Examples: Android: Using LoadIniSettingsFromMemory() / SaveIniSettingsToMemory() to save in appropriate location for Android. (#5836)
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@ -181,6 +181,7 @@ Other Changes:
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- Demo: Fixed Log & Console from losing scrolling position with Auto-Scroll when child is clipped. (#5721)
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- Examples: Added all SDL examples to default VS solution.
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- Examples: Win32: Always use RegisterClassW() to ensure windows are Unicode. (#5725)
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- Examples: Android: Enable .ini file loading/saving into application internal data folder. (#5836) [@rewtio]
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- Backends: GLFW: Honor GLFW_CURSOR_DISABLED by not setting mouse position. (#5625) [@scorpion-26]
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- Backends: GLFW: Add glfwGetError() call on GLFW 3.3 to inhibit missing mouse cursor errors. (#5785) [@mitchellh]
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- Backends: SDL: Disable SDL 2.0.22 new "auto capture" which prevents drag and drop across windows
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@ -9,6 +9,7 @@
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#include <android/asset_manager.h>
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#include <EGL/egl.h>
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#include <GLES3/gl3.h>
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#include <string>
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// Data
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static EGLDisplay g_EglDisplay = EGL_NO_DISPLAY;
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@ -17,6 +18,7 @@ static EGLContext g_EglContext = EGL_NO_CONTEXT;
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static struct android_app* g_App = NULL;
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static bool g_Initialized = false;
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static char g_LogTag[] = "ImGuiExample";
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static std::string g_IniFilename = "";
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// Forward declarations of helper functions
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static int ShowSoftKeyboardInput();
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@ -70,9 +72,10 @@ void init(struct android_app* app)
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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// Disable loading/saving of .ini file from disk.
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// FIXME: Consider using LoadIniSettingsFromMemory() / SaveIniSettingsToMemory() to save in appropriate location for Android.
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io.IniFilename = NULL;
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// Redirect loading/saving of .ini file to our location.
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// Make sure 'g_IniFilename' persists while we use Dear ImGui.
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g_IniFilename = std::string(app->activity->internalDataPath) + "/imgui.ini";
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io.IniFilename = g_IniFilename.c_str();;
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// Setup Dear ImGui style
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ImGui::StyleColorsDark();
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