From c0e690318ae82fc9b8fd53f553d90deb374db2e1 Mon Sep 17 00:00:00 2001 From: actboy168 Date: Tue, 28 May 2019 17:15:59 +0800 Subject: [PATCH] Examples: imgui_impl_osx: Added mouse cursor support. (#2585, #1873) --- examples/imgui_impl_osx.mm | 60 +++++++++++++++++++++++++++++++++++++- 1 file changed, 59 insertions(+), 1 deletion(-) diff --git a/examples/imgui_impl_osx.mm b/examples/imgui_impl_osx.mm index c5562b4df..c3dac8d7f 100644 --- a/examples/imgui_impl_osx.mm +++ b/examples/imgui_impl_osx.mm @@ -19,6 +19,16 @@ // Data static CFAbsoluteTime g_Time = 0.0; +static NSCursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = { 0 }; +static bool g_MouseCursorHidden = false; + +// Undocumented methods for creating cursors. +@interface NSCursor() ++ (id)_windowResizeNorthWestSouthEastCursor; ++ (id)_windowResizeNorthEastSouthWestCursor; ++ (id)_windowResizeNorthSouthCursor; ++ (id)_windowResizeEastWestCursor; +@end // Functions bool ImGui_ImplOSX_Init() @@ -26,7 +36,7 @@ bool ImGui_ImplOSX_Init() ImGuiIO& io = ImGui::GetIO(); // Setup back-end capabilities flags - //io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional) + io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional) //io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used) //io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional) //io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy) @@ -56,6 +66,24 @@ bool ImGui_ImplOSX_Init() io.KeyMap[ImGuiKey_Y] = 'Y'; io.KeyMap[ImGuiKey_Z] = 'Z'; + g_MouseCursorHidden = false; + g_MouseCursors[ImGuiMouseCursor_Arrow] = [NSCursor arrowCursor]; + g_MouseCursors[ImGuiMouseCursor_TextInput] = [NSCursor IBeamCursor]; + g_MouseCursors[ImGuiMouseCursor_ResizeAll] = [NSCursor closedHandCursor]; + g_MouseCursors[ImGuiMouseCursor_Hand] = [NSCursor pointingHandCursor]; + g_MouseCursors[ImGuiMouseCursor_ResizeNS] = [NSCursor respondsToSelector:@selector(_windowResizeNorthSouthCursor)] + ? [NSCursor _windowResizeNorthSouthCursor] + : [NSCursor resizeUpDownCursor]; + g_MouseCursors[ImGuiMouseCursor_ResizeEW] = [NSCursor respondsToSelector:@selector(_windowResizeEastWestCursor)] + ? [NSCursor _windowResizeEastWestCursor] + : [NSCursor resizeLeftRightCursor]; + g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = [NSCursor respondsToSelector:@selector(_windowResizeNorthEastSouthWestCursor)] + ? [NSCursor _windowResizeNorthEastSouthWestCursor] + : [NSCursor closedHandCursor]; + g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = [NSCursor respondsToSelector:@selector(_windowResizeNorthWestSouthEastCursor)] + ? [NSCursor _windowResizeNorthWestSouthEastCursor] + : [NSCursor closedHandCursor]; + // We don't set the io.SetClipboardTextFn/io.GetClipboardTextFn handlers, // because imgui.cpp has a default for them that works with OSX. @@ -66,6 +94,34 @@ void ImGui_ImplOSX_Shutdown() { } +static void ImGui_ImplOSX_UpdateMouseCursor() +{ + ImGuiIO& io = ImGui::GetIO(); + if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) + return; + + ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); + if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) + { + // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor + if (!g_MouseCursorHidden) + { + g_MouseCursorHidden = true; + [NSCursor hide]; + } + } + else + { + // Show OS mouse cursor + [g_MouseCursors[g_MouseCursors[imgui_cursor]? imgui_cursor: ImGuiMouseCursor_Arrow] set]; + if (g_MouseCursorHidden) + { + g_MouseCursorHidden = false; + [NSCursor unhide]; + } + } +} + void ImGui_ImplOSX_NewFrame(NSView* view) { // Setup display size @@ -80,6 +136,8 @@ void ImGui_ImplOSX_NewFrame(NSView* view) CFAbsoluteTime current_time = CFAbsoluteTimeGetCurrent(); io.DeltaTime = current_time - g_Time; g_Time = current_time; + + ImGui_ImplOSX_UpdateMouseCursor(); } static int mapCharacterToKey(int c)