Nav: Renamed ImGuiNavInput_PadLeft / etc. to ImGuiNavInput_PadLStickLeft. Renamed ImGuiNavInput_PadScrollLeft to ImGuiNavInput_PadRStickLeft, aka removing trying-too-hard semantic from the enums. (#787)

This commit is contained in:
omar 2018-01-24 14:42:28 +01:00
parent bd278e958e
commit c09016b12a
2 changed files with 24 additions and 24 deletions

View File

@ -2667,8 +2667,8 @@ typedef int ImGuiNavDirSource;
enum ImGuiNavDirSource_
{
ImGuiNavDirSource_Key = 1 << 0,
ImGuiNavDirSource_PadStickL = 1 << 1,
ImGuiNavDirSource_PadStickR = 1 << 2
ImGuiNavDirSource_PadLStick = 1 << 1,
ImGuiNavDirSource_PadRStick = 1 << 2
};
// FIXME-NAV: Expose navigation repeat delay/rate
@ -2715,11 +2715,11 @@ static ImVec2 GetNavInputAmount2d(ImGuiNavDirSource dir_sources, ImGuiNavReadMod
{
ImVec2 delta(0.0f, 0.0f);
if (dir_sources & ImGuiNavDirSource_Key)
delta += ImVec2(GetNavInputAmount(ImGuiNavInput_KeyRight, mode) - GetNavInputAmount(ImGuiNavInput_KeyLeft, mode), GetNavInputAmount(ImGuiNavInput_KeyDown, mode) - GetNavInputAmount(ImGuiNavInput_KeyUp, mode));
if (dir_sources & ImGuiNavDirSource_PadStickL)
delta += ImVec2(GetNavInputAmount(ImGuiNavInput_PadRight, mode) - GetNavInputAmount(ImGuiNavInput_PadLeft, mode), GetNavInputAmount(ImGuiNavInput_PadDown, mode) - GetNavInputAmount(ImGuiNavInput_PadUp, mode));
if (dir_sources & ImGuiNavDirSource_PadStickR)
delta += ImVec2(GetNavInputAmount(ImGuiNavInput_PadScrollRight, mode) - GetNavInputAmount(ImGuiNavInput_PadScrollLeft, mode), GetNavInputAmount(ImGuiNavInput_PadScrollDown, mode) - GetNavInputAmount(ImGuiNavInput_PadScrollUp, mode));
delta += ImVec2(GetNavInputAmount(ImGuiNavInput_KeyRight, mode) - GetNavInputAmount(ImGuiNavInput_KeyLeft, mode), GetNavInputAmount(ImGuiNavInput_KeyDown, mode) - GetNavInputAmount(ImGuiNavInput_KeyUp, mode));
if (dir_sources & ImGuiNavDirSource_PadLStick)
delta += ImVec2(GetNavInputAmount(ImGuiNavInput_PadLStickRight, mode) - GetNavInputAmount(ImGuiNavInput_PadLStickLeft, mode), GetNavInputAmount(ImGuiNavInput_PadLStickDown, mode) - GetNavInputAmount(ImGuiNavInput_PadLStickUp, mode));
if (dir_sources & ImGuiNavDirSource_PadRStick)
delta += ImVec2(GetNavInputAmount(ImGuiNavInput_PadRStickRight, mode) - GetNavInputAmount(ImGuiNavInput_PadRStickLeft, mode), GetNavInputAmount(ImGuiNavInput_PadRStickDown, mode) - GetNavInputAmount(ImGuiNavInput_PadRStickUp, mode));
if (slow_factor != 0.0f && IsNavInputDown(ImGuiNavInput_PadTweakSlow))
delta *= slow_factor;
if (fast_factor != 0.0f && IsNavInputDown(ImGuiNavInput_PadTweakFast))
@ -2768,7 +2768,7 @@ static void ImGui::NavUpdateWindowing()
// Move window
if (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoMove))
{
const ImVec2 move_delta = GetNavInputAmount2d(ImGuiNavDirSource_PadStickR, ImGuiNavReadMode_Down);
const ImVec2 move_delta = GetNavInputAmount2d(ImGuiNavDirSource_PadRStick, ImGuiNavReadMode_Down);
if (move_delta.x != 0.0f || move_delta.y != 0.0f)
{
const float move_speed = ImFloor(600 * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y));
@ -2993,10 +2993,10 @@ static void ImGui::NavUpdate()
g.NavMoveDir = ImGuiDir_None;
if (g.NavWindow && !g.NavWindowingTarget && allowed_dir_flags && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs))
{
if ((allowed_dir_flags & (1<<ImGuiDir_Left)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadLeft, ImGuiNavInput_KeyLeft, ImGuiNavReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Left;
if ((allowed_dir_flags & (1<<ImGuiDir_Right)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadRight,ImGuiNavInput_KeyRight,ImGuiNavReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Right;
if ((allowed_dir_flags & (1<<ImGuiDir_Up)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadUp, ImGuiNavInput_KeyUp, ImGuiNavReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Up;
if ((allowed_dir_flags & (1<<ImGuiDir_Down)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadDown, ImGuiNavInput_KeyDown, ImGuiNavReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Down;
if ((allowed_dir_flags & (1<<ImGuiDir_Left)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadLStickLeft, ImGuiNavInput_KeyLeft, ImGuiNavReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Left;
if ((allowed_dir_flags & (1<<ImGuiDir_Right)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadLStickRight,ImGuiNavInput_KeyRight,ImGuiNavReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Right;
if ((allowed_dir_flags & (1<<ImGuiDir_Up)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadLStickUp, ImGuiNavInput_KeyUp, ImGuiNavReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Up;
if ((allowed_dir_flags & (1<<ImGuiDir_Down)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadLStickDown, ImGuiNavInput_KeyDown, ImGuiNavReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Down;
}
}
else
@ -3038,7 +3038,7 @@ static void ImGui::NavUpdate()
// *Normal* Manual scroll with NavScrollXXX keys
// Next movement request will clamp the NavId reference rectangle to the visible area, so navigation will resume within those bounds.
ImVec2 scroll_dir = GetNavInputAmount2d(ImGuiNavDirSource_PadStickR, ImGuiNavReadMode_Down, 1.0f/10.0f, 10.0f);
ImVec2 scroll_dir = GetNavInputAmount2d(ImGuiNavDirSource_PadRStick, ImGuiNavReadMode_Down, 1.0f/10.0f, 10.0f);
if (scroll_dir.x != 0.0f && window->ScrollbarX)
{
SetWindowScrollX(window, ImFloor(window->Scroll.x + scroll_dir.x * scroll_speed));
@ -5349,7 +5349,7 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
// Navigation/gamepad resize
if (g.NavWindowingTarget == window)
{
ImVec2 nav_resize_delta = GetNavInputAmount2d(ImGuiNavDirSource_PadStickL, ImGuiNavReadMode_Down);
ImVec2 nav_resize_delta = GetNavInputAmount2d(ImGuiNavDirSource_PadLStick, ImGuiNavReadMode_Down);
if (nav_resize_delta.x != 0.0f || nav_resize_delta.y != 0.0f)
{
const float GAMEPAD_RESIZE_SPEED = 600.0f;
@ -8394,7 +8394,7 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
}
else if (g.ActiveIdSource == ImGuiInputSource_Nav && g.NavActivateDownId == id)
{
const ImVec2 delta2 = GetNavInputAmount2d(ImGuiNavDirSource_Key|ImGuiNavDirSource_PadStickL, ImGuiNavReadMode_RepeatFast, 0.0f, 0.0f);
const ImVec2 delta2 = GetNavInputAmount2d(ImGuiNavDirSource_Key|ImGuiNavDirSource_PadLStick, ImGuiNavReadMode_RepeatFast, 0.0f, 0.0f);
float delta = is_horizontal ? delta2.x : -delta2.y;
if (delta != 0.0f)
{
@ -8741,7 +8741,7 @@ bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_s
}
if (g.ActiveIdSource == ImGuiInputSource_Nav)
{
adjust_delta = GetNavInputAmount2d(ImGuiNavDirSource_Key|ImGuiNavDirSource_PadStickL, ImGuiNavReadMode_RepeatFast, 1.0f/10.0f, 10.0f).x;
adjust_delta = GetNavInputAmount2d(ImGuiNavDirSource_Key|ImGuiNavDirSource_PadLStick, ImGuiNavReadMode_RepeatFast, 1.0f/10.0f, 10.0f).x;
v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision));
}
adjust_delta *= v_speed;

16
imgui.h
View File

@ -704,14 +704,14 @@ enum ImGuiNavInput_
ImGuiNavInput_PadCancel, // close menu/popup/child, lose selection // e.g. Cross button
ImGuiNavInput_PadInput, // text input // e.g. Triangle button
ImGuiNavInput_PadMenu, // toggle menu, hold to: focus, move, resize // e.g. Square button
ImGuiNavInput_PadLeft, // move left, resize window (with PadMenu) // e.g. D-pad or left stick directions (analog)
ImGuiNavInput_PadRight, // move right
ImGuiNavInput_PadUp, // move up
ImGuiNavInput_PadDown, // move down
ImGuiNavInput_PadScrollLeft, // scroll up, move window (with PadMenu) // e.g. right stick directions (analog)
ImGuiNavInput_PadScrollRight, // scroll right
ImGuiNavInput_PadScrollUp, // scroll up
ImGuiNavInput_PadScrollDown, // scroll down
ImGuiNavInput_PadLStickLeft, // move left, resize window (with PadMenu) // e.g. D-pad + left stick directions (analog)
ImGuiNavInput_PadLStickRight, // move right
ImGuiNavInput_PadLStickUp, // move up
ImGuiNavInput_PadLStickDown, // move down
ImGuiNavInput_PadRStickLeft, // scroll up, move window (with PadMenu) // e.g. right stick directions (analog)
ImGuiNavInput_PadRStickRight, // scroll right
ImGuiNavInput_PadRStickUp, // scroll up
ImGuiNavInput_PadRStickDown, // scroll down
ImGuiNavInput_PadFocusPrev, // next window (with PadMenu) // e.g. L-trigger
ImGuiNavInput_PadFocusNext, // prev window (with PadMenu) // e.g. R-trigger
ImGuiNavInput_PadTweakSlow, // slower tweaks // e.g. L-trigger, analog