From aa6cb32bd4b07a0384c257a14eefbe3c6d0d0538 Mon Sep 17 00:00:00 2001 From: zryan3 Date: Fri, 27 Nov 2015 23:04:35 -0700 Subject: [PATCH] fixed text referencing GLFW library in SDL examples --- examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp | 2 +- examples/sdl_opengl_example/imgui_impl_sdl.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp b/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp index 3ba31798b..2839185bf 100644 --- a/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp +++ b/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp @@ -356,7 +356,7 @@ void ImGui_ImplSdlGL3_NewFrame() g_Time = current_time; // Setup inputs - // (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents()) + // (we already got mouse wheel, keyboard keys & characters from SDL_PollEvent()) int mx, my; Uint32 mouseMask = SDL_GetMouseState(&mx, &my); if (SDL_GetWindowFlags(g_Window) & SDL_WINDOW_MOUSE_FOCUS) diff --git a/examples/sdl_opengl_example/imgui_impl_sdl.cpp b/examples/sdl_opengl_example/imgui_impl_sdl.cpp index 3fbcc6131..975c8a3a5 100644 --- a/examples/sdl_opengl_example/imgui_impl_sdl.cpp +++ b/examples/sdl_opengl_example/imgui_impl_sdl.cpp @@ -242,7 +242,7 @@ void ImGui_ImplSdl_NewFrame(SDL_Window *window) g_Time = current_time; // Setup inputs - // (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents()) + // (we already got mouse wheel, keyboard keys & characters from SDL_PollEvent()) int mx, my; Uint32 mouseMask = SDL_GetMouseState(&mx, &my); if (SDL_GetWindowFlags(window) & SDL_WINDOW_MOUSE_FOCUS)