ImDrawList, ImFontAtlas: comments, tweaks. moved less scary functions at the top of the file.

This commit is contained in:
ocornut 2015-09-11 16:35:37 +01:00
parent 7b1168eb30
commit bc8eb5e9cf
1 changed files with 121 additions and 117 deletions

View File

@ -159,6 +159,69 @@ void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
AddDrawCmd(); AddDrawCmd();
} }
void ImDrawList::UpdateClipRect()
{
ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
if (!current_cmd || (current_cmd->ElemCount != 0) || current_cmd->UserCallback != NULL)
{
AddDrawCmd();
}
else
{
ImVec4 current_clip_rect = _ClipRectStack.Size ? _ClipRectStack.back() : GNullClipRect;
if (CmdBuffer.Size >= 2 && ImLengthSqr(CmdBuffer.Data[CmdBuffer.Size-2].ClipRect - current_clip_rect) < 0.00001f)
CmdBuffer.pop_back();
else
current_cmd->ClipRect = current_clip_rect;
}
}
// Scissoring. The values in clip_rect are x1, y1, x2, y2.
void ImDrawList::PushClipRect(const ImVec4& clip_rect)
{
_ClipRectStack.push_back(clip_rect);
UpdateClipRect();
}
void ImDrawList::PushClipRectFullScreen()
{
PushClipRect(GNullClipRect);
// FIXME-OPT: This would be more correct but we're not supposed to access ImGuiState from here?
//ImGuiState& g = *GImGui;
//PushClipRect(GetVisibleRect());
}
void ImDrawList::PopClipRect()
{
IM_ASSERT(_ClipRectStack.Size > 0);
_ClipRectStack.pop_back();
UpdateClipRect();
}
void ImDrawList::UpdateTextureID()
{
ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
const ImTextureID texture_id = _TextureIdStack.Size ? _TextureIdStack.back() : NULL;
if (!current_cmd || (current_cmd->ElemCount != 0 && current_cmd->TextureId != texture_id) || current_cmd->UserCallback != NULL)
AddDrawCmd();
else
current_cmd->TextureId = texture_id;
}
void ImDrawList::PushTextureID(const ImTextureID& texture_id)
{
_TextureIdStack.push_back(texture_id);
UpdateTextureID();
}
void ImDrawList::PopTextureID()
{
IM_ASSERT(_TextureIdStack.Size > 0);
_TextureIdStack.pop_back();
UpdateTextureID();
}
void ImDrawList::ChannelsSplit(int channels_count) void ImDrawList::ChannelsSplit(int channels_count)
{ {
IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1); IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1);
@ -195,7 +258,6 @@ void ImDrawList::ChannelsSplit(int channels_count)
void ImDrawList::ChannelsMerge() void ImDrawList::ChannelsMerge()
{ {
// Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use. // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
// This is why this function takes 'channel_count' as a parameter of how many channels to merge (the user knows)
if (_ChannelsCount <= 1) if (_ChannelsCount <= 1)
return; return;
@ -238,69 +300,6 @@ void ImDrawList::ChannelsSetCurrent(int idx)
_IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size; _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size;
} }
void ImDrawList::UpdateClipRect()
{
ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
if (!current_cmd || (current_cmd->ElemCount != 0) || current_cmd->UserCallback != NULL)
{
AddDrawCmd();
}
else
{
ImVec4 current_clip_rect = _ClipRectStack.Size ? _ClipRectStack.back() : GNullClipRect;
if (CmdBuffer.Size >= 2 && ImLengthSqr(CmdBuffer.Data[CmdBuffer.Size-2].ClipRect - current_clip_rect) < 0.00001f)
CmdBuffer.pop_back();
else
current_cmd->ClipRect = current_clip_rect;
}
}
// Scissoring. The values in clip_rect are x1, y1, x2, y2.
void ImDrawList::PushClipRect(const ImVec4& clip_rect)
{
_ClipRectStack.push_back(clip_rect);
UpdateClipRect();
}
void ImDrawList::PushClipRectFullScreen()
{
PushClipRect(GNullClipRect);
// This would be more correct but we're not supposed to access ImGuiState from here?
//ImGuiState& g = *GImGui;
//PushClipRect(GetVisibleRect());
}
void ImDrawList::PopClipRect()
{
IM_ASSERT(_ClipRectStack.Size > 0);
_ClipRectStack.pop_back();
UpdateClipRect();
}
void ImDrawList::UpdateTextureID()
{
ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
const ImTextureID texture_id = _TextureIdStack.Size ? _TextureIdStack.back() : NULL;
if (!current_cmd || (current_cmd->ElemCount != 0 && current_cmd->TextureId != texture_id) || current_cmd->UserCallback != NULL)
AddDrawCmd();
else
current_cmd->TextureId = texture_id;
}
void ImDrawList::PushTextureID(const ImTextureID& texture_id)
{
_TextureIdStack.push_back(texture_id);
UpdateTextureID();
}
void ImDrawList::PopTextureID()
{
IM_ASSERT(_TextureIdStack.Size > 0);
_TextureIdStack.pop_back();
UpdateTextureID();
}
// NB: this can be called with negative count for removing primitives (as long as the result does not underflow) // NB: this can be called with negative count for removing primitives (as long as the result does not underflow)
void ImDrawList::PrimReserve(int idx_count, int vtx_count) void ImDrawList::PrimReserve(int idx_count, int vtx_count)
{ {
@ -357,7 +356,7 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
const ImVec2 uv = GImGui->FontTexUvWhitePixel; const ImVec2 uv = GImGui->FontTexUvWhitePixel;
anti_aliased &= GImGui->Style.AntiAliasedLines; anti_aliased &= GImGui->Style.AntiAliasedLines;
//if (ImGui::GetIO().KeyCtrl) anti_aliased = false; //if (ImGui::GetIO().KeyCtrl) anti_aliased = false; // Debug
int count = points_count; int count = points_count;
if (!closed) if (!closed)
@ -535,7 +534,7 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun
{ {
const ImVec2 uv = GImGui->FontTexUvWhitePixel; const ImVec2 uv = GImGui->FontTexUvWhitePixel;
anti_aliased &= GImGui->Style.AntiAliasedShapes; anti_aliased &= GImGui->Style.AntiAliasedShapes;
//if (ImGui::GetIO().KeyCtrl) anti_aliased = false; //if (ImGui::GetIO().KeyCtrl) anti_aliased = false; // Debug
if (anti_aliased) if (anti_aliased)
{ {
@ -786,6 +785,7 @@ void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec
{ {
if ((col >> 24) == 0) if ((col >> 24) == 0)
return; return;
PathLineTo(a); PathLineTo(a);
PathLineTo(b); PathLineTo(b);
PathLineTo(c); PathLineTo(c);
@ -834,7 +834,7 @@ void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos,
IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font. IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
// reserve vertices for worse case // reserve vertices for worse case (over-reserving is useful and easily amortized)
const int char_count = (int)(text_end - text_begin); const int char_count = (int)(text_end - text_begin);
const int vtx_count_max = char_count * 4; const int vtx_count_max = char_count * 4;
const int idx_count_max = char_count * 6; const int idx_count_max = char_count * 6;
@ -853,7 +853,7 @@ void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos,
font->RenderText(font_size, pos, col, clip_rect, text_begin, text_end, this, wrap_width, cpu_fine_clip_rect != NULL); font->RenderText(font_size, pos, col, clip_rect, text_begin, text_end, this, wrap_width, cpu_fine_clip_rect != NULL);
// give back unused vertices // give back unused vertices
// FIXME-OPT // FIXME-OPT: clean this up
VtxBuffer.resize((int)(_VtxWritePtr - VtxBuffer.Data)); VtxBuffer.resize((int)(_VtxWritePtr - VtxBuffer.Data));
IdxBuffer.resize((int)(_IdxWritePtr - IdxBuffer.Data)); IdxBuffer.resize((int)(_IdxWritePtr - IdxBuffer.Data));
int vtx_unused = vtx_count_max - (VtxBuffer.Size - vtx_begin); int vtx_unused = vtx_count_max - (VtxBuffer.Size - vtx_begin);
@ -869,7 +869,8 @@ void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, c
{ {
if ((col >> 24) == 0) if ((col >> 24) == 0)
return; return;
AddText(ImGui::GetWindowFont(), ImGui::GetWindowFontSize(), pos, col, text_begin, text_end);
AddText(GImGui->Font, GImGui->FontSize, pos, col, text_begin, text_end);
} }
void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col) void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col)
@ -927,7 +928,7 @@ void ImDrawData::ScaleClipRects(const ImVec2& scale)
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// ImFontAtlias // ImFontAtlas
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
ImFontConfig::ImFontConfig() ImFontConfig::ImFontConfig()
@ -971,14 +972,14 @@ void ImFontAtlas::ClearInputData()
ConfigData[i].FontData = NULL; ConfigData[i].FontData = NULL;
} }
// When clearing this we lose access to the font name and other information used to build the font. // When clearing this we lose access to the font name and other information used to build the font.
for (int i = 0; i < Fonts.Size; i++) for (int i = 0; i < Fonts.Size; i++)
if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size) if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
{ {
Fonts[i]->ConfigData = NULL; Fonts[i]->ConfigData = NULL;
Fonts[i]->ConfigDataCount = 0; Fonts[i]->ConfigDataCount = 0;
} }
ConfigData.clear(); ConfigData.clear();
} }
void ImFontAtlas::ClearTexData() void ImFontAtlas::ClearTexData()
@ -1010,7 +1011,7 @@ void ImFontAtlas::Clear()
void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
{ {
// Lazily build // Build atlas on demand
if (TexPixelsAlpha8 == NULL) if (TexPixelsAlpha8 == NULL)
{ {
if (ConfigData.empty()) if (ConfigData.empty())
@ -1026,8 +1027,8 @@ void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_wid
void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
{ {
// Lazily convert to RGBA32 format // Convert to RGBA32 format on demand
// Although it is likely to be the most commonly used format, our font rendering is 8 bpp // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
if (!TexPixelsRGBA32) if (!TexPixelsRGBA32)
{ {
unsigned char* pixels; unsigned char* pixels;
@ -1073,7 +1074,7 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
return Fonts.back(); return Fonts.back();
} }
// Default font ttf is compressed with stb_compress then base85 encoded (see extra_fonts/binary_to_compressed_c.cpp for encoder) // Default font TTF is compressed with stb_compress then base85 encoded (see extra_fonts/binary_to_compressed_c.cpp for encoder)
static unsigned int stb_decompress_length(unsigned char *input); static unsigned int stb_decompress_length(unsigned char *input);
static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length); static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length);
static const char* GetDefaultCompressedFontDataTTFBase85(); static const char* GetDefaultCompressedFontDataTTFBase85();
@ -1116,7 +1117,7 @@ ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels,
return AddFontFromMemoryTTF(data, data_size, size_pixels, &font_cfg, glyph_ranges); return AddFontFromMemoryTTF(data, data_size, size_pixels, &font_cfg, glyph_ranges);
} }
// Transfer ownership of 'ttf_data' to ImFontAtlas, will be deleted after Build() // NBM Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
{ {
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
@ -1183,6 +1184,7 @@ bool ImFontAtlas::Build()
if (!stbtt_InitFont(&tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset)) if (!stbtt_InitFont(&tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
return false; return false;
// Count glyphs
if (!cfg.GlyphRanges) if (!cfg.GlyphRanges)
cfg.GlyphRanges = GetGlyphRangesDefault(); cfg.GlyphRanges = GetGlyphRangesDefault();
for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2) for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2)
@ -1217,7 +1219,7 @@ bool ImFontAtlas::Build()
memset(buf_rects, 0, total_glyph_count * sizeof(stbrp_rect)); // Unnecessary but let's clear this for the sake of sanity. memset(buf_rects, 0, total_glyph_count * sizeof(stbrp_rect)); // Unnecessary but let's clear this for the sake of sanity.
memset(buf_ranges, 0, total_glyph_range_count * sizeof(stbtt_pack_range)); memset(buf_ranges, 0, total_glyph_range_count * sizeof(stbtt_pack_range));
// First font pass: pack all glyphs (no rendering at this point, we are working with glyph sizes only) // First font pass: pack all glyphs (no rendering at this point, we are working with rectangles in an infinitely tall texture at this point)
for (int input_i = 0; input_i < ConfigData.Size; input_i++) for (int input_i = 0; input_i < ConfigData.Size; input_i++)
{ {
ImFontConfig& cfg = ConfigData[input_i]; ImFontConfig& cfg = ConfigData[input_i];
@ -1355,7 +1357,8 @@ bool ImFontAtlas::Build()
void ImFontAtlas::RenderCustomTexData(int pass, void* p_rects) void ImFontAtlas::RenderCustomTexData(int pass, void* p_rects)
{ {
// . = white layer, X = black layer, others are blank // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
// The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes.
const int TEX_DATA_W = 90; const int TEX_DATA_W = 90;
const int TEX_DATA_H = 27; const int TEX_DATA_H = 27;
const char texture_data[TEX_DATA_W*TEX_DATA_H+1] = const char texture_data[TEX_DATA_W*TEX_DATA_H+1] =
@ -1411,35 +1414,36 @@ void ImFontAtlas::RenderCustomTexData(int pass, void* p_rects)
TexPixelsAlpha8[offset0] = texture_data[n] == '.' ? 0xFF : 0x00; TexPixelsAlpha8[offset0] = texture_data[n] == '.' ? 0xFF : 0x00;
TexPixelsAlpha8[offset1] = texture_data[n] == 'X' ? 0xFF : 0x00; TexPixelsAlpha8[offset1] = texture_data[n] == 'X' ? 0xFF : 0x00;
} }
const ImVec2 tex_uv_scale(1.0f / TexWidth, 1.0f / TexHeight); const ImVec2 tex_uv_scale(1.0f / TexWidth, 1.0f / TexHeight);
TexUvWhitePixel = ImVec2((r.x + 0.5f) * tex_uv_scale.x, (r.y + 0.5f) * tex_uv_scale.y); TexUvWhitePixel = ImVec2((r.x + 0.5f) * tex_uv_scale.x, (r.y + 0.5f) * tex_uv_scale.y);
const ImVec2 cursor_datas[ImGuiMouseCursor_Count_][3] = // Setup mouse cursors
{ const ImVec2 cursor_datas[ImGuiMouseCursor_Count_][3] =
// Pos ........ Size ......... Offset ...... {
{ ImVec2(0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow // Pos ........ Size ......... Offset ......
{ ImVec2(13,0), ImVec2(7,16), ImVec2( 4, 8) }, // ImGuiMouseCursor_TextInput { ImVec2(0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
{ ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_Move { ImVec2(13,0), ImVec2(7,16), ImVec2( 4, 8) }, // ImGuiMouseCursor_TextInput
{ ImVec2(21,0), ImVec2( 9,23), ImVec2( 5,11) }, // ImGuiMouseCursor_ResizeNS { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_Move
{ ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 5) }, // ImGuiMouseCursor_ResizeEW { ImVec2(21,0), ImVec2( 9,23), ImVec2( 5,11) }, // ImGuiMouseCursor_ResizeNS
{ ImVec2(73,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNESW { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 5) }, // ImGuiMouseCursor_ResizeEW
{ ImVec2(55,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNWSE { ImVec2(73,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNESW
}; { ImVec2(55,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNWSE
};
for (int type = 0; type < ImGuiMouseCursor_Count_; type++) for (int type = 0; type < ImGuiMouseCursor_Count_; type++)
{ {
ImGuiMouseCursorData& cursor_data = GImGui->MouseCursorData[type]; ImGuiMouseCursorData& cursor_data = GImGui->MouseCursorData[type];
ImVec2 pos = cursor_datas[type][0] + ImVec2((float)r.x, (float)r.y); ImVec2 pos = cursor_datas[type][0] + ImVec2((float)r.x, (float)r.y);
const ImVec2 size = cursor_datas[type][1]; const ImVec2 size = cursor_datas[type][1];
cursor_data.Type = type; cursor_data.Type = type;
cursor_data.Size = size; cursor_data.Size = size;
cursor_data.HotOffset = cursor_datas[type][2]; cursor_data.HotOffset = cursor_datas[type][2];
cursor_data.TexUvMin[0] = (pos) * tex_uv_scale; cursor_data.TexUvMin[0] = (pos) * tex_uv_scale;
cursor_data.TexUvMax[0] = (pos + size) * tex_uv_scale; cursor_data.TexUvMax[0] = (pos + size) * tex_uv_scale;
pos.x += TEX_DATA_W+1; pos.x += TEX_DATA_W+1;
cursor_data.TexUvMin[1] = (pos) * tex_uv_scale; cursor_data.TexUvMin[1] = (pos) * tex_uv_scale;
cursor_data.TexUvMax[1] = (pos + size) * tex_uv_scale; cursor_data.TexUvMax[1] = (pos + size) * tex_uv_scale;
} }
} }
} }
@ -1603,7 +1607,7 @@ void ImFont::BuildLookupTable()
} }
// Create a glyph to handle TAB // Create a glyph to handle TAB
// FIXME: Needs proper TAB handling but it needs to be contextualized (can arbitrary say that each string starts at "column 0" // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
if (FindGlyph((unsigned short)' ')) if (FindGlyph((unsigned short)' '))
{ {
if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times
@ -1783,7 +1787,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
} }
} }
// Decode and advance source (handle unlikely UTF-8 decoding failure by skipping to the next byte) // Decode and advance source
const char* prev_s = s; const char* prev_s = s;
unsigned int c = (unsigned int)*s; unsigned int c = (unsigned int)*s;
if (c < 0x80) if (c < 0x80)
@ -1886,7 +1890,7 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
} }
} }
// Decode and advance source (handle unlikely UTF-8 decoding failure by skipping to the next byte) // Decode and advance source
unsigned int c = (unsigned int)*s; unsigned int c = (unsigned int)*s;
if (c < 0x80) if (c < 0x80)
{ {
@ -1925,7 +1929,7 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
// Clipping on Y is more likely // Clipping on Y is more likely
if (c != ' ' && c != '\t') if (c != ' ' && c != '\t')
{ {
// We don't do a second finer clipping test on the Y axis (todo: do some measurement see if it is worth it, probably not) // We don't do a second finer clipping test on the Y axis (TODO: do some measurement see if it is worth it, probably not)
float y1 = (float)(y + glyph->Y0 * scale); float y1 = (float)(y + glyph->Y0 * scale);
float y2 = (float)(y + glyph->Y1 * scale); float y2 = (float)(y + glyph->Y1 * scale);
@ -1939,7 +1943,7 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
float u2 = glyph->U1; float u2 = glyph->U1;
float v2 = glyph->V1; float v2 = glyph->V1;
// CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
if (cpu_fine_clip) if (cpu_fine_clip)
{ {
if (x1 < clip_rect.x) if (x1 < clip_rect.x)