Tweak to RenderCheckMark()
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@ -2814,7 +2814,7 @@ static void RenderCheckMark(ImVec2 pos, ImU32 col)
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a.x = pos.x + 0.5f + start_x;
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b.x = a.x + rem_third;
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c.x = a.x + rem_third * 3.0f;
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b.y = pos.y + 0.5f + (float)(int)(g.Font->Ascent * (g.FontSize / g.Font->FontSize) + 0.5f) + (float)(int)(g.Font->DisplayOffset.y);
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b.y = pos.y - 1.0f + (float)(int)(g.Font->Ascent * (g.FontSize / g.Font->FontSize) + 0.5f) + (float)(int)(g.Font->DisplayOffset.y);
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a.y = b.y - rem_third;
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c.y = b.y - rem_third * 2.0f;
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