MultiSelect: ImGuiSelectionBasicStorage: move function bodies to cpp file.
+ make ImGuiStorage::BuildSortByKey() less affected by msvc debug mode.
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@ -2567,10 +2567,12 @@ static int IMGUI_CDECL PairComparerByID(const void* lhs, const void* rhs)
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}
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// For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once.
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IM_MSVC_RUNTIME_CHECKS_OFF
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void ImGuiStorage::BuildSortByKey()
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{
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ImQsort(Data.Data, (size_t)Data.Size, sizeof(ImGuiStoragePair), PairComparerByID);
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}
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IM_MSVC_RUNTIME_CHECKS_RESTORE
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int ImGuiStorage::GetInt(ImGuiID key, int default_val) const
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{
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20
imgui.h
20
imgui.h
@ -2840,16 +2840,14 @@ struct ImGuiSelectionBasicStorage
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ImGuiID (*AdapterIndexToStorageId)(ImGuiSelectionBasicStorage* self, int idx); // e.g. selection.AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage* self, int idx) { return ((MyItems**)self->UserData)[idx]->ID; };
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// Methods
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IMGUI_API void ApplyRequests(ImGuiMultiSelectIO* ms_io);// Apply selection requests coming from BeginMultiSelect() and EndMultiSelect() functions. It uses 'items_count' passed to BeginMultiSelect()
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ImGuiSelectionBasicStorage();
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IMGUI_API void ApplyRequests(ImGuiMultiSelectIO* ms_io); // Apply selection requests coming from BeginMultiSelect() and EndMultiSelect() functions. It uses 'items_count' passed to BeginMultiSelect()
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IMGUI_API bool Contains(ImGuiID id) const; // Query if an item id is in selection.
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IMGUI_API void Clear(); // Clear selection
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IMGUI_API void Swap(ImGuiSelectionBasicStorage& r); // Swap two selections
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IMGUI_API void SetItemSelected(ImGuiID id, bool selected); // Add/remove an item from selection (generally done by ApplyRequests() function)
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IMGUI_API ImGuiID GetNextSelectedItem(void** opaque_it); // Iterate selection with 'void* it = NULL; while (ImGuiId id = selection.GetNextSelectedItem(&it)) { ... }'
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bool Contains(ImGuiID id) const { return _Storage.GetInt(id, 0) != 0; } // Query if an item id is in selection.
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ImGuiID GetStorageIdFromIndex(int idx) { return AdapterIndexToStorageId(this, idx); } // Convert index to item id based on provided adapter.
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// [Internal, rarely called directly by end-user]
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ImGuiSelectionBasicStorage() { Size = 0; UserData = NULL; AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage*, int idx) { return (ImGuiID)idx; }; }
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void Clear() { _Storage.Data.resize(0); Size = 0; }
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void Swap(ImGuiSelectionBasicStorage& r) { _Storage.Data.swap(r._Storage.Data); int lhs_size = Size; Size = r.Size; r.Size = lhs_size; }
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void SetItemSelected(ImGuiID id, bool v) { int* p_int = _Storage.GetIntRef(id, 0); if (v && *p_int == 0) { *p_int = 1; Size++; } else if (!v && *p_int != 0) { *p_int = 0; Size--; } }
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inline ImGuiID GetStorageIdFromIndex(int idx) { return AdapterIndexToStorageId(this, idx); } // Convert index to item id based on provided adapter.
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};
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// Optional helper to apply multi-selection requests to existing randomly accessible storage.
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@ -2861,8 +2859,8 @@ struct ImGuiSelectionExternalStorage
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void (*AdapterSetItemSelected)(ImGuiSelectionExternalStorage* self, int idx, bool selected); // e.g. AdapterSetItemSelected = [](ImGuiSelectionExternalStorage* self, int idx, bool selected) { ((MyItems**)self->UserData)[idx]->Selected = selected; }
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// Methods
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ImGuiSelectionExternalStorage() { UserData = NULL; AdapterSetItemSelected = NULL; }
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IMGUI_API void ApplyRequests(ImGuiMultiSelectIO* ms_io); // Generic function, using AdapterSetItemSelected()
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IMGUI_API ImGuiSelectionExternalStorage();
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IMGUI_API void ApplyRequests(ImGuiMultiSelectIO* ms_io); // Apply selection requests by using AdapterSetItemSelected() calls
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};
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//-----------------------------------------------------------------------------
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@ -7821,6 +7821,30 @@ void ImGui::DebugNodeMultiSelectState(ImGuiMultiSelectState* storage)
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// - ImGuiSelectionExternalStorage
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//-------------------------------------------------------------------------
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ImGuiSelectionBasicStorage::ImGuiSelectionBasicStorage()
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{
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Size = 0;
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UserData = NULL;
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AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage*, int idx) { return (ImGuiID)idx; };
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}
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void ImGuiSelectionBasicStorage::Clear()
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{
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Size = 0;
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_Storage.Data.resize(0);
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}
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void ImGuiSelectionBasicStorage::Swap(ImGuiSelectionBasicStorage& r)
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{
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ImSwap(Size, r.Size);
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_Storage.Data.swap(r._Storage.Data);
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}
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bool ImGuiSelectionBasicStorage::Contains(ImGuiID id) const
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{
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return _Storage.GetInt(id, 0) != 0;
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}
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// GetNextSelectedItem() is an abstraction allowing us to change our underlying actual storage system without impacting user.
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// (e.g. store unselected vs compact down, compact down on demand, use raw ImVector<ImGuiID> instead of ImGuiStorage...)
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ImGuiID ImGuiSelectionBasicStorage::GetNextSelectedItem(void** opaque_it)
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@ -7838,6 +7862,13 @@ ImGuiID ImGuiSelectionBasicStorage::GetNextSelectedItem(void** opaque_it)
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return has_more ? it->key : 0;
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}
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void ImGuiSelectionBasicStorage::SetItemSelected(ImGuiID id, bool selected)
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{
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int* p_int = _Storage.GetIntRef(id, 0);
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if (selected && *p_int == 0) { *p_int = 1; Size++; }
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else if (!selected && *p_int != 0) { *p_int = 0; Size--; }
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}
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// Optimized for batch edits (with same value of 'selected')
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static void ImGuiSelectionBasicStorage_BatchSetItemSelected(ImGuiSelectionBasicStorage* selection, ImGuiID id, bool selected, int size_before_amends)
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{
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@ -7914,6 +7945,12 @@ void ImGuiSelectionBasicStorage::ApplyRequests(ImGuiMultiSelectIO* ms_io)
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//-------------------------------------------------------------------------
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ImGuiSelectionExternalStorage::ImGuiSelectionExternalStorage()
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{
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UserData = NULL;
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AdapterSetItemSelected = NULL;
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}
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// Apply requests coming from BeginMultiSelect() and EndMultiSelect().
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// We also pull 'ms_io->ItemsCount' as passed for BeginMultiSelect() for consistency with ImGuiSelectionBasicStorage
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// This makes no assumption about underlying storage.
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