diff --git a/imgui.cpp b/imgui.cpp index d4c7835e6..7a4ee9020 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -10600,7 +10600,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl // Hovering selectable with mouse updates NavId accordingly so navigation can be resumed with gamepad/keyboard (this doesn't happen on most widgets) if (pressed || hovered)// && (g.IO.MouseDelta.x != 0.0f || g.IO.MouseDelta.y != 0.0f)) - if (!g.NavDisableMouseHover && g.NavWindow == window) + if (!g.NavDisableMouseHover && g.NavWindow == window && g.NavLayer == window->DC.NavLayerActiveMask) { g.NavDisableHighlight = true; SetNavID(id, window->DC.NavLayerCurrent);