Drag and Drop: Calling BeginTooltip() between a BeginDragSource()/EndDragSource() or BeginDropTarget()/EndDropTarget() uses adjusted tooltip settings matching the one created when calling BeginDragSource() without the ImGuiDragDropFlags_SourceNoPreviewTooltip flag. (#143) + additional safety checks.
This commit is contained in:
parent
64938178b7
commit
bd6097ac6f
@ -47,6 +47,8 @@ Other Changes:
|
||||
- Drag and Drop: Fixed an incorrect assert when dropping a source that is submitted after the target (bug introduced with 1.62 changes
|
||||
related to the addition of IsItemDeactivated()). (#1875, #143)
|
||||
- Drag and Drop: Fixed ImGuiDragDropFlags_SourceNoDisableHover to affect hovering state prior to calling IsItemHovered() + fixed description. (#143)
|
||||
- Drag and Drop: Calling BeginTooltip() between a BeginDragSource()/EndDragSource() or BeginDropTarget()/EndDropTarget() uses adjusted tooltip
|
||||
settings matching the one created when calling BeginDragSource() without the ImGuiDragDropFlags_SourceNoPreviewTooltip flag. (#143)
|
||||
- Misc: Added ImGuiMouseCursor_Hand cursor enum + corresponding software cursor. (#1913, 1914) [@aiekick, @ocornut]
|
||||
- Misc: Tweaked software mouse cursor offset to match the offset of the corresponding Windows 10 cursors.
|
||||
- Fixed a include build issue for Cygwin in non-POSIX (Win32) mode. (#1917, #1319, #276)
|
||||
|
55
imgui.cpp
55
imgui.cpp
@ -3790,6 +3790,7 @@ void ImGui::NewFrame()
|
||||
g.DragDropAcceptIdPrev = g.DragDropAcceptIdCurr;
|
||||
g.DragDropAcceptIdCurr = 0;
|
||||
g.DragDropAcceptIdCurrRectSurface = FLT_MAX;
|
||||
g.DragDropWithinSourceOrTarget = false;
|
||||
|
||||
// Update keyboard input state
|
||||
memcpy(g.IO.KeysDownDurationPrev, g.IO.KeysDownDuration, sizeof(g.IO.KeysDownDuration));
|
||||
@ -5158,7 +5159,23 @@ void ImGui::SetTooltip(const char* fmt, ...)
|
||||
|
||||
void ImGui::BeginTooltip()
|
||||
{
|
||||
BeginTooltipEx(0, false);
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.DragDropWithinSourceOrTarget)
|
||||
{
|
||||
// The default tooltip position is a little offset to give space to see the context menu (it's also clamped within the current viewport/monitor)
|
||||
// In the context of a dragging tooltip we try to reduce that offset and we enforce following the cursor.
|
||||
// Whatever we do we want to call SetNextWindowPos() to enforce a tooltip position and disable clipping the tooltip without our display area, like regular tooltip do.
|
||||
//ImVec2 tooltip_pos = g.IO.MousePos - g.ActiveIdClickOffset - g.Style.WindowPadding;
|
||||
ImVec2 tooltip_pos = g.IO.MousePos + ImVec2(16 * g.Style.MouseCursorScale, 8 * g.Style.MouseCursorScale);
|
||||
SetNextWindowPos(tooltip_pos);
|
||||
SetNextWindowBgAlpha(g.Style.Colors[ImGuiCol_PopupBg].w * 0.60f);
|
||||
//PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * 0.60f); // This would be nice but e.g ColorButton with checkboard has issue with transparent colors :(
|
||||
BeginTooltipEx(0, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
BeginTooltipEx(0, false);
|
||||
}
|
||||
}
|
||||
|
||||
void ImGui::EndTooltip()
|
||||
@ -13521,12 +13538,13 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
|
||||
g.DragDropSourceFlags = flags;
|
||||
g.DragDropMouseButton = mouse_button;
|
||||
}
|
||||
g.DragDropWithinSourceOrTarget = true;
|
||||
|
||||
if (!(flags & ImGuiDragDropFlags_SourceNoPreviewTooltip))
|
||||
{
|
||||
// Target can request the Source to not display its tooltip (we use a dedicated flag to make this request explicit)
|
||||
// We unfortunately can't just modify the source flags and skip the call to BeginTooltip, as caller may be emitting contents.
|
||||
BeginDragDropTooltip();
|
||||
BeginTooltip();
|
||||
if (g.DragDropActive && g.DragDropAcceptIdPrev && (g.DragDropAcceptFlags & ImGuiDragDropFlags_AcceptNoPreviewTooltip))
|
||||
{
|
||||
ImGuiWindow* tooltip_window = g.CurrentWindow;
|
||||
@ -13547,32 +13565,15 @@ void ImGui::EndDragDropSource()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(g.DragDropActive);
|
||||
IM_ASSERT(g.DragDropWithinSourceOrTarget && "Not after a BeginDragDropSource()?");
|
||||
|
||||
if (!(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoPreviewTooltip))
|
||||
EndDragDropTooltip();
|
||||
EndTooltip();
|
||||
|
||||
// Discard the drag if have not called SetDragDropPayload()
|
||||
if (g.DragDropPayload.DataFrameCount == -1)
|
||||
ClearDragDrop();
|
||||
}
|
||||
|
||||
void ImGui::BeginDragDropTooltip()
|
||||
{
|
||||
// The default tooltip position is a little offset to give space to see the context menu (it's also clamped within the current viewport/monitor)
|
||||
// In the context of a dragging tooltip we try to reduce that offset and we enforce following the cursor.
|
||||
// Whatever we do we want to call SetNextWindowPos() to enforce a tooltip position and disable clipping the tooltip without our display area, like regular tooltip do.
|
||||
ImGuiContext& g = *GImGui;
|
||||
//ImVec2 tooltip_pos = g.IO.MousePos - g.ActiveIdClickOffset - g.Style.WindowPadding;
|
||||
ImVec2 tooltip_pos = g.IO.MousePos + ImVec2(16 * g.Style.MouseCursorScale, 8 * g.Style.MouseCursorScale);
|
||||
SetNextWindowPos(tooltip_pos);
|
||||
SetNextWindowBgAlpha(g.Style.Colors[ImGuiCol_PopupBg].w * 0.60f);
|
||||
//PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * 0.60f); // This would be nice but e.g ColorButton with checkboard has issue with transparent colors :(
|
||||
BeginTooltipEx(0, true);
|
||||
}
|
||||
|
||||
void ImGui::EndDragDropTooltip()
|
||||
{
|
||||
EndTooltip();
|
||||
g.DragDropWithinSourceOrTarget = false;
|
||||
}
|
||||
|
||||
// Use 'cond' to choose to submit payload on drag start or every frame
|
||||
@ -13632,8 +13633,10 @@ bool ImGui::BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id)
|
||||
if (!IsMouseHoveringRect(bb.Min, bb.Max) || (id == g.DragDropPayload.SourceId))
|
||||
return false;
|
||||
|
||||
IM_ASSERT(g.DragDropWithinSourceOrTarget == false);
|
||||
g.DragDropTargetRect = bb;
|
||||
g.DragDropTargetId = id;
|
||||
g.DragDropWithinSourceOrTarget = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -13660,8 +13663,10 @@ bool ImGui::BeginDragDropTarget()
|
||||
if (g.DragDropPayload.SourceId == id)
|
||||
return false;
|
||||
|
||||
IM_ASSERT(g.DragDropWithinSourceOrTarget == false);
|
||||
g.DragDropTargetRect = display_rect;
|
||||
g.DragDropTargetId = id;
|
||||
g.DragDropWithinSourceOrTarget = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -13717,8 +13722,10 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop
|
||||
// We don't really use/need this now, but added it for the sake of consistency and because we might need it later.
|
||||
void ImGui::EndDragDropTarget()
|
||||
{
|
||||
ImGuiContext& g = *GImGui; (void)g;
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(g.DragDropActive);
|
||||
IM_ASSERT(g.DragDropWithinSourceOrTarget);
|
||||
g.DragDropWithinSourceOrTarget = false;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -13944,7 +13951,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
(flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "",
|
||||
(flags & ImGuiWindowFlags_AlwaysAutoResize) ? "AlwaysAutoResize" : "");
|
||||
ImGui::BulletText("Scroll: (%.2f/%.2f,%.2f/%.2f)", window->Scroll.x, GetScrollMaxX(window), window->Scroll.y, GetScrollMaxY(window));
|
||||
ImGui::BulletText("Active: %d, WriteAccessed: %d", window->Active, window->WriteAccessed);
|
||||
ImGui::BulletText("Active: %d, WriteAccessed: %d", window->Active || window->WasActive, window->WriteAccessed);
|
||||
ImGui::BulletText("NavLastIds: 0x%08X,0x%08X, NavLayerActiveMask: %X", window->NavLastIds[0], window->NavLastIds[1], window->DC.NavLayerActiveMask);
|
||||
ImGui::BulletText("NavLastChildNavWindow: %s", window->NavLastChildNavWindow ? window->NavLastChildNavWindow->Name : "NULL");
|
||||
if (!window->NavRectRel[0].IsInverted())
|
||||
|
@ -692,6 +692,7 @@ struct ImGuiContext
|
||||
|
||||
// Drag and Drop
|
||||
bool DragDropActive;
|
||||
bool DragDropWithinSourceOrTarget;
|
||||
ImGuiDragDropFlags DragDropSourceFlags;
|
||||
int DragDropMouseButton;
|
||||
ImGuiPayload DragDropPayload;
|
||||
@ -810,7 +811,7 @@ struct ImGuiContext
|
||||
OverlayDrawList._OwnerName = "##Overlay"; // Give it a name for debugging
|
||||
MouseCursor = ImGuiMouseCursor_Arrow;
|
||||
|
||||
DragDropActive = false;
|
||||
DragDropActive = DragDropWithinSourceOrTarget = false;
|
||||
DragDropSourceFlags = 0;
|
||||
DragDropMouseButton = -1;
|
||||
DragDropTargetId = 0;
|
||||
@ -1130,8 +1131,6 @@ namespace ImGui
|
||||
IMGUI_API bool BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id);
|
||||
IMGUI_API void ClearDragDrop();
|
||||
IMGUI_API bool IsDragDropPayloadBeingAccepted();
|
||||
IMGUI_API void BeginDragDropTooltip();
|
||||
IMGUI_API void EndDragDropTooltip();
|
||||
|
||||
// FIXME-WIP: New Columns API
|
||||
IMGUI_API void BeginColumns(const char* str_id, int count, ImGuiColumnsFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
|
||||
|
Loading…
Reference in New Issue
Block a user