mirror of https://github.com/ocornut/imgui
Added IsRootWindowOrAnyChildHovered() helper (#615)
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60d6c6d0e8
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12
imgui.cpp
12
imgui.cpp
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@ -4579,15 +4579,19 @@ bool ImGui::IsWindowFocused()
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bool ImGui::IsRootWindowFocused()
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* root_window = g.CurrentWindow->RootWindow;
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return g.FocusedWindow == root_window;
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return g.FocusedWindow == g.CurrentWindow->RootWindow;
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}
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bool ImGui::IsRootWindowOrAnyChildFocused()
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* root_window = g.CurrentWindow->RootWindow;
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return g.FocusedWindow && g.FocusedWindow->RootWindow == root_window;
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return g.FocusedWindow && g.FocusedWindow->RootWindow == g.CurrentWindow->RootWindow;
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}
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bool ImGui::IsRootWindowOrAnyChildHovered()
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{
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ImGuiState& g = *GImGui;
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return g.HoveredRootWindow && (g.HoveredRootWindow == g.CurrentWindow->RootWindow) && IsWindowContentHoverable(g.HoveredRootWindow);
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}
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float ImGui::GetWindowWidth()
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3
imgui.h
3
imgui.h
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@ -385,8 +385,9 @@ namespace ImGui
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IMGUI_API void SetItemAllowOverlap(); // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area.
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IMGUI_API bool IsWindowHovered(); // is current window hovered and hoverable (not blocked by a popup) (differentiate child windows from each others)
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IMGUI_API bool IsWindowFocused(); // is current window focused
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IMGUI_API bool IsRootWindowFocused(); // is current root window focused (top parent window in case of child windows)
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IMGUI_API bool IsRootWindowFocused(); // is current root window focused (root = top-most parent of a child, otherwise self)
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IMGUI_API bool IsRootWindowOrAnyChildFocused(); // is current root window or any of its child (including current window) focused
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IMGUI_API bool IsRootWindowOrAnyChildHovered(); // is current root window or any of its child (including current window) hovered and hoverable (not blocked by a popup)
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IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle of given size starting from cursor pos is visible (not clipped). to perform coarse clipping on user's side (as an optimization)
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IMGUI_API bool IsPosHoveringAnyWindow(const ImVec2& pos); // is given position hovering any active imgui window
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IMGUI_API float GetTime();
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