Merge branch 'master' into navigation
# Conflicts: # imgui.cpp # imgui.h
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commit
c4e6d622c1
@ -45,7 +45,7 @@ Binaries/Demo
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-------------
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You should be able to build the examples from sources (tested on Windows/Mac/Linux). If you don't, let me know! If you want to have a quick look at some Dear ImGui features, you can download Windows binaries of the demo app here:
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- [imgui-demo-binaries-20171013.zip](http://www.miracleworld.net/imgui/binaries/imgui-demo-binaries-20171013.zip) (Windows binaries, Dear ImGui 1.52 WIP built 2017/10/13, 5 executables)
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- [imgui-demo-binaries-20171226.zip](http://www.miracleworld.net/imgui/binaries/imgui-demo-binaries-20171226.zip) (Windows binaries, Dear ImGui 1.53 built 2017/12/26, 5 executables)
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Bindings
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--------
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@ -60,6 +60,7 @@ Languages:
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- ChaiScript: https://github.com/JuJuBoSc/imgui-chaiscript
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- D (DerelictImgui): https://github.com/Extrawurst/DerelictImgui
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- Go (go-imgui): https://github.com/Armored-Dragon/go-imgui
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- Haxe/hxcpp (linc_imgui): https://github.com/Aidan63/linc_imgui
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- Lua: https://github.com/patrickriordan/imgui_lua_bindings
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- Odin: https://github.com/ThisDrunkDane/odin-dear_imgui
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- Pascal (imgui-pas): https://github.com/dpethes/imgui-pas
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41
imgui.cpp
41
imgui.cpp
@ -1,4 +1,4 @@
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// dear imgui, v1.53
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// dear imgui, v1.54 WIP
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// (main code and documentation)
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// ** EXPERIMENTAL GAMEPAD/KEYBOARD NAVIGATION BRANCH
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@ -3721,7 +3721,7 @@ void ImGui::EndFrame()
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IM_ASSERT(g.CurrentWindowStack.Size == 1); // Mismatched Begin()/End() calls
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if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed)
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g.CurrentWindow->Active = false;
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ImGui::End();
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End();
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if (g.ActiveId == 0 && g.HoveredId == 0)
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{
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@ -4579,7 +4579,7 @@ void ImGui::BeginTooltip()
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void ImGui::EndTooltip()
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{
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IM_ASSERT(GetCurrentWindowRead()->Flags & ImGuiWindowFlags_Tooltip); // Mismatched BeginTooltip()/EndTooltip() calls
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ImGui::End();
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End();
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}
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// Mark popup as open (toggle toward open state).
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@ -4751,7 +4751,7 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags ext
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}
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// Center modal windows by default
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if ((window->SetWindowPosAllowFlags & g.SetNextWindowPosCond) == 0)
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if (g.SetNextWindowPosCond == 0)
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SetNextWindowPos(g.IO.DisplaySize * 0.5f, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
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ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_Modal|ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoSavedSettings;
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@ -4903,7 +4903,7 @@ void ImGui::EndChild()
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IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow); // Mismatched BeginChild()/EndChild() callss
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if (window->BeginCount > 1)
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{
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ImGui::End();
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End();
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}
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else
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{
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@ -4913,7 +4913,7 @@ void ImGui::EndChild()
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sz.x = ImMax(4.0f, sz.x);
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if (window->AutoFitChildAxises & (1 << ImGuiAxis_Y))
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sz.y = ImMax(4.0f, sz.y);
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ImGui::End();
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End();
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ImGuiWindow* parent_window = GetCurrentWindow();
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ImRect bb(parent_window->DC.CursorPos, parent_window->DC.CursorPos + sz);
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@ -7743,7 +7743,8 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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// - OpenOnArrow .................... single-click on arrow to open
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// - OpenOnDoubleClick|OpenOnArrow .. single-click on arrow or double-click anywhere to open
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ImGuiButtonFlags button_flags = ImGuiButtonFlags_NoKeyModifiers | ((flags & ImGuiTreeNodeFlags_AllowItemOverlap) ? ImGuiButtonFlags_AllowItemOverlap : 0);
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button_flags |= ImGuiButtonFlags_PressedOnDragDropHold;
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if (!(flags & ImGuiTreeNodeFlags_Leaf))
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button_flags |= ImGuiButtonFlags_PressedOnDragDropHold;
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if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick)
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button_flags |= ImGuiButtonFlags_PressedOnDoubleClick | ((flags & ImGuiTreeNodeFlags_OpenOnArrow) ? ImGuiButtonFlags_PressedOnClickRelease : 0);
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@ -10337,14 +10338,15 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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// Peak into expected window size so we can position it
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if (ImGuiWindow* popup_window = FindWindowByName(name))
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{
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ImVec2 size_contents = CalcSizeContents(popup_window);
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ImVec2 size_expected = CalcSizeAfterConstraint(popup_window, CalcSizeAutoFit(popup_window, size_contents));
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if (flags & ImGuiComboFlags_PopupAlignLeft)
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popup_window->AutoPosLastDirection = ImGuiDir_Left;
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ImVec2 pos = FindBestWindowPosForPopup(frame_bb.GetBL(), size_expected, &popup_window->AutoPosLastDirection, frame_bb, ImGuiPopupPositionPolicy_ComboBox);
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SetNextWindowPos(pos);
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}
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if (popup_window->WasActive)
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{
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ImVec2 size_contents = CalcSizeContents(popup_window);
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ImVec2 size_expected = CalcSizeAfterConstraint(popup_window, CalcSizeAutoFit(popup_window, size_contents));
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if (flags & ImGuiComboFlags_PopupAlignLeft)
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popup_window->AutoPosLastDirection = ImGuiDir_Left;
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ImVec2 pos = FindBestWindowPosForPopup(frame_bb.GetBL(), size_expected, &popup_window->AutoPosLastDirection, frame_bb, ImGuiPopupPositionPolicy_ComboBox);
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SetNextWindowPos(pos);
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}
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ImGuiWindowFlags window_flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings;
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if (!Begin(name, NULL, window_flags))
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@ -10755,7 +10757,7 @@ bool ImGui::BeginMenuBar()
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// We remove 1 worth of rounding to Max.x to that text in long menus don't tend to display over the lower-right rounded area, which looks particularly glitchy.
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ImRect bar_rect = window->MenuBarRect();
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ImRect clip_rect(ImFloor(bar_rect.Min.x + 0.5f), ImFloor(bar_rect.Min.y + window->WindowBorderSize + 0.5f), ImFloor(ImMax(bar_rect.Min.x, bar_rect.Max.x - window->WindowRounding) + 0.5f), ImFloor(bar_rect.Max.y + 0.5f));
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clip_rect.ClipWith(window->Rect());
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clip_rect.ClipWith(window->WindowRectClipped);
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PushClipRect(clip_rect.Min, clip_rect.Max, false);
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window->DC.CursorPos = ImVec2(bar_rect.Min.x + window->DC.MenuBarOffsetX, bar_rect.Min.y);// + g.Style.FramePadding.y);
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@ -12653,6 +12655,12 @@ void ImGui::EndDragDropTarget()
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IM_ASSERT(g.DragDropActive);
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}
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bool ImGui::IsDragDropActive()
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{
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ImGuiContext& g = *GImGui;
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return g.DragDropActive;
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}
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//-----------------------------------------------------------------------------
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// PLATFORM DEPENDENT HELPERS
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//-----------------------------------------------------------------------------
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@ -12905,6 +12913,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::Text("NavUsable: %d, NavActive: %d", g.IO.NavUsable, g.IO.NavActive);
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ImGui::Text("NavActivateId: 0x%08X, NavInputId: 0x%08X", g.NavActivateId, g.NavInputId);
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ImGui::Text("NavDisableHighlight: %d, NavDisableMouseHover: %d", g.NavDisableHighlight, g.NavDisableMouseHover);
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ImGui::Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize);
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ImGui::TreePop();
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}
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}
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5
imgui.h
5
imgui.h
@ -1,4 +1,4 @@
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// dear imgui, v1.53
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// dear imgui, v1.54 WIP
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// (headers)
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// See imgui.cpp file for documentation.
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@ -16,7 +16,7 @@
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#include <stddef.h> // ptrdiff_t, NULL
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#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
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#define IMGUI_VERSION "1.53"
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#define IMGUI_VERSION "1.54 WIP"
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#define IMGUI_HAS_NAV // navigation branch
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// Define attributes of all API symbols declarations, e.g. for DLL under Windows.
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@ -436,6 +436,7 @@ namespace ImGui
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IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive an item. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget()
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IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released.
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IMGUI_API void EndDragDropTarget();
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IMGUI_API bool IsDragDropActive();
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// Clipping
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IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect);
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// dear imgui, v1.53
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// dear imgui, v1.54 WIP
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// (demo code)
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// Message to the person tempted to delete this file when integrating ImGui into their code base:
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@ -2403,6 +2403,7 @@ static void ShowExampleAppFixedOverlay(bool* p_open)
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if (ImGui::MenuItem("Top-right", NULL, corner == 1)) corner = 1;
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if (ImGui::MenuItem("Bottom-left", NULL, corner == 2)) corner = 2;
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if (ImGui::MenuItem("Bottom-right", NULL, corner == 3)) corner = 3;
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if (p_open && ImGui::MenuItem("Close")) *p_open = false;
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ImGui::EndPopup();
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}
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ImGui::End();
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// dear imgui, v1.53
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// dear imgui, v1.54 WIP
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// (drawing and font code)
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// Contains implementation for
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// dear imgui, v1.53
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// dear imgui, v1.54 WIP
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// (internals)
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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