mirror of https://github.com/ocornut/imgui
Tables: moved TableGetSortSpecs(), TableGetColumnIsSorted(), TableFixColumnSortDirection(), TableSetColumnSortDirection() to their own section.
This commit is contained in:
parent
d6b1f0d13d
commit
b7c83e4bac
|
@ -2291,6 +2291,7 @@ namespace ImGui
|
||||||
IMGUI_API void TableReorderDrawChannelsForMerge(ImGuiTable* table);
|
IMGUI_API void TableReorderDrawChannelsForMerge(ImGuiTable* table);
|
||||||
IMGUI_API void TableSortSpecsSanitize(ImGuiTable* table);
|
IMGUI_API void TableSortSpecsSanitize(ImGuiTable* table);
|
||||||
IMGUI_API void TableSortSpecsBuild(ImGuiTable* table);
|
IMGUI_API void TableSortSpecsBuild(ImGuiTable* table);
|
||||||
|
IMGUI_API void TableFixColumnSortDirection(ImGuiTableColumn* column);
|
||||||
IMGUI_API void TableBeginRow(ImGuiTable* table);
|
IMGUI_API void TableBeginRow(ImGuiTable* table);
|
||||||
IMGUI_API void TableEndRow(ImGuiTable* table);
|
IMGUI_API void TableEndRow(ImGuiTable* table);
|
||||||
IMGUI_API void TableBeginCell(ImGuiTable* table, int column_n);
|
IMGUI_API void TableBeginCell(ImGuiTable* table, int column_n);
|
||||||
|
|
160
imgui_tables.cpp
160
imgui_tables.cpp
|
@ -6,6 +6,7 @@
|
||||||
Index of this file:
|
Index of this file:
|
||||||
|
|
||||||
// [SECTION] Tables: BeginTable, EndTable, etc.
|
// [SECTION] Tables: BeginTable, EndTable, etc.
|
||||||
|
// [SECTION] Tables: Sorting
|
||||||
// [SECTION] Tables: Headers
|
// [SECTION] Tables: Headers
|
||||||
// [SECTION] Tables: Context Menu
|
// [SECTION] Tables: Context Menu
|
||||||
// [SECTION] Tables: Settings (.ini data)
|
// [SECTION] Tables: Settings (.ini data)
|
||||||
|
@ -556,19 +557,6 @@ static ImGuiTableColumnFlags TableFixColumnFlags(ImGuiTable* table, ImGuiTableCo
|
||||||
return flags;
|
return flags;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void TableFixColumnSortDirection(ImGuiTableColumn* column)
|
|
||||||
{
|
|
||||||
// Initial sort state
|
|
||||||
if (column->SortDirection == ImGuiSortDirection_None)
|
|
||||||
column->SortDirection = (column->Flags & ImGuiTableColumnFlags_PreferSortDescending) ? (ImS8)ImGuiSortDirection_Descending : (ImS8)(ImGuiSortDirection_Ascending);
|
|
||||||
|
|
||||||
// Handle NoSortAscending/NoSortDescending
|
|
||||||
if (column->SortDirection == ImGuiSortDirection_Ascending && (column->Flags & ImGuiTableColumnFlags_NoSortAscending))
|
|
||||||
column->SortDirection = ImGuiSortDirection_Descending;
|
|
||||||
else if (column->SortDirection == ImGuiSortDirection_Descending && (column->Flags & ImGuiTableColumnFlags_NoSortDescending))
|
|
||||||
column->SortDirection = ImGuiSortDirection_Ascending;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Minimum column content width (without padding)
|
// Minimum column content width (without padding)
|
||||||
static float TableGetMinColumnWidth()
|
static float TableGetMinColumnWidth()
|
||||||
{
|
{
|
||||||
|
@ -2172,72 +2160,6 @@ void ImGui::TablePopBackgroundChannel()
|
||||||
table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
|
table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Note that the NoSortAscending/NoSortDescending flags are processed in TableSortSpecsSanitize(), and they may change/revert
|
|
||||||
// the value of SortDirection. We could technically also do it here but it would be unnecessary and duplicate code.
|
|
||||||
void ImGui::TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs)
|
|
||||||
{
|
|
||||||
ImGuiContext& g = *GImGui;
|
|
||||||
ImGuiTable* table = g.CurrentTable;
|
|
||||||
|
|
||||||
if (!(table->Flags & ImGuiTableFlags_MultiSortable))
|
|
||||||
append_to_sort_specs = false;
|
|
||||||
|
|
||||||
ImS8 sort_order_max = 0;
|
|
||||||
if (append_to_sort_specs)
|
|
||||||
for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++)
|
|
||||||
sort_order_max = ImMax(sort_order_max, table->Columns[other_column_n].SortOrder);
|
|
||||||
|
|
||||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
|
||||||
column->SortDirection = (ImS8)sort_direction;
|
|
||||||
if (column->SortOrder == -1 || !append_to_sort_specs)
|
|
||||||
column->SortOrder = append_to_sort_specs ? sort_order_max + 1 : 0;
|
|
||||||
|
|
||||||
for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++)
|
|
||||||
{
|
|
||||||
ImGuiTableColumn* other_column = &table->Columns[other_column_n];
|
|
||||||
if (other_column != column && !append_to_sort_specs)
|
|
||||||
other_column->SortOrder = -1;
|
|
||||||
TableFixColumnSortDirection(other_column);
|
|
||||||
}
|
|
||||||
table->IsSettingsDirty = true;
|
|
||||||
table->IsSortSpecsDirty = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Return NULL if no sort specs (most often when ImGuiTableFlags_Sortable is not set)
|
|
||||||
// You can sort your data again when 'SpecsChanged == true'. It will be true with sorting specs have changed since
|
|
||||||
// last call, or the first time.
|
|
||||||
// Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable()!
|
|
||||||
ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
|
|
||||||
{
|
|
||||||
ImGuiContext& g = *GImGui;
|
|
||||||
ImGuiTable* table = g.CurrentTable;
|
|
||||||
IM_ASSERT(table != NULL);
|
|
||||||
|
|
||||||
if (!(table->Flags & ImGuiTableFlags_Sortable))
|
|
||||||
return NULL;
|
|
||||||
|
|
||||||
// Require layout (in case TableHeadersRow() hasn't been called) as it may alter IsSortSpecsDirty in some paths.
|
|
||||||
if (!table->IsLayoutLocked)
|
|
||||||
TableUpdateLayout(table);
|
|
||||||
|
|
||||||
if (table->IsSortSpecsDirty)
|
|
||||||
TableSortSpecsBuild(table);
|
|
||||||
|
|
||||||
return table->SortSpecs.SpecsCount ? &table->SortSpecs : NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool ImGui::TableGetColumnIsSorted(int column_n)
|
|
||||||
{
|
|
||||||
ImGuiContext& g = *GImGui;
|
|
||||||
ImGuiTable* table = g.CurrentTable;
|
|
||||||
if (!table)
|
|
||||||
return false;
|
|
||||||
if (column_n < 0)
|
|
||||||
column_n = table->CurrentColumn;
|
|
||||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
|
||||||
return (column->SortOrder != -1);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered.
|
// Return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered.
|
||||||
int ImGui::TableGetHoveredColumn()
|
int ImGui::TableGetHoveredColumn()
|
||||||
{
|
{
|
||||||
|
@ -2301,6 +2223,86 @@ void ImGui::TableSetBgColor(ImGuiTableBgTarget bg_target, ImU32 color, int colum
|
||||||
// - TableSortSpecsBuild() [Internal]
|
// - TableSortSpecsBuild() [Internal]
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Return NULL if no sort specs (most often when ImGuiTableFlags_Sortable is not set)
|
||||||
|
// You can sort your data again when 'SpecsChanged == true'. It will be true with sorting specs have changed since
|
||||||
|
// last call, or the first time.
|
||||||
|
// Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable()!
|
||||||
|
ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
|
||||||
|
{
|
||||||
|
ImGuiContext& g = *GImGui;
|
||||||
|
ImGuiTable* table = g.CurrentTable;
|
||||||
|
IM_ASSERT(table != NULL);
|
||||||
|
|
||||||
|
if (!(table->Flags & ImGuiTableFlags_Sortable))
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
// Require layout (in case TableHeadersRow() hasn't been called) as it may alter IsSortSpecsDirty in some paths.
|
||||||
|
if (!table->IsLayoutLocked)
|
||||||
|
TableUpdateLayout(table);
|
||||||
|
|
||||||
|
if (table->IsSortSpecsDirty)
|
||||||
|
TableSortSpecsBuild(table);
|
||||||
|
|
||||||
|
return table->SortSpecs.SpecsCount ? &table->SortSpecs : NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ImGui::TableGetColumnIsSorted(int column_n)
|
||||||
|
{
|
||||||
|
ImGuiContext& g = *GImGui;
|
||||||
|
ImGuiTable* table = g.CurrentTable;
|
||||||
|
if (!table)
|
||||||
|
return false;
|
||||||
|
if (column_n < 0)
|
||||||
|
column_n = table->CurrentColumn;
|
||||||
|
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||||
|
return (column->SortOrder != -1);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui::TableFixColumnSortDirection(ImGuiTableColumn* column)
|
||||||
|
{
|
||||||
|
// Initial sort state
|
||||||
|
if (column->SortDirection == ImGuiSortDirection_None)
|
||||||
|
column->SortDirection = (column->Flags & ImGuiTableColumnFlags_PreferSortDescending) ? (ImS8)ImGuiSortDirection_Descending : (ImS8)(ImGuiSortDirection_Ascending);
|
||||||
|
|
||||||
|
// Handle NoSortAscending/NoSortDescending
|
||||||
|
if (column->SortDirection == ImGuiSortDirection_Ascending && (column->Flags & ImGuiTableColumnFlags_NoSortAscending))
|
||||||
|
column->SortDirection = ImGuiSortDirection_Descending;
|
||||||
|
else if (column->SortDirection == ImGuiSortDirection_Descending && (column->Flags & ImGuiTableColumnFlags_NoSortDescending))
|
||||||
|
column->SortDirection = ImGuiSortDirection_Ascending;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Note that the NoSortAscending/NoSortDescending flags are processed in TableSortSpecsSanitize(), and they may change/revert
|
||||||
|
// the value of SortDirection. We could technically also do it here but it would be unnecessary and duplicate code.
|
||||||
|
void ImGui::TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs)
|
||||||
|
{
|
||||||
|
ImGuiContext& g = *GImGui;
|
||||||
|
ImGuiTable* table = g.CurrentTable;
|
||||||
|
|
||||||
|
if (!(table->Flags & ImGuiTableFlags_MultiSortable))
|
||||||
|
append_to_sort_specs = false;
|
||||||
|
|
||||||
|
ImS8 sort_order_max = 0;
|
||||||
|
if (append_to_sort_specs)
|
||||||
|
for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++)
|
||||||
|
sort_order_max = ImMax(sort_order_max, table->Columns[other_column_n].SortOrder);
|
||||||
|
|
||||||
|
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||||
|
column->SortDirection = (ImS8)sort_direction;
|
||||||
|
if (column->SortOrder == -1 || !append_to_sort_specs)
|
||||||
|
column->SortOrder = append_to_sort_specs ? sort_order_max + 1 : 0;
|
||||||
|
|
||||||
|
for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++)
|
||||||
|
{
|
||||||
|
ImGuiTableColumn* other_column = &table->Columns[other_column_n];
|
||||||
|
if (other_column != column && !append_to_sort_specs)
|
||||||
|
other_column->SortOrder = -1;
|
||||||
|
TableFixColumnSortDirection(other_column);
|
||||||
|
}
|
||||||
|
table->IsSettingsDirty = true;
|
||||||
|
table->IsSortSpecsDirty = true;
|
||||||
|
}
|
||||||
|
|
||||||
void ImGui::TableSortSpecsSanitize(ImGuiTable* table)
|
void ImGui::TableSortSpecsSanitize(ImGuiTable* table)
|
||||||
{
|
{
|
||||||
IM_ASSERT(table->Flags & ImGuiTableFlags_Sortable);
|
IM_ASSERT(table->Flags & ImGuiTableFlags_Sortable);
|
||||||
|
|
Loading…
Reference in New Issue