Docking: comments
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@ -153,34 +153,35 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- separator: width, thickness, centering (#1643)
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- splitter: formalize the splitter idiom into an official api (we want to handle n-way split) (#319)
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- dock: merge docking branch (#2109)
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- dock: B: ordering currently held in tab bar should be implicitly held by windows themselves (also see #2304)
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- dock: B- tab bar: the order/focus restoring code could be part of TabBar and not DockNode? (#8)
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- dock: B~ rework code to be able to lazily create tab bar instance in a single place. The _Unsorted tab flag could be replacing a trailing-counter in DockNode?
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- dock: B~ fully track windows/settings reference in dock nodes. perhaps find a representation that allows facilitate use of dock builder functions.
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- dock: B~ Unreal style document system (requires low-level controls of dockspace serialization fork/copy/delete). this is mostly working but the DockBuilderXXX api are not exposed/finished.
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- dock: B: when docking outer, perform size locking on neighbors nodes the same way we do it with splitters, so other nodes are not resized.
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- dock: B~ central node resizing behavior incorrect.
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- dock: B: changing title font/style per-window is not supported as dock nodes are created in NewFrame.
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- dock: B- dock node inside its own viewports creates 1 temporary viewport per window on startup before ditching them (doesn't affect the user nor request platform windows to be created, but unnecessary)
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- dock: B- resize sibling locking behavior may be less desirable if we merged same-axis sibling in a same node level?
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- dock: B- single visible node part of a hidden split hierarchy (OnlyNodeWithWindows != NULL) should show a normal title bar (not a tab bar)
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- dock: B~ SetNextWindowDock() calls (with conditional) -> defer everything to DockContextUpdate (repro: Documents->[X]Windows->Dock 1 elsewhere->Click Redock All
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- dock: B~ tidy up tab list popup buttons features (available with manual tab-bar, see ImGuiTabBarFlags_NoTabListPopupButton code, not used by docking nodes)
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- dock: B- SetNextWindowDockId(0) with a second Begin() in the frame will asserts
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- dock: B: resize grip drawn in host window typically appears under scrollbar.
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- dock: B- SetNextWindowFocus() doesn't seem to apply if the window is hidden this frame, need repro (#4)
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- dock: B- resizing a dock tree small currently has glitches (overlapping collapse and close button, etc.)
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- dock: B- dpi: look at interaction with the hi-dpi and multi-dpi stuff.
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- dock: B- tab bar: appearing on first frame with a dumb layout would do less harm that not appearing? (when behind dynamic branch) or store titles + render in EndTabBar()
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- dock: B- tab bar: make selected tab always shows its full title?
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- dock: B- nav: design interactions so nav controls can dock/undock
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- dock: B- dockspace: flag to lock the dock tree and/or sizes (ImGuiDockNodeFlags_Locked?)
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- dock: B- reintroduce collapsing a floating dock node. also collapsing a docked dock node!
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- dock: B- allow dragging a non-floating dock node by clicking on the title-bar-looking section (not just the collapse/menu button)
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- dock: B- option to remember undocked window size? (instead of keeping their docked size) (relate to #2104)
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- dock: C- nav: CTRL+TAB highlighting tabs shows the mismatch between focus-stack and tab-order (not visible in VS because it doesn't highlight the tabs)
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- dock: C- after a dock/undock, the Scrollbar Status update in Begin() should use an updated e.g. size_y_for_scrollbars to avoid a 1 frame scrollbar flicker.
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- docking: merge docking branch (#2109)
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- docking: B: ordering currently held in tab bar should be implicitly held by windows themselves (also see #2304)
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- docking: B- tab bar: the order/focus restoring code could be part of TabBar and not DockNode? (#8)
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- docking: B~ rework code to be able to lazily create tab bar instance in a single place. The _Unsorted tab flag could be replacing a trailing-counter in DockNode?
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- docking: B~ fully track windows/settings reference in dock nodes. perhaps find a representation that allows facilitate use of dock builder functions.
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- docking: B~ Unreal style document system (requires low-level controls of dockspace serialization fork/copy/delete). this is mostly working but the DockBuilderXXX api are not exposed/finished.
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- docking: B: when docking outer, perform size locking on neighbors nodes the same way we do it with splitters, so other nodes are not resized.
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- docking: B~ central node resizing behavior incorrect.
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- docking: B: changing title font/style per-window is not supported as dock nodes are created in NewFrame.
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- docking: B- dock node inside its own viewports creates 1 temporary viewport per window on startup before ditching them (doesn't affect the user nor request platform windows to be created, but unnecessary)
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- docking: B- resize sibling locking behavior may be less desirable if we merged same-axis sibling in a same node level?
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- docking: B- single visible node part of a hidden split hierarchy (OnlyNodeWithWindows != NULL) should show a normal title bar (not a tab bar)
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- docking: B~ SetNextWindowDock() calls (with conditional) -> defer everything to DockContextUpdate (repro: Documents->[X]Windows->Dock 1 elsewhere->Click Redock All
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- docking: B~ tidy up tab list popup buttons features (available with manual tab-bar, see ImGuiTabBarFlags_NoTabListPopupButton code, not used by docking nodes)
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- docking: B- SetNextWindowDockId(0) with a second Begin() in the frame will asserts
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- docking: B: resize grip drawn in host window typically appears under scrollbar.
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- docking: B- SetNextWindowFocus() doesn't seem to apply if the window is hidden this frame, need repro (#4)
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- docking: B- resizing a dock tree small currently has glitches (overlapping collapse and close button, etc.)
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- docking: B- dpi: look at interaction with the hi-dpi and multi-dpi stuff.
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- docking: B- tab bar: appearing on first frame with a dumb layout would do less harm that not appearing? (when behind dynamic branch) or store titles + render in EndTabBar()
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- docking: B- tab bar: make selected tab always shows its full title?
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- docking: B- hide close button on single tab bar?
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- docking: B- nav: design interactions so nav controls can dock/undock
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- docking: B- dockspace: flag to lock the dock tree and/or sizes (ImGuiDockNodeFlags_Locked?)
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- docking: B- reintroduce collapsing a floating dock node. also collapsing a docked dock node!
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- docking: B- allow dragging a non-floating dock node by clicking on the title-bar-looking section (not just the collapse/menu button)
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- docking: B- option to remember undocked window size? (instead of keeping their docked size) (relate to #2104)
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- docking: C- nav: CTRL+TAB highlighting tabs shows the mismatch between focus-stack and tab-order (not visible in VS because it doesn't highlight the tabs)
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- docking: C- after a dock/undock, the Scrollbar Status update in Begin() should use an updated e.g. size_y_for_scrollbars to avoid a 1 frame scrollbar flicker.
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- tabs: make EndTabBar fail if users doesn't respect BeginTabBar return value, for consistency/future-proofing.
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- tabs: persistent order/focus in BeginTabBar() api (#261, #351)
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@ -13481,6 +13481,7 @@ void ImGui::SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond)
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// Create an explicit dockspace node within an existing window. Also expose dock node flags and creates a CentralNode by default.
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// The Central Node is always displayed even when empty and shrink/extend according to the requested size of its neighbors.
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// DockSpace() needs to be submitted _before_ any window they can host. If you use a dockspace, submit it early in your app.
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void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags flags, const ImGuiWindowClass* window_class)
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{
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ImGuiContext* ctx = GImGui;
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4
imgui.h
4
imgui.h
@ -611,10 +611,12 @@ namespace ImGui
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// Docking
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// [BETA API] Enable with io.ConfigFlags |= ImGuiConfigFlags_DockingEnable.
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// Note: you DO NOT need to call DockSpace() to use most Docking facilities!
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// Note: You can use most Docking facilities without calling any API. You DO NOT need to call DockSpace() to use Docking!
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// - To dock windows: if io.ConfigDockingWithShift == false (default) drag window from their title bar.
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// - To dock windows: if io.ConfigDockingWithShift == true: hold SHIFT anywhere while moving windows.
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// About DockSpace:
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// - Use DockSpace() to create an explicit dock node _within_ an existing window. See Docking demo for details.
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// - DockSpace() needs to be submitted _before_ any window they can host. If you use a dockspace, submit it early in your app.
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IMGUI_API void DockSpace(ImGuiID id, const ImVec2& size = ImVec2(0, 0), ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL);
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IMGUI_API ImGuiID DockSpaceOverViewport(ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL);
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IMGUI_API void SetNextWindowDockID(ImGuiID dock_id, ImGuiCond cond = 0); // set next window dock id (FIXME-DOCK)
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@ -4652,7 +4652,8 @@ void ShowExampleAppDockSpace(bool* p_open)
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window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus;
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}
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// When using ImGuiDockNodeFlags_PassthruCentralNode, DockSpace() will render our background and handle the pass-thru hole, so we ask Begin() to not render a background.
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// When using ImGuiDockNodeFlags_PassthruCentralNode, DockSpace() will render our background
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// and handle the pass-thru hole, so we ask Begin() to not render a background.
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if (dockspace_flags & ImGuiDockNodeFlags_PassthruCentralNode)
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window_flags |= ImGuiWindowFlags_NoBackground;
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@ -1865,12 +1865,14 @@ namespace ImGui
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IMGUI_API void BeginAsDockableDragDropTarget(ImGuiWindow* window);
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IMGUI_API void SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond);
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// Docking - Builder function needs to be generally called before the DockSpace() node is submitted.
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// Docking - Builder function needs to be generally called before the node is used/submitted.
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// - The DockBuilderXXX functions are designed to _eventually_ become a public API, but it is too early to expose it and guarantee stability.
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// - You can create dockspace _or_ floating nodes with this API. To create a dockspace node, make sure to set the ImGuiDockNodeFlags_DockSpace flag.
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// - If you intend to split the node immediately after creation using DockBuilderSplitNode(), make sure to call DockBuilderSetNodeSize() beforehand.
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// - Do not hold on ImGuiDockNode* pointers! They may be invalidated by any split/merge/remove operation and every frame.
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// - To create a DockSpace() node, make sure to set the ImGuiDockNodeFlags_DockSpace flag when calling DockBuilderAddNode().
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// You can create dockspace nodes (attached to a window) _or_ floating nodes (carry its own window) with this API.
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// - If you intend to split the node immediately after creation using DockBuilderSplitNode(), make sure
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// to call DockBuilderSetNodeSize() beforehand. If you don't, the resulting split sizes may not be reliable.
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// - Call DockBuilderFinish() after you are done.
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// - Important: do not hold on ImGuiDockNode* pointers! They may be invalidated by any split/merge/remove operation and every frame.
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IMGUI_API void DockBuilderDockWindow(const char* window_name, ImGuiID node_id);
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IMGUI_API ImGuiDockNode*DockBuilderGetNode(ImGuiID node_id);
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inline ImGuiDockNode* DockBuilderGetCentralNode(ImGuiID node_id) { ImGuiDockNode* node = DockBuilderGetNode(node_id); if (!node) return NULL; return DockNodeGetRootNode(node)->CentralNode; }
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