Nav: Tweak windowing highlighting for full viewport windows.
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bdb27366e7
10
imgui.cpp
10
imgui.cpp
@ -5999,11 +5999,15 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Draw navigation selection/windowing rectangle border
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if (g.NavWindowingTarget == window)
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{
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float rounding = ImMax(window->WindowRounding, g.Style.WindowRounding);
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ImRect bb = window->Rect();
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bb.Expand(g.FontSize);
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if (bb.Contains(viewport_rect))
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bb.Expand(-g.FontSize - 2.0f);
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window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), g.Style.WindowRounding, ~0, 3.0f);
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if (bb.Contains(viewport_rect)) // If a window fits the entire viewport, adjust its highlight inward
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{
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bb.Expand(-g.FontSize - 1.0f);
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rounding = window->WindowRounding;
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}
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window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), rounding, ~0, 3.0f);
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}
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// Store a backup of SizeFull which we will use next frame to decide if we need scrollbars.
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