Style: renamed style.ChildWindowRounding to style.ChildRounding, ImGuiStyleVar_ChildWindowRounding to ImGuiStyleVar_ChildRounding.

This commit is contained in:
omar 2017-11-18 18:28:21 +01:00
parent 4e62118b61
commit bd4bc929ce
3 changed files with 16 additions and 10 deletions

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@ -214,6 +214,7 @@
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
Also read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2017/11/18 (1.53) - renamed style.ChildWindowRounding to style.ChildRounding, ImGuiStyleVar_ChildWindowRounding to ImGuiStyleVar_ChildRounding
- 2017/11/02 (1.53) - marked IsRootWindowOrAnyChildHovered() as obsolete is favor of using IsWindowHovered(ImGuiHoveredFlags_FlattenChilds);
- 2017/10/24 (1.52) - renamed IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS/IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS to IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS/IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS for consistency.
- 2017/10/20 (1.52) - changed IsWindowHovered() default parameters behavior to return false if an item is active in another window (e.g. click-dragging item from another window to this window). You can use the newly introduced IsWindowHovered() flags to requests this specific behavior if you need it.
@ -703,7 +704,7 @@ ImGuiStyle::ImGuiStyle()
WindowMinSize = ImVec2(32,32); // Minimum window size
WindowRounding = 9.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
WindowTitleAlign = ImVec2(0.0f,0.5f);// Alignment for title bar text
ChildWindowRounding = 0.0f; // Radius of child window corners rounding. Set to 0.0f to have rectangular child windows
ChildRounding = 0.0f; // Radius of child window corners rounding. Set to 0.0f to have rectangular child windows
FramePadding = ImVec2(4,3); // Padding within a framed rectangle (used by most widgets)
FrameRounding = 0.0f; // Radius of frame corners rounding. Set to 0.0f to have rectangular frames (used by most widgets).
ItemSpacing = ImVec2(8,4); // Horizontal and vertical spacing between widgets/lines
@ -732,7 +733,7 @@ void ImGuiStyle::ScaleAllSizes(float scale_factor)
WindowPadding = ImFloor(WindowPadding * scale_factor);
WindowMinSize = ImFloor(WindowMinSize * scale_factor);
WindowRounding = ImFloor(WindowRounding * scale_factor);
ChildWindowRounding = ImFloor(ChildWindowRounding * scale_factor);
ChildRounding = ImFloor(ChildRounding * scale_factor);
FramePadding = ImFloor(FramePadding * scale_factor);
FrameRounding = ImFloor(FrameRounding * scale_factor);
ItemSpacing = ImFloor(ItemSpacing * scale_factor);
@ -3863,7 +3864,7 @@ bool ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags ext
ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
PushStyleColor(ImGuiCol_ChildWindowBg, style.Colors[ImGuiCol_FrameBg]);
PushStyleVar(ImGuiStyleVar_ChildWindowRounding, style.FrameRounding);
PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding);
PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
return BeginChild(id, size, (g.CurrentWindow->Flags & ImGuiWindowFlags_ShowBorders) ? true : false, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysUseWindowPadding | extra_flags);
}
@ -4390,7 +4391,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// Draw window + handle manual resize
ImRect title_bar_rect = window->TitleBarRect();
const float window_rounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding;
const float window_rounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : style.WindowRounding;
if (window->Collapsed)
{
// Title bar only
@ -4710,7 +4711,7 @@ void ImGui::Scrollbar(ImGuiLayoutType direction)
if (bb.GetWidth() <= 0.0f || bb.GetHeight() <= 0.0f)
return;
float window_rounding = (window->Flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding;
float window_rounding = (window->Flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : style.WindowRounding;
int window_rounding_corners;
if (horizontal)
window_rounding_corners = ImGuiCorner_BotLeft | (other_scrollbar ? 0 : ImGuiCorner_BotRight);
@ -5033,7 +5034,7 @@ static const ImGuiStyleVarInfo GStyleVarInfo[ImGuiStyleVar_Count_] =
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowPadding) }, // ImGuiStyleVar_WindowPadding
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowRounding) }, // ImGuiStyleVar_WindowRounding
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowMinSize) }, // ImGuiStyleVar_WindowMinSize
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildWindowRounding) }, // ImGuiStyleVar_ChildWindowRounding
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildRounding) }, // ImGuiStyleVar_ChildRounding
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, FramePadding) }, // ImGuiStyleVar_FramePadding
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameRounding) }, // ImGuiStyleVar_FrameRounding
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemSpacing) }, // ImGuiStyleVar_ItemSpacing

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@ -672,7 +672,7 @@ enum ImGuiStyleVar_
ImGuiStyleVar_WindowPadding, // ImVec2 WindowPadding
ImGuiStyleVar_WindowRounding, // float WindowRounding
ImGuiStyleVar_WindowMinSize, // ImVec2 WindowMinSize
ImGuiStyleVar_ChildWindowRounding, // float ChildWindowRounding
ImGuiStyleVar_ChildRounding, // float ChildRounding
ImGuiStyleVar_FramePadding, // ImVec2 FramePadding
ImGuiStyleVar_FrameRounding, // float FrameRounding
ImGuiStyleVar_ItemSpacing, // ImVec2 ItemSpacing
@ -681,6 +681,11 @@ enum ImGuiStyleVar_
ImGuiStyleVar_GrabMinSize, // float GrabMinSize
ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign
ImGuiStyleVar_Count_
// Obsolete names (will be removed)
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
, ImGuiStyleVar_ChildWindowRounding = ImGuiStyleVar_ChildRounding
#endif
};
// Enumeration for ColorEdit3() / ColorEdit4() / ColorPicker3() / ColorPicker4() / ColorButton()
@ -749,7 +754,7 @@ struct ImGuiStyle
ImVec2 WindowMinSize; // Minimum window size
float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
ImVec2 WindowTitleAlign; // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.
float ChildWindowRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows
float ChildRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows.
ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets)
float FrameRounding; // Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets).
ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines

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@ -1000,7 +1000,7 @@ void ImGui::ShowTestWindow(bool* p_open)
ImGui::SameLine();
ImGui::PushStyleVar(ImGuiStyleVar_ChildWindowRounding, 5.0f);
ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 5.0f);
ImGui::BeginChild("Sub2", ImVec2(0,300), true);
ImGui::Text("With border");
ImGui::Columns(2);
@ -1883,7 +1883,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
{
ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f");
ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 16.0f, "%.0f");
ImGui::SliderFloat("ChildWindowRounding", &style.ChildWindowRounding, 0.0f, 16.0f, "%.0f");
ImGui::SliderFloat("ChildRounding", &style.ChildRounding, 0.0f, 16.0f, "%.0f");
ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f");
ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 16.0f, "%.0f");
ImGui::SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f");