Selectable: added ImGuiSelectableFlags_Highlight flag to highlight items independently from the hovered state. (#7820)
Demo: Make the Widget/List boxes show how to use forced highlighting.
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@ -147,6 +147,8 @@ Other changes:
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- Nav: fixed clicking window decorations (e.g. resize borders) from losing focused item when
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within a child window using ImGuiChildFlags_NavFlattened.
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- InputText: added '\' and '/' as word seperator. (#7824, #7704) [@reduf]
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- Selectable: added ImGuiSelectableFlags_Highlight flag to highlight items independently from
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the hovered state. (#7820) [@rerilier]
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- Clipper: added SeekCursorForItem() function. When using ImGuiListClipper::Begin(INT_MAX) you can
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can use the clipper without knowing the amount of items beforehand. (#1311)
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In this situation, call ImGuiListClipper::SeekCursorForItem(items_count) as the end of your iteration
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1
imgui.h
1
imgui.h
@ -1228,6 +1228,7 @@ enum ImGuiSelectableFlags_
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ImGuiSelectableFlags_AllowDoubleClick = 1 << 2, // Generate press events on double clicks too
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ImGuiSelectableFlags_Disabled = 1 << 3, // Cannot be selected, display grayed out text
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ImGuiSelectableFlags_AllowOverlap = 1 << 4, // (WIP) Hit testing to allow subsequent widgets to overlap this one
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ImGuiSelectableFlags_Highlight = 1 << 5, // Make the item be displayed as if it is hovered
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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ImGuiSelectableFlags_DontClosePopups = ImGuiSelectableFlags_NoAutoClosePopups, // Renamed in 1.91.0
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@ -1357,18 +1357,18 @@ static void ShowDemoWindowWidgets(DemoWindowData* demo_data)
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// (your selection data could be an index, a pointer to the object, an id for the object, a flag intrusively
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// stored in the object itself, etc.)
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const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" };
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static int item_current_idx = 0; // Here we store our selection data as an index.
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static int item_selected_idx = 0; // Here we store our selection data as an index.
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// Pass in the preview value visible before opening the combo (it could technically be different contents or not pulled from items[])
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const char* combo_preview_value = items[item_current_idx];
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const char* combo_preview_value = items[item_selected_idx];
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if (ImGui::BeginCombo("combo 1", combo_preview_value, flags))
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{
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for (int n = 0; n < IM_ARRAYSIZE(items); n++)
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{
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const bool is_selected = (item_current_idx == n);
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const bool is_selected = (item_selected_idx == n);
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if (ImGui::Selectable(items[n], is_selected))
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item_current_idx = n;
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item_selected_idx = n;
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// Set the initial focus when opening the combo (scrolling + keyboard navigation focus)
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if (is_selected)
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@ -1410,14 +1410,22 @@ static void ShowDemoWindowWidgets(DemoWindowData* demo_data)
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// (your selection data could be an index, a pointer to the object, an id for the object, a flag intrusively
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// stored in the object itself, etc.)
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const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" };
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static int item_current_idx = 0; // Here we store our selection data as an index.
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static int item_selected_idx = 0; // Here we store our selected data as an index.
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static bool item_highlight = false;
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int item_highlighted_idx = -1; // Here we store our highlighted data as an index.
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ImGui::Checkbox("Highlight hovered item in second listbox", &item_highlight);
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if (ImGui::BeginListBox("listbox 1"))
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{
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for (int n = 0; n < IM_ARRAYSIZE(items); n++)
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{
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const bool is_selected = (item_current_idx == n);
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const bool is_selected = (item_selected_idx == n);
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if (ImGui::Selectable(items[n], is_selected))
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item_current_idx = n;
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item_selected_idx = n;
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if (item_highlight && ImGui::IsItemHovered())
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item_highlighted_idx = n;
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// Set the initial focus when opening the combo (scrolling + keyboard navigation focus)
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if (is_selected)
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@ -1433,9 +1441,10 @@ static void ShowDemoWindowWidgets(DemoWindowData* demo_data)
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{
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for (int n = 0; n < IM_ARRAYSIZE(items); n++)
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{
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const bool is_selected = (item_current_idx == n);
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if (ImGui::Selectable(items[n], is_selected))
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item_current_idx = n;
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bool is_selected = (item_selected_idx == n);
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ImGuiSelectableFlags flags = (item_highlighted_idx == n) ? ImGuiSelectableFlags_Highlight : 0;
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if (ImGui::Selectable(items[n], is_selected, flags))
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item_selected_idx = n;
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// Set the initial focus when opening the combo (scrolling + keyboard navigation focus)
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if (is_selected)
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@ -1482,8 +1491,8 @@ static void ShowDemoWindowWidgets(DemoWindowData* demo_data)
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ImGui::TreePop();
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}
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IMGUI_DEMO_MARKER("Widgets/Selectables/In columns");
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if (ImGui::TreeNode("In columns"))
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IMGUI_DEMO_MARKER("Widgets/Selectables/In Tables");
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if (ImGui::TreeNode("In Tables"))
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{
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static bool selected[10] = {};
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@ -6894,14 +6894,15 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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// Render
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if (is_visible)
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{
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if (hovered || selected)
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const bool highlighted = hovered || (flags & ImGuiSelectableFlags_Highlight);
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if (highlighted || selected)
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{
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// FIXME-MULTISELECT: Styling: Color for 'selected' elements? ImGuiCol_HeaderSelected
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ImU32 col;
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if (selected && !hovered)
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if (selected && !highlighted)
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col = GetColorU32(ImLerp(GetStyleColorVec4(ImGuiCol_Header), GetStyleColorVec4(ImGuiCol_HeaderHovered), 0.5f));
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else
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col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
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col = GetColorU32((held && highlighted) ? ImGuiCol_HeaderActive : highlighted ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
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RenderFrame(bb.Min, bb.Max, col, false, 0.0f);
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}
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if (g.NavId == id)
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