Columns: Internal: Columns have their no set of flags so NoResize can be setup by internal code. (#125)
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0c6e260f73
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10
imgui.cpp
10
imgui.cpp
@ -10807,15 +10807,15 @@ void ImGui::NextColumn()
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if (++columns->Current < columns->Count)
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{
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// Columns 1+ cancel out IndentX
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window->DC.ColumnsOffsetX = GetColumnOffset(columns->Current) - window->DC.IndentX + g.Style.ItemSpacing.x;
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window->DC.ColumnsOffsetX = columns->Columns[columns->Current].LockedOffset - window->DC.IndentX + g.Style.ItemSpacing.x;
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window->DrawList->ChannelsSetCurrent(columns->Current);
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}
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else
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{
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window->DC.ColumnsOffsetX = 0.0f;
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window->DrawList->ChannelsSetCurrent(0);
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columns->Current = 0;
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columns->CellMinY = columns->CellMaxY;
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window->DrawList->ChannelsSetCurrent(0);
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}
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window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX);
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window->DC.CursorPos.y = columns->CellMinY;
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@ -11018,7 +11018,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
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for (int n = 0; n < columns_count + 1; n++)
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{
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// Clamp
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// Clamp position
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ImGuiColumnData* column = &columns->Columns[n];
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float t = column->OffsetNorm;
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if (!(columns->Flags & ImGuiColumnsFlags_NoForceWithinWindow))
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@ -11028,7 +11028,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
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if (n == columns_count)
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continue;
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// Compute clipping rectangles
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// Compute clipping rectangle
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float clip_x1 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(n) - 1.0f);
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float clip_x2 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(n + 1) - 1.0f);
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column->ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX);
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@ -11081,7 +11081,7 @@ void ImGui::EndColumns()
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g.MouseCursor = ImGuiMouseCursor_ResizeEW;
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if (held && g.ActiveIdIsJustActivated)
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g.ActiveIdClickOffset.x -= column_hw; // Store from center of column line (we used a 8 wide rect for columns clicking). This is used by GetDraggedColumnOffset().
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if (held)
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if (held && !(columns->Columns[n].Flags & ImGuiColumnsFlags_NoResize))
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dragging_column = n;
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}
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@ -416,9 +416,10 @@ struct ImGuiColumnData
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{
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float OffsetNorm; // Column start offset, normalized 0.0 (far left) -> 1.0 (far right)
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float OffsetNormBeforeResize;
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ImGuiColumnsFlags Flags; // Not exposed
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ImRect ClipRect;
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ImGuiColumnData() { OffsetNorm = OffsetNormBeforeResize = 0.0f; }
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ImGuiColumnData() { OffsetNorm = OffsetNormBeforeResize = 0.0f; Flags = 0; }
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};
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struct ImGuiColumnsSet
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