Nav: Renamed ImGuiNavInput_PadLeft / etc. to ImGuiNavInput_PadLStickLeft. Renamed ImGuiNavInput_PadScrollLeft to ImGuiNavInput_PadRStickLeft, aka removing trying-too-hard semantic from the enums. (#787)
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bd278e958e
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c09016b12a
32
imgui.cpp
32
imgui.cpp
@ -2667,8 +2667,8 @@ typedef int ImGuiNavDirSource;
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enum ImGuiNavDirSource_
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{
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ImGuiNavDirSource_Key = 1 << 0,
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ImGuiNavDirSource_PadStickL = 1 << 1,
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ImGuiNavDirSource_PadStickR = 1 << 2
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ImGuiNavDirSource_PadLStick = 1 << 1,
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ImGuiNavDirSource_PadRStick = 1 << 2
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};
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// FIXME-NAV: Expose navigation repeat delay/rate
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@ -2715,11 +2715,11 @@ static ImVec2 GetNavInputAmount2d(ImGuiNavDirSource dir_sources, ImGuiNavReadMod
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{
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ImVec2 delta(0.0f, 0.0f);
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if (dir_sources & ImGuiNavDirSource_Key)
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delta += ImVec2(GetNavInputAmount(ImGuiNavInput_KeyRight, mode) - GetNavInputAmount(ImGuiNavInput_KeyLeft, mode), GetNavInputAmount(ImGuiNavInput_KeyDown, mode) - GetNavInputAmount(ImGuiNavInput_KeyUp, mode));
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if (dir_sources & ImGuiNavDirSource_PadStickL)
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delta += ImVec2(GetNavInputAmount(ImGuiNavInput_PadRight, mode) - GetNavInputAmount(ImGuiNavInput_PadLeft, mode), GetNavInputAmount(ImGuiNavInput_PadDown, mode) - GetNavInputAmount(ImGuiNavInput_PadUp, mode));
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if (dir_sources & ImGuiNavDirSource_PadStickR)
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delta += ImVec2(GetNavInputAmount(ImGuiNavInput_PadScrollRight, mode) - GetNavInputAmount(ImGuiNavInput_PadScrollLeft, mode), GetNavInputAmount(ImGuiNavInput_PadScrollDown, mode) - GetNavInputAmount(ImGuiNavInput_PadScrollUp, mode));
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delta += ImVec2(GetNavInputAmount(ImGuiNavInput_KeyRight, mode) - GetNavInputAmount(ImGuiNavInput_KeyLeft, mode), GetNavInputAmount(ImGuiNavInput_KeyDown, mode) - GetNavInputAmount(ImGuiNavInput_KeyUp, mode));
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if (dir_sources & ImGuiNavDirSource_PadLStick)
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delta += ImVec2(GetNavInputAmount(ImGuiNavInput_PadLStickRight, mode) - GetNavInputAmount(ImGuiNavInput_PadLStickLeft, mode), GetNavInputAmount(ImGuiNavInput_PadLStickDown, mode) - GetNavInputAmount(ImGuiNavInput_PadLStickUp, mode));
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if (dir_sources & ImGuiNavDirSource_PadRStick)
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delta += ImVec2(GetNavInputAmount(ImGuiNavInput_PadRStickRight, mode) - GetNavInputAmount(ImGuiNavInput_PadRStickLeft, mode), GetNavInputAmount(ImGuiNavInput_PadRStickDown, mode) - GetNavInputAmount(ImGuiNavInput_PadRStickUp, mode));
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if (slow_factor != 0.0f && IsNavInputDown(ImGuiNavInput_PadTweakSlow))
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delta *= slow_factor;
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if (fast_factor != 0.0f && IsNavInputDown(ImGuiNavInput_PadTweakFast))
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@ -2768,7 +2768,7 @@ static void ImGui::NavUpdateWindowing()
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// Move window
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if (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoMove))
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{
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const ImVec2 move_delta = GetNavInputAmount2d(ImGuiNavDirSource_PadStickR, ImGuiNavReadMode_Down);
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const ImVec2 move_delta = GetNavInputAmount2d(ImGuiNavDirSource_PadRStick, ImGuiNavReadMode_Down);
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if (move_delta.x != 0.0f || move_delta.y != 0.0f)
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{
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const float move_speed = ImFloor(600 * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y));
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@ -2993,10 +2993,10 @@ static void ImGui::NavUpdate()
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g.NavMoveDir = ImGuiDir_None;
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if (g.NavWindow && !g.NavWindowingTarget && allowed_dir_flags && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs))
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{
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if ((allowed_dir_flags & (1<<ImGuiDir_Left)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadLeft, ImGuiNavInput_KeyLeft, ImGuiNavReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Left;
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if ((allowed_dir_flags & (1<<ImGuiDir_Right)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadRight,ImGuiNavInput_KeyRight,ImGuiNavReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Right;
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if ((allowed_dir_flags & (1<<ImGuiDir_Up)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadUp, ImGuiNavInput_KeyUp, ImGuiNavReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Up;
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if ((allowed_dir_flags & (1<<ImGuiDir_Down)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadDown, ImGuiNavInput_KeyDown, ImGuiNavReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Down;
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if ((allowed_dir_flags & (1<<ImGuiDir_Left)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadLStickLeft, ImGuiNavInput_KeyLeft, ImGuiNavReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Left;
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if ((allowed_dir_flags & (1<<ImGuiDir_Right)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadLStickRight,ImGuiNavInput_KeyRight,ImGuiNavReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Right;
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if ((allowed_dir_flags & (1<<ImGuiDir_Up)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadLStickUp, ImGuiNavInput_KeyUp, ImGuiNavReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Up;
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if ((allowed_dir_flags & (1<<ImGuiDir_Down)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadLStickDown, ImGuiNavInput_KeyDown, ImGuiNavReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Down;
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}
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}
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else
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@ -3038,7 +3038,7 @@ static void ImGui::NavUpdate()
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// *Normal* Manual scroll with NavScrollXXX keys
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// Next movement request will clamp the NavId reference rectangle to the visible area, so navigation will resume within those bounds.
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ImVec2 scroll_dir = GetNavInputAmount2d(ImGuiNavDirSource_PadStickR, ImGuiNavReadMode_Down, 1.0f/10.0f, 10.0f);
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ImVec2 scroll_dir = GetNavInputAmount2d(ImGuiNavDirSource_PadRStick, ImGuiNavReadMode_Down, 1.0f/10.0f, 10.0f);
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if (scroll_dir.x != 0.0f && window->ScrollbarX)
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{
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SetWindowScrollX(window, ImFloor(window->Scroll.x + scroll_dir.x * scroll_speed));
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@ -5349,7 +5349,7 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
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// Navigation/gamepad resize
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if (g.NavWindowingTarget == window)
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{
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ImVec2 nav_resize_delta = GetNavInputAmount2d(ImGuiNavDirSource_PadStickL, ImGuiNavReadMode_Down);
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ImVec2 nav_resize_delta = GetNavInputAmount2d(ImGuiNavDirSource_PadLStick, ImGuiNavReadMode_Down);
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if (nav_resize_delta.x != 0.0f || nav_resize_delta.y != 0.0f)
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{
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const float GAMEPAD_RESIZE_SPEED = 600.0f;
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@ -8394,7 +8394,7 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
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}
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else if (g.ActiveIdSource == ImGuiInputSource_Nav && g.NavActivateDownId == id)
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{
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const ImVec2 delta2 = GetNavInputAmount2d(ImGuiNavDirSource_Key|ImGuiNavDirSource_PadStickL, ImGuiNavReadMode_RepeatFast, 0.0f, 0.0f);
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const ImVec2 delta2 = GetNavInputAmount2d(ImGuiNavDirSource_Key|ImGuiNavDirSource_PadLStick, ImGuiNavReadMode_RepeatFast, 0.0f, 0.0f);
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float delta = is_horizontal ? delta2.x : -delta2.y;
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if (delta != 0.0f)
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{
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@ -8741,7 +8741,7 @@ bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_s
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}
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if (g.ActiveIdSource == ImGuiInputSource_Nav)
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{
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adjust_delta = GetNavInputAmount2d(ImGuiNavDirSource_Key|ImGuiNavDirSource_PadStickL, ImGuiNavReadMode_RepeatFast, 1.0f/10.0f, 10.0f).x;
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adjust_delta = GetNavInputAmount2d(ImGuiNavDirSource_Key|ImGuiNavDirSource_PadLStick, ImGuiNavReadMode_RepeatFast, 1.0f/10.0f, 10.0f).x;
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v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision));
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}
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adjust_delta *= v_speed;
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16
imgui.h
16
imgui.h
@ -704,14 +704,14 @@ enum ImGuiNavInput_
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ImGuiNavInput_PadCancel, // close menu/popup/child, lose selection // e.g. Cross button
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ImGuiNavInput_PadInput, // text input // e.g. Triangle button
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ImGuiNavInput_PadMenu, // toggle menu, hold to: focus, move, resize // e.g. Square button
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ImGuiNavInput_PadLeft, // move left, resize window (with PadMenu) // e.g. D-pad or left stick directions (analog)
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ImGuiNavInput_PadRight, // move right
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ImGuiNavInput_PadUp, // move up
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ImGuiNavInput_PadDown, // move down
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ImGuiNavInput_PadScrollLeft, // scroll up, move window (with PadMenu) // e.g. right stick directions (analog)
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ImGuiNavInput_PadScrollRight, // scroll right
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ImGuiNavInput_PadScrollUp, // scroll up
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ImGuiNavInput_PadScrollDown, // scroll down
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ImGuiNavInput_PadLStickLeft, // move left, resize window (with PadMenu) // e.g. D-pad + left stick directions (analog)
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ImGuiNavInput_PadLStickRight, // move right
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ImGuiNavInput_PadLStickUp, // move up
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ImGuiNavInput_PadLStickDown, // move down
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ImGuiNavInput_PadRStickLeft, // scroll up, move window (with PadMenu) // e.g. right stick directions (analog)
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ImGuiNavInput_PadRStickRight, // scroll right
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ImGuiNavInput_PadRStickUp, // scroll up
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ImGuiNavInput_PadRStickDown, // scroll down
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ImGuiNavInput_PadFocusPrev, // next window (with PadMenu) // e.g. L-trigger
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ImGuiNavInput_PadFocusNext, // prev window (with PadMenu) // e.g. R-trigger
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ImGuiNavInput_PadTweakSlow, // slower tweaks // e.g. L-trigger, analog
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