mirror of https://github.com/ocornut/imgui
Fixed window inner clipping rectangle off by one when window is located on a monitor with negative coordinates. (#6861, #2884)
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@ -102,6 +102,9 @@ Other changes:
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Docking+Viewports Branch:
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- Viewports: Fixed window inner clipping rectangle off by one when window is located on a monitor
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with negative coordinates. While it is expected that other small issues with arise from this
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situation, at the moment we are fixing the most noticeable one. (#6861, #2884) [@Vuhdo, @alektron]
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- Docking: Fixed an issue leading to incorrect restoration of selected tab in dock nodes that
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don't carry the currently focused window. (#2304)
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- Docking: added ImGuiDockNodeFlags_NoUndocking. (#2999, #6823, #6780, #3492)
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@ -7155,10 +7155,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Affected by window/frame border size. Used by:
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// - Begin() initial clip rect
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float top_border_size = (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize);
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window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + ImMax(ImFloor(window->WindowPadding.x * 0.5f), window->WindowBorderSize));
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window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y + top_border_size);
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window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerRect.Max.x - ImMax(ImFloor(window->WindowPadding.x * 0.5f), window->WindowBorderSize));
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window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerRect.Max.y - window->WindowBorderSize);
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window->InnerClipRect.Min.x = ImFloorSigned(0.5f + window->InnerRect.Min.x + ImMax(ImFloor(window->WindowPadding.x * 0.5f), window->WindowBorderSize));
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window->InnerClipRect.Min.y = ImFloorSigned(0.5f + window->InnerRect.Min.y + top_border_size);
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window->InnerClipRect.Max.x = ImFloorSigned(0.5f + window->InnerRect.Max.x - ImMax(ImFloor(window->WindowPadding.x * 0.5f), window->WindowBorderSize));
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window->InnerClipRect.Max.y = ImFloorSigned(0.5f + window->InnerRect.Max.y - window->WindowBorderSize);
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window->InnerClipRect.ClipWithFull(host_rect);
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// Default item width. Make it proportional to window size if window manually resizes
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