mirror of https://github.com/ocornut/imgui
Disable with ConfigWindowsMemoryCompactTimer < 0.0f (#2636)
This commit is contained in:
parent
62f75c7fb1
commit
bfcdaeb610
|
@ -3851,7 +3851,7 @@ void ImGui::NewFrame()
|
||||||
|
|
||||||
// Mark all windows as not visible and compact unused memory.
|
// Mark all windows as not visible and compact unused memory.
|
||||||
IM_ASSERT(g.WindowsFocusOrder.Size == g.Windows.Size);
|
IM_ASSERT(g.WindowsFocusOrder.Size == g.Windows.Size);
|
||||||
const float memory_compact_start_time = (g.IO.ConfigWindowsMemoryCompactTimer > 0.0f) ? (float)g.Time - g.IO.ConfigWindowsMemoryCompactTimer : FLT_MAX;
|
const float memory_compact_start_time = (g.IO.ConfigWindowsMemoryCompactTimer >= 0.0f) ? (float)g.Time - g.IO.ConfigWindowsMemoryCompactTimer : FLT_MAX;
|
||||||
for (int i = 0; i != g.Windows.Size; i++)
|
for (int i = 0; i != g.Windows.Size; i++)
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = g.Windows[i];
|
ImGuiWindow* window = g.Windows[i];
|
||||||
|
|
2
imgui.h
2
imgui.h
|
@ -1360,7 +1360,7 @@ struct ImGuiIO
|
||||||
bool ConfigInputTextCursorBlink; // = true // Set to false to disable blinking cursor, for users who consider it distracting. (was called: io.OptCursorBlink prior to 1.63)
|
bool ConfigInputTextCursorBlink; // = true // Set to false to disable blinking cursor, for users who consider it distracting. (was called: io.OptCursorBlink prior to 1.63)
|
||||||
bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
|
bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
|
||||||
bool ConfigWindowsMoveFromTitleBarOnly; // = false // [BETA] Set to true to only allow moving windows when clicked+dragged from the title bar. Windows without a title bar are not affected.
|
bool ConfigWindowsMoveFromTitleBarOnly; // = false // [BETA] Set to true to only allow moving windows when clicked+dragged from the title bar. Windows without a title bar are not affected.
|
||||||
float ConfigWindowsMemoryCompactTimer;// = 60.0f // [BETA] Compact window memory usage when unused. Set to 0.0f to disable.
|
float ConfigWindowsMemoryCompactTimer;// = 60.0f // [BETA] Compact window memory usage when unused. Set to -1.0f to disable.
|
||||||
|
|
||||||
//------------------------------------------------------------------
|
//------------------------------------------------------------------
|
||||||
// Platform Functions
|
// Platform Functions
|
||||||
|
|
|
@ -3049,7 +3049,7 @@ void ImGui::ShowAboutWindow(bool* p_open)
|
||||||
if (io.ConfigInputTextCursorBlink) ImGui::Text("io.ConfigInputTextCursorBlink");
|
if (io.ConfigInputTextCursorBlink) ImGui::Text("io.ConfigInputTextCursorBlink");
|
||||||
if (io.ConfigWindowsResizeFromEdges) ImGui::Text("io.ConfigWindowsResizeFromEdges");
|
if (io.ConfigWindowsResizeFromEdges) ImGui::Text("io.ConfigWindowsResizeFromEdges");
|
||||||
if (io.ConfigWindowsMoveFromTitleBarOnly) ImGui::Text("io.ConfigWindowsMoveFromTitleBarOnly");
|
if (io.ConfigWindowsMoveFromTitleBarOnly) ImGui::Text("io.ConfigWindowsMoveFromTitleBarOnly");
|
||||||
if (io.ConfigWindowsMemoryCompactTimer > 0.0f) ImGui::Text("io.ConfigWindowsMemoryCompactTimer = %.1ff", io.ConfigWindowsMemoryCompactTimer);
|
if (io.ConfigWindowsMemoryCompactTimer >= 0.0f) ImGui::Text("io.ConfigWindowsMemoryCompactTimer = %.1ff", io.ConfigWindowsMemoryCompactTimer);
|
||||||
ImGui::Text("io.BackendFlags: 0x%08X", io.BackendFlags);
|
ImGui::Text("io.BackendFlags: 0x%08X", io.BackendFlags);
|
||||||
if (io.BackendFlags & ImGuiBackendFlags_HasGamepad) ImGui::Text(" HasGamepad");
|
if (io.BackendFlags & ImGuiBackendFlags_HasGamepad) ImGui::Text(" HasGamepad");
|
||||||
if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) ImGui::Text(" HasMouseCursors");
|
if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) ImGui::Text(" HasMouseCursors");
|
||||||
|
|
Loading…
Reference in New Issue