Member variable name renamed "ID" "Id" for casing consistency
This commit is contained in:
parent
f83790dc5a
commit
c4db79f34b
46
imgui.cpp
46
imgui.cpp
@ -1695,7 +1695,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
|
||||
Name = ImStrdup(name);
|
||||
ID = ImHash(name, 0);
|
||||
IDStack.push_back(ID);
|
||||
MoveID = GetID("#MOVE");
|
||||
MoveId = GetID("#MOVE");
|
||||
|
||||
Flags = 0;
|
||||
IndexWithinParent = 0;
|
||||
@ -1714,7 +1714,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
|
||||
Collapsed = false;
|
||||
SkipItems = false;
|
||||
BeginCount = 0;
|
||||
PopupID = 0;
|
||||
PopupId = 0;
|
||||
AutoFitFramesX = AutoFitFramesY = -1;
|
||||
AutoFitOnlyGrows = false;
|
||||
AutoPosLastDirection = -1;
|
||||
@ -1839,7 +1839,7 @@ void ImGui::ItemSize(const ImRect& bb, float text_offset_y)
|
||||
bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
window->DC.LastItemID = id ? *id : 0;
|
||||
window->DC.LastItemId = id ? *id : 0;
|
||||
window->DC.LastItemRect = bb;
|
||||
window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false;
|
||||
if (IsClippedEx(bb, id, false))
|
||||
@ -1853,7 +1853,7 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id)
|
||||
// So that clicking on items with no active id such as Text() still returns true with IsItemHovered()
|
||||
window->DC.LastItemHoveredRect = true;
|
||||
if (g.HoveredRootWindow == window->RootWindow)
|
||||
if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowOverlap || (g.ActiveId == window->MoveID))
|
||||
if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowOverlap || (g.ActiveId == window->MoveId))
|
||||
if (IsWindowContentHoverable(window))
|
||||
window->DC.LastItemHoveredAndUsable = true;
|
||||
}
|
||||
@ -2132,7 +2132,7 @@ void ImGui::NewFrame()
|
||||
{
|
||||
KeepAliveID(g.MovedWindowMoveId);
|
||||
IM_ASSERT(g.MovedWindow && g.MovedWindow->RootWindow);
|
||||
IM_ASSERT(g.MovedWindow->RootWindow->MoveID == g.MovedWindowMoveId);
|
||||
IM_ASSERT(g.MovedWindow->RootWindow->MoveId == g.MovedWindowMoveId);
|
||||
if (g.IO.MouseDown[0])
|
||||
{
|
||||
if (!(g.MovedWindow->Flags & ImGuiWindowFlags_NoMove))
|
||||
@ -2337,7 +2337,7 @@ static ImGuiIniData* FindWindowSettings(const char* name)
|
||||
for (int i = 0; i != g.Settings.Size; i++)
|
||||
{
|
||||
ImGuiIniData* ini = &g.Settings[i];
|
||||
if (ini->ID == id)
|
||||
if (ini->Id == id)
|
||||
return ini;
|
||||
}
|
||||
return NULL;
|
||||
@ -2348,7 +2348,7 @@ static ImGuiIniData* AddWindowSettings(const char* name)
|
||||
GImGui->Settings.resize(GImGui->Settings.Size + 1);
|
||||
ImGuiIniData* ini = &GImGui->Settings.back();
|
||||
ini->Name = ImStrdup(name);
|
||||
ini->ID = ImHash(name, 0);
|
||||
ini->Id = ImHash(name, 0);
|
||||
ini->Collapsed = false;
|
||||
ini->Pos = ImVec2(FLT_MAX,FLT_MAX);
|
||||
ini->Size = ImVec2(0,0);
|
||||
@ -2579,7 +2579,7 @@ void ImGui::EndFrame()
|
||||
if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove))
|
||||
{
|
||||
g.MovedWindow = g.HoveredWindow;
|
||||
g.MovedWindowMoveId = g.HoveredRootWindow->MoveID;
|
||||
g.MovedWindowMoveId = g.HoveredRootWindow->MoveId;
|
||||
SetActiveID(g.MovedWindowMoveId, g.HoveredRootWindow);
|
||||
}
|
||||
}
|
||||
@ -3211,7 +3211,7 @@ bool ImGui::IsItemActive()
|
||||
if (g.ActiveId)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindowRead();
|
||||
return g.ActiveId == window->DC.LastItemID;
|
||||
return g.ActiveId == window->DC.LastItemId;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@ -3242,9 +3242,9 @@ bool ImGui::IsItemVisible()
|
||||
void ImGui::SetItemAllowOverlap()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.HoveredId == g.CurrentWindow->DC.LastItemID)
|
||||
if (g.HoveredId == g.CurrentWindow->DC.LastItemId)
|
||||
g.HoveredIdAllowOverlap = true;
|
||||
if (g.ActiveId == g.CurrentWindow->DC.LastItemID)
|
||||
if (g.ActiveId == g.CurrentWindow->DC.LastItemId)
|
||||
g.ActiveIdAllowOverlap = true;
|
||||
}
|
||||
|
||||
@ -3312,7 +3312,7 @@ void ImGui::EndTooltip()
|
||||
static bool IsPopupOpen(ImGuiID id)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
const bool is_open = g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupID == id;
|
||||
const bool is_open = g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == id;
|
||||
return is_open;
|
||||
}
|
||||
|
||||
@ -3329,7 +3329,7 @@ void ImGui::OpenPopupEx(const char* str_id, bool reopen_existing)
|
||||
ImGuiPopupRef popup_ref = ImGuiPopupRef(id, window, window->GetID("##menus"), g.IO.MousePos); // Tagged as new ref because constructor sets Window to NULL (we are passing the ParentWindow info here)
|
||||
if (g.OpenPopupStack.Size < current_stack_size + 1)
|
||||
g.OpenPopupStack.push_back(popup_ref);
|
||||
else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupID != id)
|
||||
else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupId != id)
|
||||
{
|
||||
g.OpenPopupStack.resize(current_stack_size+1);
|
||||
g.OpenPopupStack[current_stack_size] = popup_ref;
|
||||
@ -3405,7 +3405,7 @@ void ImGui::CloseCurrentPopup()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
int popup_idx = g.CurrentPopupStack.Size - 1;
|
||||
if (popup_idx < 0 || popup_idx > g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupID != g.OpenPopupStack[popup_idx].PopupID)
|
||||
if (popup_idx < 0 || popup_idx > g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupId != g.OpenPopupStack[popup_idx].PopupId)
|
||||
return;
|
||||
while (popup_idx > 0 && g.OpenPopupStack[popup_idx].Window && (g.OpenPopupStack[popup_idx].Window->Flags & ImGuiWindowFlags_ChildMenu))
|
||||
popup_idx--;
|
||||
@ -3808,11 +3808,11 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
|
||||
if (flags & ImGuiWindowFlags_Popup)
|
||||
{
|
||||
ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.CurrentPopupStack.Size];
|
||||
window_was_active &= (window->PopupID == popup_ref.PopupID);
|
||||
window_was_active &= (window->PopupId == popup_ref.PopupId);
|
||||
window_was_active &= (window == popup_ref.Window);
|
||||
popup_ref.Window = window;
|
||||
g.CurrentPopupStack.push_back(popup_ref);
|
||||
window->PopupID = popup_ref.PopupID;
|
||||
window->PopupId = popup_ref.PopupId;
|
||||
}
|
||||
|
||||
const bool window_appearing_after_being_hidden = (window->HiddenFrames == 1);
|
||||
@ -9221,7 +9221,7 @@ static float GetDraggedColumnOffset(int column_index)
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindowRead();
|
||||
IM_ASSERT(column_index > 0); // We cannot drag column 0. If you get this assert you may have a conflict between the ID of your columns and another widgets.
|
||||
IM_ASSERT(g.ActiveId == window->DC.ColumnsSetID + ImGuiID(column_index));
|
||||
IM_ASSERT(g.ActiveId == window->DC.ColumnsSetId + ImGuiID(column_index));
|
||||
|
||||
float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x - window->Pos.x;
|
||||
x = ImClamp(x, ImGui::GetColumnOffset(column_index-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(column_index+1)-g.Style.ColumnsMinSpacing);
|
||||
@ -9238,7 +9238,7 @@ float ImGui::GetColumnOffset(int column_index)
|
||||
|
||||
if (g.ActiveId)
|
||||
{
|
||||
const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index);
|
||||
const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index);
|
||||
if (g.ActiveId == column_id)
|
||||
return GetDraggedColumnOffset(column_index);
|
||||
}
|
||||
@ -9259,7 +9259,7 @@ void ImGui::SetColumnOffset(int column_index, float offset)
|
||||
const float t = (offset - window->DC.ColumnsMinX) / (window->DC.ColumnsMaxX - window->DC.ColumnsMinX);
|
||||
window->DC.ColumnsData[column_index].OffsetNorm = t;
|
||||
|
||||
const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index);
|
||||
const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index);
|
||||
window->DC.StateStorage->SetFloat(column_id, t);
|
||||
}
|
||||
|
||||
@ -9310,7 +9310,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
|
||||
for (int i = 1; i < window->DC.ColumnsCount; i++)
|
||||
{
|
||||
float x = window->Pos.x + GetColumnOffset(i);
|
||||
const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(i);
|
||||
const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(i);
|
||||
const ImRect column_rect(ImVec2(x-4,y1),ImVec2(x+4,y2));
|
||||
if (IsClippedEx(column_rect, &column_id, false))
|
||||
continue;
|
||||
@ -9338,7 +9338,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
|
||||
// Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget.
|
||||
// In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer.
|
||||
PushID(0x11223347 + (id ? 0 : columns_count));
|
||||
window->DC.ColumnsSetID = window->GetID(id ? id : "columns");
|
||||
window->DC.ColumnsSetId = window->GetID(id ? id : "columns");
|
||||
PopID();
|
||||
|
||||
// Set state for first column
|
||||
@ -9360,7 +9360,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
|
||||
window->DC.ColumnsData.resize(columns_count + 1);
|
||||
for (int column_index = 0; column_index < columns_count + 1; column_index++)
|
||||
{
|
||||
const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index);
|
||||
const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index);
|
||||
KeepAliveID(column_id);
|
||||
const float default_t = column_index / (float)window->DC.ColumnsCount;
|
||||
const float t = window->DC.StateStorage->GetFloat(column_id, default_t); // Cheaply store our floating point value inside the integer (could store an union into the map?)
|
||||
@ -9696,7 +9696,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
for (int i = 0; i < g.OpenPopupStack.Size; i++)
|
||||
{
|
||||
ImGuiWindow* window = g.OpenPopupStack[i].Window;
|
||||
ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupID, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : "");
|
||||
ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupId, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : "");
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
@ -312,7 +312,7 @@ struct IMGUI_API ImGuiTextEditState
|
||||
struct ImGuiIniData
|
||||
{
|
||||
char* Name;
|
||||
ImGuiID ID;
|
||||
ImGuiID Id;
|
||||
ImVec2 Pos;
|
||||
ImVec2 Size;
|
||||
bool Collapsed;
|
||||
@ -331,13 +331,13 @@ struct ImGuiMouseCursorData
|
||||
// Storage for current popup stack
|
||||
struct ImGuiPopupRef
|
||||
{
|
||||
ImGuiID PopupID; // Set on OpenPopup()
|
||||
ImGuiID PopupId; // Set on OpenPopup()
|
||||
ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
|
||||
ImGuiWindow* ParentWindow; // Set on OpenPopup()
|
||||
ImGuiID ParentMenuSet; // Set on OpenPopup()
|
||||
ImVec2 MousePosOnOpen; // Copy of mouse position at the time of opening popup
|
||||
|
||||
ImGuiPopupRef(ImGuiID id, ImGuiWindow* parent_window, ImGuiID parent_menu_set, const ImVec2& mouse_pos) { PopupID = id; Window = NULL; ParentWindow = parent_window; ParentMenuSet = parent_menu_set; MousePosOnOpen = mouse_pos; }
|
||||
ImGuiPopupRef(ImGuiID id, ImGuiWindow* parent_window, ImGuiID parent_menu_set, const ImVec2& mouse_pos) { PopupId = id; Window = NULL; ParentWindow = parent_window; ParentMenuSet = parent_menu_set; MousePosOnOpen = mouse_pos; }
|
||||
};
|
||||
|
||||
// Main state for ImGui
|
||||
@ -522,7 +522,7 @@ struct IMGUI_API ImGuiDrawContext
|
||||
float PrevLineTextBaseOffset;
|
||||
float LogLinePosY;
|
||||
int TreeDepth;
|
||||
ImGuiID LastItemID;
|
||||
ImGuiID LastItemId;
|
||||
ImRect LastItemRect;
|
||||
bool LastItemHoveredAndUsable; // Item rectangle is hovered, and its window is currently interactable with (not blocked by a popup preventing access to the window)
|
||||
bool LastItemHoveredRect; // Item rectangle is hovered, but its window may or not be currently interactable with (might be blocked by a popup preventing access to the window)
|
||||
@ -555,7 +555,7 @@ struct IMGUI_API ImGuiDrawContext
|
||||
float ColumnsCellMinY;
|
||||
float ColumnsCellMaxY;
|
||||
bool ColumnsShowBorders;
|
||||
ImGuiID ColumnsSetID;
|
||||
ImGuiID ColumnsSetId;
|
||||
ImVector<ImGuiColumnData> ColumnsData;
|
||||
|
||||
ImGuiDrawContext()
|
||||
@ -565,7 +565,7 @@ struct IMGUI_API ImGuiDrawContext
|
||||
CurrentLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f;
|
||||
LogLinePosY = -1.0f;
|
||||
TreeDepth = 0;
|
||||
LastItemID = 0;
|
||||
LastItemId = 0;
|
||||
LastItemRect = ImRect(0.0f,0.0f,0.0f,0.0f);
|
||||
LastItemHoveredAndUsable = LastItemHoveredRect = false;
|
||||
MenuBarAppending = false;
|
||||
@ -587,7 +587,7 @@ struct IMGUI_API ImGuiDrawContext
|
||||
ColumnsStartPosY = 0.0f;
|
||||
ColumnsCellMinY = ColumnsCellMaxY = 0.0f;
|
||||
ColumnsShowBorders = true;
|
||||
ColumnsSetID = 0;
|
||||
ColumnsSetId = 0;
|
||||
}
|
||||
};
|
||||
|
||||
@ -606,7 +606,7 @@ struct IMGUI_API ImGuiWindow
|
||||
ImVec2 SizeContentsExplicit; // Size of contents explicitly set by the user via SetNextWindowContentSize()
|
||||
ImRect ContentsRegionRect; // Maximum visible content position in window coordinates. ~~ (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis
|
||||
ImVec2 WindowPadding; // Window padding at the time of begin. We need to lock it, in particular manipulation of the ShowBorder would have an effect
|
||||
ImGuiID MoveID; // == window->GetID("#MOVE")
|
||||
ImGuiID MoveId; // == window->GetID("#MOVE")
|
||||
ImVec2 Scroll;
|
||||
ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change)
|
||||
ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered
|
||||
@ -619,7 +619,7 @@ struct IMGUI_API ImGuiWindow
|
||||
bool Collapsed; // Set when collapsing window to become only title-bar
|
||||
bool SkipItems; // == Visible && !Collapsed
|
||||
int BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs)
|
||||
ImGuiID PopupID; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling)
|
||||
ImGuiID PopupId; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling)
|
||||
int AutoFitFramesX, AutoFitFramesY;
|
||||
bool AutoFitOnlyGrows;
|
||||
int AutoPosLastDirection;
|
||||
|
Loading…
Reference in New Issue
Block a user