diff --git a/imgui.cpp b/imgui.cpp index 19beed8ed..59c7580bb 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -5446,9 +5446,15 @@ bool ImGui::IsItemToggledOpen() return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_ToggledOpen) ? true : false; } +// Call after a Selectable() or TreeNode() involved in multi-selection. +// Useful if you need the per-item information before reaching EndMultiSelect(), e.g. for rendering purpose. +// This is only meant to be called inside a BeginMultiSelect()/EndMultiSelect() block. +// (Outside of multi-select, it would be misleading/ambiguous to report this signal, as widgets +// return e.g. a pressed event and user code is in charge of altering selection in ways we cannot predict.) bool ImGui::IsItemToggledSelection() { ImGuiContext& g = *GImGui; + IM_ASSERT(g.CurrentMultiSelect != NULL); // Can only be used inside a BeginMultiSelect()/EndMultiSelect() return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_ToggledSelection) ? true : false; } diff --git a/imgui.h b/imgui.h index 95622e852..96b29d560 100644 --- a/imgui.h +++ b/imgui.h @@ -676,6 +676,7 @@ namespace ImGui IMGUI_API ImGuiMultiSelectIO* BeginMultiSelect(ImGuiMultiSelectFlags flags); IMGUI_API ImGuiMultiSelectIO* EndMultiSelect(); IMGUI_API void SetNextItemSelectionUserData(ImGuiSelectionUserData selection_user_data); + IMGUI_API bool IsItemToggledSelection(); // Was the last item selection state toggled? Useful if you need the per-item information _before_ reaching EndMultiSelect(). We only returns toggle _event_ in order to handle clipping correctly. // Widgets: List Boxes // - This is essentially a thin wrapper to using BeginChild/EndChild with the ImGuiChildFlags_FrameStyle flag for stylistic changes + displaying a label. @@ -909,7 +910,6 @@ namespace ImGui IMGUI_API bool IsItemDeactivated(); // was the last item just made inactive (item was previously active). Useful for Undo/Redo patterns with widgets that require continuous editing. IMGUI_API bool IsItemDeactivatedAfterEdit(); // was the last item just made inactive and made a value change when it was active? (e.g. Slider/Drag moved). Useful for Undo/Redo patterns with widgets that require continuous editing. Note that you may get false positives (some widgets such as Combo()/ListBox()/Selectable() will return true even when clicking an already selected item). IMGUI_API bool IsItemToggledOpen(); // was the last item open state toggled? set by TreeNode(). - IMGUI_API bool IsItemToggledSelection(); // was the last item selection state toggled? (after Selectable(), TreeNode() etc.) We only returns toggle _event_ in order to handle clipping correctly. IMGUI_API bool IsAnyItemHovered(); // is any item hovered? IMGUI_API bool IsAnyItemActive(); // is any item active? IMGUI_API bool IsAnyItemFocused(); // is any item focused? diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 7bb21c252..b2ae35cb0 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -6891,7 +6891,9 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl if (disabled_item && !disabled_global) EndDisabled(); - // Users of BeginMultiSelect() scope: call ImGui::IsItemToggledSelection() to retrieve selection toggle. Selectable() returns a pressed state! + // Selectable() always returns a pressed state! + // Users of BeginMultiSelect()/EndMultiSelect() scope: you may call ImGui::IsItemToggledSelection() to retrieve + // selection toggle, only useful if you need that state updated (e.g. for rendering purpose) before reaching EndMultiSelect(). IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); return pressed; //-V1020 } @@ -7335,7 +7337,7 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed) ImGuiSelectionUserData item_data = g.NextItemData.SelectionUserData; - const bool is_multiselect = (ms->Flags & ImGuiMultiSelectFlags_SingleSelect) == 0; + const bool is_singleselect = (ms->Flags & ImGuiMultiSelectFlags_SingleSelect) != 0; bool is_ctrl = (ms->KeyMods & ImGuiMod_Ctrl) != 0; bool is_shift = (ms->KeyMods & ImGuiMod_Shift) != 0; @@ -7394,16 +7396,16 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed) //---------------------------------------------------------------------------------------- const ImGuiInputSource input_source = (g.NavJustMovedToId == id || g.NavActivateId == id) ? g.NavInputSource : ImGuiInputSource_Mouse; - if (!is_multiselect) + if (is_singleselect) ms->EndIO.RequestClear = true; else if ((input_source == ImGuiInputSource_Mouse || g.NavActivateId == id) && !is_ctrl) ms->EndIO.RequestClear = true; else if ((input_source == ImGuiInputSource_Keyboard || input_source == ImGuiInputSource_Gamepad) && is_shift && !is_ctrl) - ms->EndIO.RequestClear = true; // With is_false==false the RequestClear was done in BeginIO, not necessary to do again. + ms->EndIO.RequestClear = true; // With is_shift==false the RequestClear was done in BeginIO, not necessary to do again. int range_direction; ms->EndIO.RequestSetRange = true; - if (is_shift && is_multiselect) + if (is_shift && !is_singleselect) { // Shift+Arrow always select // Ctrl+Shift+Arrow copy source selection state (alrady stored by BeginMultiSelect() in RangeSelected)