Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct.
This commit is contained in:
parent
cb10da02f9
commit
c14a66970b
@ -234,7 +234,7 @@ static bool IsAnyMouseButtonDown()
|
||||
return false;
|
||||
}
|
||||
|
||||
IMGUI_API LRESULT ImGui_ImplDX10_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
IMGUI_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
switch (msg)
|
||||
@ -242,47 +242,47 @@ IMGUI_API LRESULT ImGui_ImplDX10_WndProcHandler(HWND hwnd, UINT msg, WPARAM wPar
|
||||
case WM_LBUTTONDOWN:
|
||||
if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
|
||||
io.MouseDown[0] = true;
|
||||
return true;
|
||||
return 0;
|
||||
case WM_RBUTTONDOWN:
|
||||
if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
|
||||
io.MouseDown[1] = true;
|
||||
return true;
|
||||
return 0;
|
||||
case WM_MBUTTONDOWN:
|
||||
if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
|
||||
io.MouseDown[2] = true;
|
||||
return true;
|
||||
return 0;
|
||||
case WM_LBUTTONUP:
|
||||
io.MouseDown[0] = false;
|
||||
if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
|
||||
return true;
|
||||
return 0;
|
||||
case WM_RBUTTONUP:
|
||||
io.MouseDown[1] = false;
|
||||
if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
|
||||
return true;
|
||||
return 0;
|
||||
case WM_MBUTTONUP:
|
||||
io.MouseDown[2] = false;
|
||||
if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
|
||||
return true;
|
||||
return 0;
|
||||
case WM_MOUSEWHEEL:
|
||||
io.MouseWheel += GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f;
|
||||
return true;
|
||||
return 0;
|
||||
case WM_MOUSEMOVE:
|
||||
io.MousePos.x = (signed short)(lParam);
|
||||
io.MousePos.y = (signed short)(lParam >> 16);
|
||||
return true;
|
||||
return 0;
|
||||
case WM_KEYDOWN:
|
||||
if (wParam < 256)
|
||||
io.KeysDown[wParam] = 1;
|
||||
return true;
|
||||
return 0;
|
||||
case WM_KEYUP:
|
||||
if (wParam < 256)
|
||||
io.KeysDown[wParam] = 0;
|
||||
return true;
|
||||
return 0;
|
||||
case WM_CHAR:
|
||||
// You can also use ToAscii()+GetKeyboardState() to retrieve characters.
|
||||
if (wParam > 0 && wParam < 0x10000)
|
||||
io.AddInputCharacter((unsigned short)wParam);
|
||||
return true;
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -74,10 +74,10 @@ void CleanupDeviceD3D()
|
||||
if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
|
||||
}
|
||||
|
||||
extern LRESULT ImGui_ImplDX10_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if (ImGui_ImplDX10_WndProcHandler(hWnd, msg, wParam, lParam))
|
||||
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
|
||||
return true;
|
||||
|
||||
switch (msg)
|
||||
|
@ -241,7 +241,7 @@ static bool IsAnyMouseButtonDown()
|
||||
return false;
|
||||
}
|
||||
|
||||
IMGUI_API LRESULT ImGui_ImplDX11_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
IMGUI_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
switch (msg)
|
||||
@ -249,47 +249,47 @@ IMGUI_API LRESULT ImGui_ImplDX11_WndProcHandler(HWND hwnd, UINT msg, WPARAM wPar
|
||||
case WM_LBUTTONDOWN:
|
||||
if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
|
||||
io.MouseDown[0] = true;
|
||||
return true;
|
||||
return 0;
|
||||
case WM_RBUTTONDOWN:
|
||||
if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
|
||||
io.MouseDown[1] = true;
|
||||
return true;
|
||||
return 0;
|
||||
case WM_MBUTTONDOWN:
|
||||
if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
|
||||
io.MouseDown[2] = true;
|
||||
return true;
|
||||
return 0;
|
||||
case WM_LBUTTONUP:
|
||||
io.MouseDown[0] = false;
|
||||
if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
|
||||
return true;
|
||||
return 0;
|
||||
case WM_RBUTTONUP:
|
||||
io.MouseDown[1] = false;
|
||||
if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
|
||||
return true;
|
||||
return 0;
|
||||
case WM_MBUTTONUP:
|
||||
io.MouseDown[2] = false;
|
||||
if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
|
||||
return true;
|
||||
return 0;
|
||||
case WM_MOUSEWHEEL:
|
||||
io.MouseWheel += GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f;
|
||||
return true;
|
||||
return 0;
|
||||
case WM_MOUSEMOVE:
|
||||
io.MousePos.x = (signed short)(lParam);
|
||||
io.MousePos.y = (signed short)(lParam >> 16);
|
||||
return true;
|
||||
return 0;
|
||||
case WM_KEYDOWN:
|
||||
if (wParam < 256)
|
||||
io.KeysDown[wParam] = 1;
|
||||
return true;
|
||||
return 0;
|
||||
case WM_KEYUP:
|
||||
if (wParam < 256)
|
||||
io.KeysDown[wParam] = 0;
|
||||
return true;
|
||||
return 0;
|
||||
case WM_CHAR:
|
||||
// You can also use ToAscii()+GetKeyboardState() to retrieve characters.
|
||||
if (wParam > 0 && wParam < 0x10000)
|
||||
io.AddInputCharacter((unsigned short)wParam);
|
||||
return true;
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -77,10 +77,10 @@ void CleanupDeviceD3D()
|
||||
if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
|
||||
}
|
||||
|
||||
extern LRESULT ImGui_ImplDX11_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if (ImGui_ImplDX11_WndProcHandler(hWnd, msg, wParam, lParam))
|
||||
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
|
||||
return true;
|
||||
|
||||
switch (msg)
|
||||
|
@ -181,7 +181,7 @@ static bool IsAnyMouseButtonDown()
|
||||
}
|
||||
|
||||
// We use Win32 SetCapture/ReleaseCapture() API to enable reading the mouse outside our Windows bounds.
|
||||
IMGUI_API LRESULT ImGui_ImplDX9_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
IMGUI_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
switch (msg)
|
||||
@ -189,47 +189,47 @@ IMGUI_API LRESULT ImGui_ImplDX9_WndProcHandler(HWND hwnd, UINT msg, WPARAM wPara
|
||||
case WM_LBUTTONDOWN:
|
||||
if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
|
||||
io.MouseDown[0] = true;
|
||||
return true;
|
||||
return 0;
|
||||
case WM_RBUTTONDOWN:
|
||||
if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
|
||||
io.MouseDown[1] = true;
|
||||
return true;
|
||||
return 0;
|
||||
case WM_MBUTTONDOWN:
|
||||
if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
|
||||
io.MouseDown[2] = true;
|
||||
return true;
|
||||
return 0;
|
||||
case WM_LBUTTONUP:
|
||||
io.MouseDown[0] = false;
|
||||
if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
|
||||
return true;
|
||||
return 0;
|
||||
case WM_RBUTTONUP:
|
||||
io.MouseDown[1] = false;
|
||||
if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
|
||||
return true;
|
||||
return 0;
|
||||
case WM_MBUTTONUP:
|
||||
io.MouseDown[2] = false;
|
||||
if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
|
||||
return true;
|
||||
return 0;
|
||||
case WM_MOUSEWHEEL:
|
||||
io.MouseWheel += GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f;
|
||||
return true;
|
||||
return 0;
|
||||
case WM_MOUSEMOVE:
|
||||
io.MousePos.x = (signed short)(lParam);
|
||||
io.MousePos.y = (signed short)(lParam >> 16);
|
||||
return true;
|
||||
return 0;
|
||||
case WM_KEYDOWN:
|
||||
if (wParam < 256)
|
||||
io.KeysDown[wParam] = 1;
|
||||
return true;
|
||||
return 0;
|
||||
case WM_KEYUP:
|
||||
if (wParam < 256)
|
||||
io.KeysDown[wParam] = 0;
|
||||
return true;
|
||||
return 0;
|
||||
case WM_CHAR:
|
||||
// You can also use ToAscii()+GetKeyboardState() to retrieve characters.
|
||||
if (wParam > 0 && wParam < 0x10000)
|
||||
io.AddInputCharacter((unsigned short)wParam);
|
||||
return true;
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -12,10 +12,10 @@
|
||||
static LPDIRECT3DDEVICE9 g_pd3dDevice = NULL;
|
||||
static D3DPRESENT_PARAMETERS g_d3dpp;
|
||||
|
||||
extern LRESULT ImGui_ImplDX9_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if (ImGui_ImplDX9_WndProcHandler(hWnd, msg, wParam, lParam))
|
||||
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
|
||||
return true;
|
||||
|
||||
switch (msg)
|
||||
|
Loading…
Reference in New Issue
Block a user