Backends: SDL: Fixed building backend under non-OSX Apple targets (e.g. iPhone). (#5665)
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@ -408,13 +408,14 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window, SDL_Renderer* renderer, void
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// Our mouse update function expect PlatformHandle to be filled for the main viewport
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ImGuiViewport* main_viewport = ImGui::GetMainViewport();
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main_viewport->PlatformHandle = (void*)window;
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main_viewport->PlatformHandleRaw = NULL;
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SDL_SysWMinfo info;
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SDL_VERSION(&info.version);
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if (SDL_GetWindowWMInfo(window, &info))
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{
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#ifdef _WIN32
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main_viewport->PlatformHandleRaw = (void*)info.info.win.window;
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#elif defined(__APPLE__)
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#elif defined(__APPLE__) && defined(SDL_VIDEO_DRIVER_COCOA)
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main_viewport->PlatformHandleRaw = (void*)info.info.cocoa.window;
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#endif
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}
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@ -754,13 +755,14 @@ static void ImGui_ImplSDL2_CreateWindow(ImGuiViewport* viewport)
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SDL_GL_MakeCurrent(vd->Window, backup_context);
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viewport->PlatformHandle = (void*)vd->Window;
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viewport->PlatformHandleRaw = NULL;
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SDL_SysWMinfo info;
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SDL_VERSION(&info.version);
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if (SDL_GetWindowWMInfo(vd->Window, &info))
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{
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#if defined(_WIN32)
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viewport->PlatformHandleRaw = info.info.win.window;
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#elif defined(__APPLE__)
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#elif defined(__APPLE__) && defined(SDL_VIDEO_DRIVER_COCOA)
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viewport->PlatformHandleRaw = (void*)info.info.cocoa.window;
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#endif
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}
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@ -192,6 +192,7 @@ Docking+Viewports Branch:
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- Docking: Fixed amending into an existing tab bar from rendering invisible items. (#5515)
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- Docking+Viewports: Fixed undocking window node causing parent viewports to become unresponsive
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in certain situation (e.g. hidden tab bar). (#5503) [@rokups]
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- Backends: SDL: Fixed building backend under non-OSX Apple targets (e.g. iPhone). (#5665)
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- Backends: GLFW: Fixed leftover static variable preventing from changing or
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reinitializing backend while application is running. (#4616, #5434) [@rtoumazet]
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