diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 06999251e..954b3fd8a 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -65,6 +65,7 @@ Other Changes: - Backends: OpenGL3: Don't try to read GL_CLIP_ORIGIN unless we're OpenGL 4.5. (#3998, #2366, #2186) [@s7jones] - Examples: Add OpenGL ES 2.0 support to modern GL examples. (#2837, #3951) [@lethal-guitar, @hinxx] - Examples: Vulkan: Rebuild swapchain on VK_SUBOPTIMAL_KHR. (#3881) +- Examples: Vulkan: Prefer using discrete GPU if there are more than one available. (#4012) [@rokups] - Examples: SDL2: Link with shell32.lib required by SDL2main.lib since SDL 2.0.12. [#3988] - Docs: Improvements to minor mistakes in documentation comments (#3923) [@ANF-Studios] diff --git a/examples/example_glfw_vulkan/main.cpp b/examples/example_glfw_vulkan/main.cpp index 3b1a0d516..615f2ee1d 100644 --- a/examples/example_glfw_vulkan/main.cpp +++ b/examples/example_glfw_vulkan/main.cpp @@ -122,10 +122,22 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count) err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus); check_vk_result(err); - // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose - // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc. - // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family. - g_PhysicalDevice = gpus[0]; + // If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers + // most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple + // dedicated GPUs) is out of scope of this sample. + int use_gpu = 0; + for (int i = 0; i < (int)gpu_count; i++) + { + VkPhysicalDeviceProperties properties; + vkGetPhysicalDeviceProperties(gpus[i], &properties); + if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) + { + use_gpu = i; + break; + } + } + + g_PhysicalDevice = gpus[use_gpu]; free(gpus); } diff --git a/examples/example_sdl_vulkan/main.cpp b/examples/example_sdl_vulkan/main.cpp index 5ab8d26b1..db577e5e8 100644 --- a/examples/example_sdl_vulkan/main.cpp +++ b/examples/example_sdl_vulkan/main.cpp @@ -114,10 +114,22 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count) err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus); check_vk_result(err); - // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose - // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc. - // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family. - g_PhysicalDevice = gpus[0]; + // If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers + // most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple + // dedicated GPUs) is out of scope of this sample. + int use_gpu = 0; + for (int i = 0; i < (int)gpu_count; i++) + { + VkPhysicalDeviceProperties properties; + vkGetPhysicalDeviceProperties(gpus[i], &properties); + if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) + { + use_gpu = i; + break; + } + } + + g_PhysicalDevice = gpus[use_gpu]; free(gpus); }