MultiSelect: comments, header tweaks., simplication (some of it on wiki).
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imgui.h
49
imgui.h
@ -2730,18 +2730,17 @@ struct ImColor
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#define IMGUI_HAS_MULTI_SELECT // Multi-Select/Range-Select WIP branch // <-- This is currently _not_ in the top of imgui.h to prevent merge conflicts.
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#define IMGUI_HAS_MULTI_SELECT // Multi-Select/Range-Select WIP branch // <-- This is currently _not_ in the top of imgui.h to prevent merge conflicts.
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// Multi-selection system
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// Multi-selection system
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// Also read: https://github.com/ocornut/imgui/wiki/Multi-Select
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// Documentation at: https://github.com/ocornut/imgui/wiki/Multi-Select
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// - Refer to 'Demo->Widgets->Selection State & Multi-Select' for demos using this.
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// - Refer to 'Demo->Widgets->Selection State & Multi-Select' for demos using this.
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// - This system implements standard multi-selection idioms (CTRL+Mouse/Keyboard, SHIFT+Mouse/Keyboard, etc)
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// - This system implements standard multi-selection idioms (CTRL+Mouse/Keyboard, SHIFT+Mouse/Keyboard, etc)
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// with support for clipper (skipping non-visible items), box-select and many other details.
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// with support for clipper (skipping non-visible items), box-select and many other details.
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// - TreeNode() and Selectable() are supported but custom widgets may use it as well.
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// - TreeNode(), Selectable(), Checkbox() are supported but custom widgets may use it as well.
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// - In the spirit of Dear ImGui design, your code owns actual selection data.
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// - In the spirit of Dear ImGui design, your code owns actual selection data.
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// This is designed to allow all kinds of selection storage you may use in your application e.g. set/map/hash.
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// This is designed to allow all kinds of selection storage you may use in your application e.g. set/map/hash.
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// - The work involved to deal with multi-selection differs whether you want to only submit visible items and
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// About ImGuiSelectionBasicStorage:
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// clip others, or submit all items regardless of their visibility. Clipping items is more efficient and will
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// - This is an optional helper to store a selection state and apply selection requests.
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// allow you to deal with large lists (1k~100k items). See "Usage flow" section below for details.
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// - It is used by our demos and provided as a convenience to quickly implement multi-selection.
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// If you are not sure, always start without clipping! You can work your way to the optimized version afterwards.
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// Usage:
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// TL;DR;
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// - Identify submitted items with SetNextItemSelectionUserData(), most likely using an index into your current data-set.
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// - Identify submitted items with SetNextItemSelectionUserData(), most likely using an index into your current data-set.
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// - Store and maintain actual selection data using persistent object identifiers.
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// - Store and maintain actual selection data using persistent object identifiers.
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// - Usage flow:
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// - Usage flow:
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@ -2753,20 +2752,14 @@ struct ImColor
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// - (6) Honor request list (SetAll/SetRange requests) by updating your selection data. Same code as Step 2.
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// - (6) Honor request list (SetAll/SetRange requests) by updating your selection data. Same code as Step 2.
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// If you submit all items (no clipper), Step 2 and 3 are optional and will be handled by each item themselves. It is fine to always honor those steps.
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// If you submit all items (no clipper), Step 2 and 3 are optional and will be handled by each item themselves. It is fine to always honor those steps.
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// About ImGuiSelectionUserData:
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// About ImGuiSelectionUserData:
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// - For each item is it submitted by your call to SetNextItemSelectionUserData().
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// - This can store an application-defined identifier (e.g. index or pointer) submitted via SetNextItemSelectionUserData().
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// - This can store an application-defined identifier (e.g. index or pointer).
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// - In return we store them into RangeSrcItem/RangeFirstItem/RangeLastItem and other fields in ImGuiMultiSelectIO.
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// - In return we store them into RangeSrcItem/RangeFirstItem/RangeLastItem and other fields in ImGuiMultiSelectIO.
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// - Most applications will store an object INDEX, hence the chosen name and type.
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// - Most applications will store an object INDEX, hence the chosen name and type. Storing an index is natural, because
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// Storing an integer index is the easiest thing to do, as SetRange requests will give you two end-points
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// SetRange requests will give you two end-points and you will need to iterate/interpolate between them to update your selection.
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// and you will need to iterate/interpolate between them to update your selection.
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// - However it is perfectly possible to store a POINTER or another IDENTIFIER inside ImGuiSelectionUserData.
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// - However it is perfectly possible to store a POINTER or another IDENTIFIER inside this value!
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// Our system never assume that you identify items by indices, it never attempts to interpolate between two values.
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// Our system never assume that you identify items by indices, it never attempts to interpolate between two values.
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// - As most users will want to store an index, for convenience and to reduce confusion we use ImS64 instead of void*,
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// - As most users will want to store an index, for convenience and to reduce confusion we use ImS64 instead of void*,
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// being syntactically easier to downcast. Feel free to reinterpret_cast and store a pointer inside.
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// being syntactically easier to downcast. Feel free to reinterpret_cast and store a pointer inside.
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// - If you need to wrap this API for another language/framework, feel free to expose this as 'int' if simpler.
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// About ImGuiSelectionBasicStorage:
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// - This is an optional helper to store a selection state and apply selection requests.
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// - It is used by our demos and provided as a convenience if you want to quickly implement multi-selection.
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// Flags for BeginMultiSelect()
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// Flags for BeginMultiSelect()
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enum ImGuiMultiSelectFlags_
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enum ImGuiMultiSelectFlags_
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@ -2774,7 +2767,7 @@ enum ImGuiMultiSelectFlags_
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ImGuiMultiSelectFlags_None = 0,
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ImGuiMultiSelectFlags_None = 0,
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ImGuiMultiSelectFlags_SingleSelect = 1 << 0, // Disable selecting more than one item. This is available to allow single-selection code to share same code/logic if desired. It essentially disables the main purpose of BeginMultiSelect() tho!
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ImGuiMultiSelectFlags_SingleSelect = 1 << 0, // Disable selecting more than one item. This is available to allow single-selection code to share same code/logic if desired. It essentially disables the main purpose of BeginMultiSelect() tho!
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ImGuiMultiSelectFlags_NoSelectAll = 1 << 1, // Disable CTRL+A shortcut to select all.
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ImGuiMultiSelectFlags_NoSelectAll = 1 << 1, // Disable CTRL+A shortcut to select all.
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ImGuiMultiSelectFlags_NoRangeSelect = 1 << 2, // Disable Shift+Click/Shift+Keyboard handling (useful for unordered 2D selection).
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ImGuiMultiSelectFlags_NoRangeSelect = 1 << 2, // Disable Shift+selection mouse/keyboard support (useful for unordered 2D selection).
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ImGuiMultiSelectFlags_NoAutoSelect = 1 << 3, // Disable selecting items when navigating (useful for e.g. supporting range-select in a list of checkboxes)
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ImGuiMultiSelectFlags_NoAutoSelect = 1 << 3, // Disable selecting items when navigating (useful for e.g. supporting range-select in a list of checkboxes)
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ImGuiMultiSelectFlags_NoAutoClear = 1 << 4, // Disable clearing other items when navigating or selecting another one (generally used with ImGuiMultiSelectFlags_NoAutoSelect. useful for e.g. supporting range-select in a list of checkboxes)
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ImGuiMultiSelectFlags_NoAutoClear = 1 << 4, // Disable clearing other items when navigating or selecting another one (generally used with ImGuiMultiSelectFlags_NoAutoSelect. useful for e.g. supporting range-select in a list of checkboxes)
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ImGuiMultiSelectFlags_BoxSelect = 1 << 5, // Enable box-selection with varying width or varying x pos items support (e.g. different width labels, or 2D layout/grid). This alters clipping logic so that e.g. horizontal movements will update selection of normally clipped items. Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
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ImGuiMultiSelectFlags_BoxSelect = 1 << 5, // Enable box-selection with varying width or varying x pos items support (e.g. different width labels, or 2D layout/grid). This alters clipping logic so that e.g. horizontal movements will update selection of normally clipped items. Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
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@ -2828,32 +2821,26 @@ struct ImGuiSelectionRequest
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// To store a multi-selection, in your application you could:
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// To store a multi-selection, in your application you could:
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// - A) Use this helper as a convenience. We use our simple key->value ImGuiStorage as a std::set<ImGuiID> replacement.
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// - A) Use this helper as a convenience. We use our simple key->value ImGuiStorage as a std::set<ImGuiID> replacement.
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// - B) Use your own external storage: e.g. std::set<MyObjectId>, std::vector<MyObjectId>, interval trees, etc.
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// - B) Use your own external storage: e.g. std::set<MyObjectId>, std::vector<MyObjectId>, interval trees, etc.
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// - C) Use intrusively stored selection (e.g. 'bool IsSelected' inside objects). Doing that, you can't have multiple views over
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// - C) Use intrusively stored selection (e.g. 'bool IsSelected' inside objects). Cannot have multiple views over same objects.
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// your objects. Also, some features requires to provide selection _size_, which with this strategy requires additional work.
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// In ImGuiSelectionBasicStorage we:
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// In ImGuiSelectionBasicStorage we:
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// - always use indices in the multi-selection API (passed to SetNextItemSelectionUserData(), retrieved in ImGuiMultiSelectIO)
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// - always use indices in the multi-selection API (passed to SetNextItemSelectionUserData(), retrieved in ImGuiMultiSelectIO)
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// - use the AdapterIndexToStorageId() indirection layer to abstract how persistent selection data is derived from an index,
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// - use the AdapterIndexToStorageId() indirection layer to abstract how persistent selection data is derived from an index.
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// so this helper can be used regardless of your object storage/types (it is analogous to using a virtual function):
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// - in some cases we read an ID from some custom item data structure (similar to what you would do in your codebase)
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// - in some cases we use Index as custom identifier (default implementation returns Index cast as Identifier): only OK for a never changing item list.
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// Many combinations are possible depending on how you prefer to store your items and how you prefer to store your selection.
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// Many combinations are possible depending on how you prefer to store your items and how you prefer to store your selection.
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// Large applications are likely to eventually want to get rid of this indirection layer and do their own thing.
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// Large applications are likely to eventually want to get rid of this indirection layer and do their own thing.
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// See https://github.com/ocornut/imgui/wiki/Multi-Select for minimum pseudo-code example using this helper.
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// See https://github.com/ocornut/imgui/wiki/Multi-Select for details and pseudo-code using this helper.
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// (In theory, for maximum abstraction, this class could contains AdapterIndexToUserData() and AdapterUserDataToIndex() functions as well,
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// but because we always use indices in SetNextItemSelectionUserData() in the demo, we omit that indirection for clarity.)
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struct ImGuiSelectionBasicStorage
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struct ImGuiSelectionBasicStorage
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{
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{
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// Members
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// Members
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ImGuiStorage Storage; // [Internal] Selection set. Think of this as similar to e.g. std::set<ImGuiID>
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ImGuiStorage Storage; // [Internal] Selection set. Think of this as similar to e.g. std::set<ImGuiID>
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int Size; // Number of selected items (== number of 1 in the Storage), maintained by this helper.
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int Size; // Number of selected items (== number of 1 in the Storage), maintained by this helper.
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ImGuiID (*AdapterIndexToStorageId)(ImGuiSelectionBasicStorage* self, int idx); // e.g. selection.AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage* self, int idx) { return ((MyItems**)self->UserData)[idx]->ID; };
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void* UserData; // User data for use by adapter function // e.g. selection.UserData = (void*)my_items;
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void* UserData; // User data for use by adapter function // e.g. selection.UserData = (void*)my_items;
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ImGuiID (*AdapterIndexToStorageId)(ImGuiSelectionBasicStorage* self, int idx); // e.g. selection.AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage* self, int idx) { return ((MyItems**)self->UserData)[idx]->ID; };
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// Methods: apply selection requests coming from BeginMultiSelect() and EndMultiSelect() functions. Uses 'items_count' passed to BeginMultiSelect()
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// Methods: apply selection requests coming from BeginMultiSelect() and EndMultiSelect() functions. Uses 'items_count' passed to BeginMultiSelect()
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IMGUI_API void ApplyRequests(ImGuiMultiSelectIO* ms_io);
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IMGUI_API void ApplyRequests(ImGuiMultiSelectIO* ms_io);
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// Methods: selection storage
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// Methods: selection storage
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ImGuiSelectionBasicStorage() { Clear(); UserData = NULL; AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage*, int idx) { return (ImGuiID)idx; }; }
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ImGuiSelectionBasicStorage() { Size = 0; UserData = NULL; AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage*, int idx) { return (ImGuiID)idx; }; }
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void Clear() { Storage.Data.resize(0); Size = 0; }
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void Clear() { Storage.Data.resize(0); Size = 0; }
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void Swap(ImGuiSelectionBasicStorage& r) { Storage.Data.swap(r.Storage.Data); int lhs_size = Size; Size = r.Size; r.Size = lhs_size; }
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void Swap(ImGuiSelectionBasicStorage& r) { Storage.Data.swap(r.Storage.Data); int lhs_size = Size; Size = r.Size; r.Size = lhs_size; }
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bool Contains(ImGuiID id) const { return Storage.GetInt(id, 0) != 0; }
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bool Contains(ImGuiID id) const { return Storage.GetInt(id, 0) != 0; }
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@ -2866,11 +2853,11 @@ struct ImGuiSelectionBasicStorage
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struct ImGuiSelectionExternalStorage
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struct ImGuiSelectionExternalStorage
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{
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{
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// Members
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// Members
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void (*AdapterSetItemSelected)(ImGuiSelectionExternalStorage* self, int idx, bool selected); // e.g. AdapterSetItemSelected = [](ImGuiSelectionExternalStorage* self, int idx, bool selected) { ((MyItems**)self->UserData)[idx]->Selected = selected; }
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void* UserData; // User data for use by adapter function // e.g. selection.UserData = (void*)my_items;
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void* UserData; // User data for use by adapter function // e.g. selection.UserData = (void*)my_items;
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void (*AdapterSetItemSelected)(ImGuiSelectionExternalStorage* self, int idx, bool selected); // e.g. AdapterSetItemSelected = [](ImGuiSelectionExternalStorage* self, int idx, bool selected) { ((MyItems**)self->UserData)[idx]->Selected = selected; }
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// Methods
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// Methods
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ImGuiSelectionExternalStorage() { memset(this, 0, sizeof(*this)); }
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ImGuiSelectionExternalStorage() { UserData = NULL; AdapterSetItemSelected = NULL; }
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IMGUI_API void ApplyRequests(ImGuiMultiSelectIO* ms_io); // Generic function, using AdapterSetItemSelected()
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IMGUI_API void ApplyRequests(ImGuiMultiSelectIO* ms_io); // Generic function, using AdapterSetItemSelected()
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};
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};
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@ -21,6 +21,7 @@ Index of this file:
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// [SECTION] Widgets: Typing-Select support
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// [SECTION] Widgets: Typing-Select support
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// [SECTION] Widgets: Box-Select support
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// [SECTION] Widgets: Box-Select support
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// [SECTION] Widgets: Multi-Select support
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// [SECTION] Widgets: Multi-Select support
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// [SECTION] Widgets: Multi-Select helpers
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// [SECTION] Widgets: ListBox
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// [SECTION] Widgets: ListBox
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// [SECTION] Widgets: PlotLines, PlotHistogram
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// [SECTION] Widgets: PlotLines, PlotHistogram
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// [SECTION] Widgets: Value helpers
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// [SECTION] Widgets: Value helpers
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@ -7285,7 +7286,6 @@ void ImGui::EndBoxSelect(const ImRect& scope_rect, bool enable_scroll)
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// - MultiSelectItemHeader() [Internal]
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// - MultiSelectItemHeader() [Internal]
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// - MultiSelectItemFooter() [Internal]
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// - MultiSelectItemFooter() [Internal]
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// - DebugNodeMultiSelectState() [Internal]
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// - DebugNodeMultiSelectState() [Internal]
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// - ImGuiSelectionBasicStorage
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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static void DebugLogMultiSelectRequests(const char* function, const ImGuiMultiSelectIO* io)
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static void DebugLogMultiSelectRequests(const char* function, const ImGuiMultiSelectIO* io)
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@ -7814,6 +7814,13 @@ void ImGui::DebugNodeMultiSelectState(ImGuiMultiSelectState* storage)
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#endif
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#endif
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}
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}
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//-------------------------------------------------------------------------
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// [SECTION] Widgets: Multi-Select helpers
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//-------------------------------------------------------------------------
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// - ImGuiSelectionBasicStorage
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// - ImGuiSelectionExternalStorage
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//-------------------------------------------------------------------------
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// Apply requests coming from BeginMultiSelect() and EndMultiSelect().
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// Apply requests coming from BeginMultiSelect() and EndMultiSelect().
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// - Enable 'Demo->Tools->Debug Log->Selection' to see selection requests as they happen.
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// - Enable 'Demo->Tools->Debug Log->Selection' to see selection requests as they happen.
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// - Honoring SetRange requests requires that you can iterate/interpolate between RangeFirstItem and RangeLastItem.
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// - Honoring SetRange requests requires that you can iterate/interpolate between RangeFirstItem and RangeLastItem.
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@ -7827,8 +7834,8 @@ void ImGui::DebugNodeMultiSelectState(ImGuiMultiSelectState* storage)
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// The most simple implementation (using indices everywhere) would look like:
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// The most simple implementation (using indices everywhere) would look like:
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// for (ImGuiSelectionRequest& req : ms_io->Requests)
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// for (ImGuiSelectionRequest& req : ms_io->Requests)
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// {
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// {
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// if (req.Type == ImGuiSelectionRequestType_SetAll) { Clear(); if (req.Selected) { for (int n = 0; n < items_count; n++) { AddItem(n); } }
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// if (req.Type == ImGuiSelectionRequestType_SetAll) { Clear(); if (req.Selected) { for (int n = 0; n < items_count; n++) { SetItemSelected(n, true); } }
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// if (req.Type == ImGuiSelectionRequestType_SetRange) { for (int n = (int)ms_io->RangeFirstItem; n <= (int)ms_io->RangeLastItem; n++) { UpdateItem(n, ms_io->Selected); } }
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// if (req.Type == ImGuiSelectionRequestType_SetRange) { for (int n = (int)ms_io->RangeFirstItem; n <= (int)ms_io->RangeLastItem; n++) { SetItemSelected(n, ms_io->Selected); } }
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// }
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// }
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void ImGuiSelectionBasicStorage::ApplyRequests(ImGuiMultiSelectIO* ms_io)
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void ImGuiSelectionBasicStorage::ApplyRequests(ImGuiMultiSelectIO* ms_io)
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{
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{
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@ -7841,14 +7848,16 @@ void ImGuiSelectionBasicStorage::ApplyRequests(ImGuiMultiSelectIO* ms_io)
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for (ImGuiSelectionRequest& req : ms_io->Requests)
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for (ImGuiSelectionRequest& req : ms_io->Requests)
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{
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{
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if (req.Type == ImGuiSelectionRequestType_SetAll)
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if (req.Type == ImGuiSelectionRequestType_SetAll)
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{
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Clear();
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Clear();
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if (req.Type == ImGuiSelectionRequestType_SetAll && req.Selected)
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if (req.Selected)
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{
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{
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Storage.Data.reserve(ms_io->ItemsCount);
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Storage.Data.reserve(ms_io->ItemsCount);
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for (int idx = 0; idx < ms_io->ItemsCount; idx++)
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for (int idx = 0; idx < ms_io->ItemsCount; idx++)
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SetItemSelected(GetStorageIdFromIndex(idx), true);
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SetItemSelected(GetStorageIdFromIndex(idx), true);
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}
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}
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if (req.Type == ImGuiSelectionRequestType_SetRange)
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}
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else if (req.Type == ImGuiSelectionRequestType_SetRange)
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for (int idx = (int)req.RangeFirstItem; idx <= (int)req.RangeLastItem; idx++)
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for (int idx = (int)req.RangeFirstItem; idx <= (int)req.RangeLastItem; idx++)
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SetItemSelected(GetStorageIdFromIndex(idx), req.Selected);
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SetItemSelected(GetStorageIdFromIndex(idx), req.Selected);
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}
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}
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