AA branch: further use of ImVector<> Data/Size
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c3ced1bd71
commit
bfa7d86070
20
imgui.cpp
20
imgui.cpp
@ -9353,7 +9353,7 @@ void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int amin, int
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}
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else
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{
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path.reserve(path.size() + (amax - amin + 1));
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path.reserve(path.Size + (amax - amin + 1));
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for (int a = amin; a <= amax; a++)
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{
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const ImVec2& c = circle_vtx[a % circle_vtx_count];
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@ -9366,7 +9366,7 @@ void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float amin, float
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{
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if (radius == 0.0f)
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path.push_back(centre);
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path.reserve(path.size() + (num_segments + 1));
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path.reserve(path.Size + (num_segments + 1));
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for (int i = 0; i <= num_segments; i++)
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{
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const float a = amin + ((float)i / (float)num_segments) * (amax - amin);
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@ -9495,14 +9495,14 @@ void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos,
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// give back unused vertices
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// FIXME-OPT
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vtx_buffer.resize((int)(vtx_write - &vtx_buffer.front()));
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idx_buffer.resize((int)(idx_write - &idx_buffer.front()));
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vtx_buffer.resize((int)(vtx_write - vtx_buffer.Data));
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idx_buffer.resize((int)(idx_write - idx_buffer.Data));
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int vtx_unused = vtx_count_max - (vtx_buffer.Size - vtx_begin);
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int idx_unused = idx_count_max - (idx_buffer.Size - idx_begin);
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cmd_buffer.back().elem_count -= idx_unused;
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vtx_write -= vtx_unused;
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idx_write -= idx_unused;
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vtx_current_idx = (ImDrawIdx)vtx_buffer.size();
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vtx_current_idx = (ImDrawIdx)vtx_buffer.Size;
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}
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void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col)
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@ -9536,12 +9536,12 @@ void ImDrawData::DeIndexAllBuffers()
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ImDrawList* cmd_list = cmd_lists[i];
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if (cmd_list->idx_buffer.empty())
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continue;
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new_vtx_buffer.resize(cmd_list->idx_buffer.size());
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for (int i = 0; i < cmd_list->idx_buffer.size(); i++)
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new_vtx_buffer.resize(cmd_list->idx_buffer.Size);
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for (int i = 0; i < cmd_list->idx_buffer.Size; i++)
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new_vtx_buffer[i] = cmd_list->vtx_buffer[cmd_list->idx_buffer[i]];
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cmd_list->vtx_buffer.swap(new_vtx_buffer);
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cmd_list->idx_buffer.resize(0);
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total_vtx_count += (int)cmd_list->vtx_buffer.size();
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total_vtx_count += cmd_list->vtx_buffer.Size;
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}
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}
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@ -11551,7 +11551,7 @@ void ImGui::ShowTestWindow(bool* opened)
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ImGui::PlotLines("Frame Times", arr, IM_ARRAYSIZE(arr));
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static bool pause;
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static ImVector<float> values; if (values.empty()) { values.resize(90); memset(&values.front(), 0, values.Size*sizeof(float)); }
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static ImVector<float> values; if (values.empty()) { values.resize(90); memset(values.Data, 0, values.Size*sizeof(float)); }
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static int values_offset = 0;
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if (!pause)
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{
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@ -11564,7 +11564,7 @@ void ImGui::ShowTestWindow(bool* opened)
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phase += 0.10f*values_offset;
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}
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}
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ImGui::PlotLines("##Graph", &values.front(), (int)values.Size, values_offset, "avg 0.0", -1.0f, 1.0f, ImVec2(0,80));
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ImGui::PlotLines("##Graph", values.Data, values.Size, values_offset, "avg 0.0", -1.0f, 1.0f, ImVec2(0,80));
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ImGui::SameLine(0, (int)ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::BeginGroup();
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ImGui::Text("Graph");
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14
imgui.h
14
imgui.h
@ -851,7 +851,7 @@ struct ImGuiTextBuffer
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ImGuiTextBuffer() { Buf.push_back(0); }
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const char* begin() const { return &Buf.front(); }
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const char* end() const { return &Buf.back(); } // Buf is zero-terminated, so end() will point on the zero-terminator
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int size() const { return Buf.size()-1; }
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int size() const { return Buf.Size-1; }
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bool empty() { return size() >= 1; }
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void clear() { Buf.clear(); Buf.push_back(0); }
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IMGUI_API void append(const char* fmt, ...);
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@ -1034,7 +1034,7 @@ struct ImDrawList
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// [Internal to ImGui]
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const char* owner_name; // Pointer to owner window's name (if any) for debugging
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ImDrawVert* vtx_write; // [Internal] point within vtx_buffer after each add command (to avoid using the ImVector<> operators too much)
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unsigned int vtx_current_idx; // [Internal] == vtx_buffer.size()
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unsigned int vtx_current_idx; // [Internal] == vtx_buffer.Size
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ImDrawIdx* idx_write; // [Internal] point within idx_buffer after each add command (to avoid using the ImVector<> operators too much)
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ImVector<ImVec4> clip_rect_stack; // [Internal]
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ImVector<ImTextureID> texture_id_stack; // [Internal]
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@ -1067,8 +1067,8 @@ struct ImDrawList
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IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min, int a_max);
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IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 12);
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IMGUI_API void PathRect(const ImVec2& a, const ImVec2& b, float rounding = 0.0f, int rounding_corners = 0x0F);
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inline void PathFill(ImU32 col) { AddConvexPolyFilled(&path[0], (int)path.size(), col, true); PathClear(); }
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inline void PathStroke(ImU32 col, float thickness, bool closed) { AddPolyline(&path[0], (int)path.size(), col, thickness, closed, true); PathClear(); }
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inline void PathFill(ImU32 col) { AddConvexPolyFilled(path.Data, path.Size, col, true); PathClear(); }
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inline void PathStroke(ImU32 col, float thickness, bool closed) { AddPolyline(path.Data, path.Size, col, thickness, closed, true); PathClear(); }
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// Advanced
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IMGUI_API void AddCallback(ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'user_callback' in ImDrawCmd and call the function instead of rendering triangles.
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@ -1087,8 +1087,8 @@ struct ImDrawData
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{
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ImDrawList** cmd_lists;
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int cmd_lists_count;
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int total_vtx_count; // For convenience, sum of all cmd_lists vtx_buffer.size()
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int total_idx_count; // For convenience, sum of all cmd_lists idx_buffer.size()
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int total_vtx_count; // For convenience, sum of all cmd_lists vtx_buffer.Size
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int total_idx_count; // For convenience, sum of all cmd_lists idx_buffer.Size
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// Functions
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void DeIndexAllBuffers(); // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
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@ -1182,7 +1182,7 @@ struct ImFont
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IMGUI_API ~ImFont();
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IMGUI_API void Clear();
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IMGUI_API void BuildLookupTable();
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IMGUI_API float GetCharAdvance(unsigned short c) const { return ((int)c < IndexXAdvance.size()) ? IndexXAdvance[(int)c] : FallbackXAdvance; }
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IMGUI_API float GetCharAdvance(unsigned short c) const { return ((int)c < IndexXAdvance.Size) ? IndexXAdvance[(int)c] : FallbackXAdvance; }
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IMGUI_API const Glyph* FindGlyph(unsigned short c) const;
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IMGUI_API void SetFallbackChar(ImWchar c);
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IMGUI_API bool IsLoaded() const { return ContainerAtlas != NULL; }
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