIdx = g.SettingsWindows.index_from_ptr(settings);
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SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false);
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window->Pos = ImFloor(settings->Pos);
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window->Pos = ImVec2(settings->Pos.x, settings->Pos.y);
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window->Collapsed = settings->Collapsed;
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if (ImLengthSqr(settings->Size) > 0.00001f)
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size = ImFloor(settings->Size);
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if (settings->Size.x > 0 && settings->Size.y > 0)
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size = ImVec2(settings->Size.x, settings->Size.y);
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}
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window->Size = window->SizeFull = ImFloor(size);
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window->DC.CursorStartPos = window->DC.CursorMaxPos = window->Pos; // So first call to CalcContentSize() doesn't return crazy values
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@ -9447,14 +9447,13 @@ static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*
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return (void*)settings;
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}
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static void SettingsHandlerWindow_ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler*, void* entry, const char* line)
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static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line)
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{
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ImGuiContext& g = *ctx;
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ImGuiWindowSettings* settings = (ImGuiWindowSettings*)entry;
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float x, y;
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int x, y;
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int i;
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if (sscanf(line, "Pos=%f,%f", &x, &y) == 2) settings->Pos = ImVec2(x, y);
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else if (sscanf(line, "Size=%f,%f", &x, &y) == 2) settings->Size = ImMax(ImVec2(x, y), g.Style.WindowMinSize);
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if (sscanf(line, "Pos=%i,%i", &x, &y) == 2) settings->Pos = ImVec2ih((short)x, (short)y);
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else if (sscanf(line, "Size=%i,%i", &x, &y) == 2) settings->Size = ImVec2ih((short)x, (short)y);
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else if (sscanf(line, "Collapsed=%d", &i) == 1) settings->Collapsed = (i != 0);
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}
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@ -9476,8 +9475,8 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl
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window->SettingsIdx = g.SettingsWindows.index_from_ptr(settings);
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}
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IM_ASSERT(settings->ID == window->ID);
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settings->Pos = window->Pos;
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settings->Size = window->SizeFull;
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settings->Pos = ImVec2ih((short)window->Pos.x, (short)window->Pos.y);
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settings->Size = ImVec2ih((short)window->SizeFull.x, (short)window->SizeFull.y);
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settings->Collapsed = window->Collapsed;
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}
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@ -9486,11 +9485,9 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl
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for (int i = 0; i != g.SettingsWindows.Size; i++)
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{
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const ImGuiWindowSettings* settings = &g.SettingsWindows[i];
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if (settings->Pos.x == FLT_MAX)
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continue;
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buf->appendf("[%s][%s]\n", handler->TypeName, settings->Name);
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buf->appendf("Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y);
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buf->appendf("Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y);
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buf->appendf("Pos=%d,%d\n", settings->Pos.x, settings->Pos.y);
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buf->appendf("Size=%d,%d\n", settings->Size.x, settings->Size.y);
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buf->appendf("Collapsed=%d\n", settings->Collapsed);
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buf->appendf("\n");
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}
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@ -2961,7 +2961,10 @@ void ImGui::ShowAboutWindow(bool* p_open)
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bool copy_to_clipboard = ImGui::Button("Copy to clipboard");
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ImGui::BeginChildFrame(ImGui::GetID("cfginfos"), ImVec2(0, ImGui::GetTextLineHeightWithSpacing() * 18), ImGuiWindowFlags_NoMove);
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if (copy_to_clipboard)
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{
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ImGui::LogToClipboard();
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ImGui::LogText("```\n"); // Back quotes will make the text appears without formatting when pasting to GitHub
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}
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ImGui::Text("Dear ImGui %s (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM);
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ImGui::Separator();
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@ -3052,7 +3055,10 @@ void ImGui::ShowAboutWindow(bool* p_open)
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ImGui::Text("style.ItemInnerSpacing: %.2f,%.2f", style.ItemInnerSpacing.x, style.ItemInnerSpacing.y);
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if (copy_to_clipboard)
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{
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ImGui::LogText("\n```\n");
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ImGui::LogFinish();
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}
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ImGui::EndChildFrame();
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}
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ImGui::End();
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@ -528,6 +528,14 @@ struct ImVec1
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ImVec1(float _x) { x = _x; }
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};
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// 2D vector (half-size integer)
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struct ImVec2ih
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{
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short x, y;
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ImVec2ih() { x = y = 0; }
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ImVec2ih(short _x, short _y) { x = _x; y = _y; }
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};
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// 2D axis aligned bounding-box
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// NB: we can't rely on ImVec2 math operators being available here
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struct IMGUI_API ImRect
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@ -655,11 +663,11 @@ struct ImGuiWindowSettings
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{
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char* Name;
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ImGuiID ID;
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ImVec2 Pos;
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ImVec2 Size;
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ImVec2ih Pos;
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ImVec2ih Size;
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bool Collapsed;
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ImGuiWindowSettings() { Name = NULL; ID = 0; Pos = Size = ImVec2(0,0); Collapsed = false; }
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ImGuiWindowSettings() { Name = NULL; ID = 0; Pos = Size = ImVec2ih(0, 0); Collapsed = false; }
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};
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struct ImGuiSettingsHandler
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