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@ -36,9 +36,11 @@ HOW TO UPDATE?
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- Please report any issue!
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- Please report any issue!
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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VERSION 1.91.3 WIP (In Progress)
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VERSION 1.91.3 (Released 2024-10-04)
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.91.3
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Breaking changes:
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Breaking changes:
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- Drags: treat v_min==v_max as a valid clamping range when != 0.0f. Zero is still a special
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- Drags: treat v_min==v_max as a valid clamping range when != 0.0f. Zero is still a special
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@ -61,7 +63,7 @@ Other changes:
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- Functions that support error recovery are using IM_ASSERT_USER_ERROR() instead of IM_ASSERT().
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- Functions that support error recovery are using IM_ASSERT_USER_ERROR() instead of IM_ASSERT().
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- By design, we do not allow error recovery to be 100% silent. One of the options needs to be enabled!
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- By design, we do not allow error recovery to be 100% silent. One of the options needs to be enabled!
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- Possible usage: facilitate recovery from errors triggered from a scripting language or
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- Possible usage: facilitate recovery from errors triggered from a scripting language or
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after specific exceptions handlers. Surface errors to programmers in less agressive ways.
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after specific exceptions handlers. Surface errors to programmers in less aggressive ways.
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- Always ensure that on programmers seats you have at minimum Asserts or Tooltips enabled
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- Always ensure that on programmers seats you have at minimum Asserts or Tooltips enabled
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when making direct imgui API calls! Otherwise it would severely hinder your ability to
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when making direct imgui API calls! Otherwise it would severely hinder your ability to
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catch and correct mistakes!
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catch and correct mistakes!
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@ -78,7 +80,7 @@ Other changes:
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- Scrollbar: Shift+Click scroll to clicked location (pre-1.90.8 default). (#8002, #7328)
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- Scrollbar: Shift+Click scroll to clicked location (pre-1.90.8 default). (#8002, #7328)
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- Scrollbar: added io.ConfigScrollbarScrollByPage setting (default to true). (#8002, #7328)
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- Scrollbar: added io.ConfigScrollbarScrollByPage setting (default to true). (#8002, #7328)
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Set io.ConfigScrollbarScrollByPage=false to enforce always scrolling to clicked location.
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Set io.ConfigScrollbarScrollByPage=false to enforce always scrolling to clicked location.
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- Drags: ImGuiSliderFlags_AlwaysClamp split into two distinct flags: (#7968, #3361, #76)
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- Drags: split ImGuiSliderFlags_AlwaysClamp into two distinct flags: (#7968, #3361, #76)
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- ImGuiSliderFlags_AlwaysClamp = ImGuiSliderFlags_ClampOnInput + ImGuiSliderFlags_ClampZeroRange.
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- ImGuiSliderFlags_AlwaysClamp = ImGuiSliderFlags_ClampOnInput + ImGuiSliderFlags_ClampZeroRange.
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- Previously _AlwaysClamp only did the equivalent of _ClampOnInput.
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- Previously _AlwaysClamp only did the equivalent of _ClampOnInput.
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- Added ImGuiSliderFlags_ClampOnInput which is now a subset of AlwaysClamp.
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- Added ImGuiSliderFlags_ClampOnInput which is now a subset of AlwaysClamp.
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@ -90,7 +92,7 @@ Other changes:
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- Tooltips, Drag and Drop: Stabilized name of drag and drop tooltip window so that
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- Tooltips, Drag and Drop: Stabilized name of drag and drop tooltip window so that
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transitioning from an item tooltip to a drag tooltip doesn't leak window auto-sizing
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transitioning from an item tooltip to a drag tooltip doesn't leak window auto-sizing
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info from one to the other. (#8036)
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info from one to the other. (#8036)
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- Tooltips: Tooltips triggered from touch inputs are positionned above the item. (#8036)
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- Tooltips: Tooltips triggered from touch inputs are positioned above the item. (#8036)
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- Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal.
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- Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal.
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- Backends: WebGPU: Fixed DAWN api change using WGPUStringView in WGPUShaderSourceWGSL.
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- Backends: WebGPU: Fixed DAWN api change using WGPUStringView in WGPUShaderSourceWGSL.
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(#8009, #8010) [@blitz-research]
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(#8009, #8010) [@blitz-research]
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