Internals: fixed iterating ImPool, fix after use of TableRemove() (was only used by TestEngine)
Merge metrics bits from 646c87359
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32
imgui.cpp
32
imgui.cpp
@ -11023,10 +11023,10 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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cfg->ShowTablesRects |= Combo("##show_table_rects_type", &cfg->ShowTablesRectsType, trt_rects_names, TRT_Count, TRT_Count);
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if (cfg->ShowTablesRects && g.NavWindow != NULL)
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{
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for (int table_n = 0; table_n < g.Tables.GetSize(); table_n++)
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for (int table_n = 0; table_n < g.Tables.GetBufSize(); table_n++)
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{
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ImGuiTable* table = g.Tables.GetByIndex(table_n);
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if (table->LastFrameActive < g.FrameCount - 1 || (table->OuterWindow != g.NavWindow && table->InnerWindow != g.NavWindow))
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ImGuiTable* table = g.Tables.TryGetBufData(table_n);
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if (table == NULL || table->LastFrameActive < g.FrameCount - 1 || (table->OuterWindow != g.NavWindow && table->InnerWindow != g.NavWindow))
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continue;
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BulletText("Table 0x%08X (%d columns, in '%s')", table->ID, table->ColumnsCount, table->OuterWindow->Name);
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@ -11108,18 +11108,24 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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}
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// Details for TabBars
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if (TreeNode("TabBars", "Tab Bars (%d)", g.TabBars.GetSize()))
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if (TreeNode("TabBars", "Tab Bars (%d)", g.TabBars.GetAliveCount()))
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{
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for (int n = 0; n < g.TabBars.GetSize(); n++)
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DebugNodeTabBar(g.TabBars.GetByIndex(n), "TabBar");
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for (int n = 0; n < g.TabBars.GetBufSize(); n++)
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if (ImGuiTabBar* tab_bar = g.TabBars.TryGetBufData(n))
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{
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PushID(tab_bar);
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DebugNodeTabBar(tab_bar, "TabBar");
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PopID();
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}
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TreePop();
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}
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// Details for Tables
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if (TreeNode("Tables", "Tables (%d)", g.Tables.GetSize()))
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if (TreeNode("Tables", "Tables (%d)", g.Tables.GetAliveCount()))
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{
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for (int n = 0; n < g.Tables.GetSize(); n++)
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DebugNodeTable(g.Tables.GetByIndex(n));
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for (int n = 0; n < g.Tables.GetBufSize(); n++)
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if (ImGuiTable* table = g.Tables.TryGetBufData(n))
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DebugNodeTable(table);
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TreePop();
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}
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@ -11253,10 +11259,10 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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// Overlay: Display Tables Rectangles
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if (cfg->ShowTablesRects)
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{
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for (int table_n = 0; table_n < g.Tables.GetSize(); table_n++)
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for (int table_n = 0; table_n < g.Tables.GetBufSize(); table_n++)
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{
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ImGuiTable* table = g.Tables.GetByIndex(table_n);
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if (table->LastFrameActive < g.FrameCount - 1)
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ImGuiTable* table = g.Tables.TryGetBufData(table_n);
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if (table == NULL || table->LastFrameActive < g.FrameCount - 1)
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continue;
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ImDrawList* draw_list = GetForegroundDrawList(table->OuterWindow);
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if (cfg->ShowTablesRectsType >= TRT_ColumnsRect)
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@ -11560,7 +11566,7 @@ void ImGui::DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label)
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p += ImFormatString(p, buf_end - p, "%s 0x%08X (%d tabs)%s", label, tab_bar->ID, tab_bar->Tabs.Size, is_active ? "" : " *Inactive*");
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IM_UNUSED(p);
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if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); }
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bool open = TreeNode(tab_bar, "%s", buf);
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bool open = TreeNode(label, "%s", buf);
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if (!is_active) { PopStyleColor(); }
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if (is_active && IsItemHovered())
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{
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2
imgui.h
2
imgui.h
@ -61,7 +61,7 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.84 WIP"
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#define IMGUI_VERSION_NUM 18302
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#define IMGUI_VERSION_NUM 18303
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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@ -612,20 +612,29 @@ struct IMGUI_API ImPool
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ImVector<T> Buf; // Contiguous data
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ImGuiStorage Map; // ID->Index
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ImPoolIdx FreeIdx; // Next free idx to use
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ImPoolIdx AliveCount; // Number of active/alive items (for display purpose only)
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ImPool() { FreeIdx = 0; }
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ImPool() { FreeIdx = AliveCount = 0; }
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~ImPool() { Clear(); }
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T* GetByKey(ImGuiID key) { int idx = Map.GetInt(key, -1); return (idx != -1) ? &Buf[idx] : NULL; }
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T* GetByIndex(ImPoolIdx n) { return &Buf[n]; }
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ImPoolIdx GetIndex(const T* p) const { IM_ASSERT(p >= Buf.Data && p < Buf.Data + Buf.Size); return (ImPoolIdx)(p - Buf.Data); }
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T* GetOrAddByKey(ImGuiID key) { int* p_idx = Map.GetIntRef(key, -1); if (*p_idx != -1) return &Buf[*p_idx]; *p_idx = FreeIdx; return Add(); }
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bool Contains(const T* p) const { return (p >= Buf.Data && p < Buf.Data + Buf.Size); }
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void Clear() { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Buf[idx].~T(); } Map.Clear(); Buf.clear(); FreeIdx = 0; }
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T* Add() { int idx = FreeIdx; if (idx == Buf.Size) { Buf.resize(Buf.Size + 1); FreeIdx++; } else { FreeIdx = *(int*)&Buf[idx]; } IM_PLACEMENT_NEW(&Buf[idx]) T(); return &Buf[idx]; }
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void Clear() { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Buf[idx].~T(); } Map.Clear(); Buf.clear(); FreeIdx = AliveCount = 0; }
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T* Add() { int idx = FreeIdx; if (idx == Buf.Size) { Buf.resize(Buf.Size + 1); FreeIdx++; } else { FreeIdx = *(int*)&Buf[idx]; } IM_PLACEMENT_NEW(&Buf[idx]) T(); AliveCount++; return &Buf[idx]; }
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void Remove(ImGuiID key, const T* p) { Remove(key, GetIndex(p)); }
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void Remove(ImGuiID key, ImPoolIdx idx) { Buf[idx].~T(); *(int*)&Buf[idx] = FreeIdx; FreeIdx = idx; Map.SetInt(key, -1); }
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void Remove(ImGuiID key, ImPoolIdx idx) { Buf[idx].~T(); *(int*)&Buf[idx] = FreeIdx; FreeIdx = idx; Map.SetInt(key, -1); AliveCount--; }
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void Reserve(int capacity) { Buf.reserve(capacity); Map.Data.reserve(capacity); }
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int GetSize() const { return Buf.Size; }
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// To iterate a ImPool: for (int n = 0; n < pool.GetBufSize(); n++) if (T* t = pool.TryGetBufData(n)) { ... }
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// Can be avoided if you know .Remove() has never been called on the pool, or AliveCount == GetBufSize()
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int GetAliveCount() const { return AliveCount; } // Number of active/alive items in the pool (for display purpose only)
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int GetBufSize() const { IM_ASSERT(Buf.Size == Map.Data.Size); return Buf.Size; }
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T* TryGetBufData(ImPoolIdx n) { int idx = Map.Data[n].val_i; if (idx == -1) return NULL; return GetByIndex(idx); }
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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int GetSize() { return GetBufSize(); } // For ImPlot: should use GetMapSize() from (IMGUI_VERSION_NUM >= 18303)
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#endif
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};
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// Helper: ImChunkStream<>
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@ -3298,8 +3298,9 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
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static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
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{
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ImGuiContext& g = *ctx;
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for (int i = 0; i != g.Tables.GetSize(); i++)
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g.Tables.GetByIndex(i)->SettingsOffset = -1;
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for (int i = 0; i != g.Tables.GetBufSize(); i++)
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if (ImGuiTable* table = g.Tables.TryGetBufData(i))
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table->SettingsOffset = -1;
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g.SettingsTables.clear();
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}
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@ -3307,12 +3308,12 @@ static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandle
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static void TableSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
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{
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ImGuiContext& g = *ctx;
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for (int i = 0; i != g.Tables.GetSize(); i++)
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{
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ImGuiTable* table = g.Tables.GetByIndex(i);
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table->IsSettingsRequestLoad = true;
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table->SettingsOffset = -1;
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}
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for (int i = 0; i != g.Tables.GetBufSize(); i++)
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if (ImGuiTable* table = g.Tables.TryGetBufData(i))
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{
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table->IsSettingsRequestLoad = true;
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table->SettingsOffset = -1;
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}
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}
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static void* TableSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name)
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