MultiSelect: Demo: rework and move selection adapter inside ExampleSelection.

This commit is contained in:
ocornut 2023-10-06 17:10:52 +02:00
parent aa4d64be92
commit b747d6fe59

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@ -2773,6 +2773,18 @@ static const char* ExampleNames[] =
"Cauliflower", "Celery", "Celery Root", "Celcuce", "Chayote", "Chinese Broccoli", "Corn", "Cucumber" "Cauliflower", "Celery", "Celery Root", "Celcuce", "Chayote", "Chinese Broccoli", "Corn", "Cucumber"
}; };
// [Advanced] Helper class to store multi-selection state, used by the BeginMultiSelect() demos.
// Provide an abstraction layer for the purpose of the demo showcasing different forms of underlying selection data.
// To store a single-selection:
// - You only need a single variable and don't need any of this!
// To store a multi-selection, in your real application you could:
// - A) Use external storage: e.g. std::set<MyObjectId>, std::vector<MyObjectId>, std::set<index>, interval trees, etc.
// are generally appropriate. Even a large array of bool might work for you...
// This code here use ImGuiStorage (a simple key->value storage) as a std::set replacement to avoid external dependencies.
// - B) Or use intrusively stored selection (e.g. 'bool IsSelected' inside your object).
// - That means you cannot have multiple simultaneous views over your objects.
// - Some of our features requires you to provide the selection _size_, which with this specific strategy require additional work.
// - So we suggest using intrusive selection for multi-select is not really adequate.
// Our multi-selection system doesn't make assumption about: // Our multi-selection system doesn't make assumption about:
// - how you want to identify items in multi-selection API? Indices(*) / Custom Identifiers / Pointers ? // - how you want to identify items in multi-selection API? Indices(*) / Custom Identifiers / Pointers ?
// - how you want to store persistent selection data? Indices / Custom Identifiers(*) / Pointers ? // - how you want to store persistent selection data? Indices / Custom Identifiers(*) / Pointers ?
@ -2780,44 +2792,28 @@ static const char* ExampleNames[] =
// In this demo we: // In this demo we:
// - always use indices in the multi-selection API (passed to SetNextItemSelectionUserData(), retrieved in ImGuiMultiSelectIO) // - always use indices in the multi-selection API (passed to SetNextItemSelectionUserData(), retrieved in ImGuiMultiSelectIO)
// - use a little extra indirection layer in order to abstract how persistent selection data is derived from an index. // - use a little extra indirection layer in order to abstract how persistent selection data is derived from an index.
// - in some cases we use Index as custom identifier, in some cases we read from some custom item data structure. // - in some cases we use Index as custom identifier
// - in some cases we read an ID from some custom item data structure (this is closer to what you would do in your codebase)
// Many combinations are possible depending on how you prefer to store your items and how you prefer to store your selection. // Many combinations are possible depending on how you prefer to store your items and how you prefer to store your selection.
// WHEN YOUR APPLICATION SETTLES ON A CHOICE, YOU WILL PROBABLY PREFER TO GET RID OF THIS UNNECESSARY 'ExampleSelectionAdapter' INDIRECTION LOGIC. // WHEN YOUR APPLICATION SETTLES ON A CHOICE, YOU WILL PROBABLY PREFER TO GET RID OF THE UNNECESSARY 'AdapterIndexToStorageId()' INDIRECTION LOGIC.
// In theory, for maximum abstraction, this class could contains IndexToUserData() and UserDataToIndex() functions, // In theory, for maximum abstraction, this class could contains AdapterIndexToUserData() and AdapterUserDataToIndex() functions as well,
// but because we always use indices in SetNextItemSelectionUserData() in the demo, we omit that for clarify. // but because we always use indices in SetNextItemSelectionUserData() in the demo, we omit that for clarify.
struct ExampleSelectionAdapter
{
void* Data = NULL;
ImGuiID (*IndexToStorage)(ExampleSelectionAdapter* self, int idx); // Function to convert item index to data stored in persistent selection
ExampleSelectionAdapter() { SetupForDirectIndexes(); }
// Example for the simplest case: Index==SelectionStorage (this adapter doesn't even need to use the item data field)
void SetupForDirectIndexes() { IndexToStorage = [](ExampleSelectionAdapter*, int idx) { return (ImGuiID)idx; }; }
};
// [Advanced] Helper class to store multi-selection state, used by the BeginMultiSelect() demos.
// Provide an abstraction layer for the purpose of the demo showcasing different forms of underlying selection data.
// To store a single-selection:
// - You only need a single variable and don't need any of this!
// To store a multi-selection, in your real application you could:
// - A) Use external storage: e.g. std::set<index>, std::set<MyObjectId>, std::vector<MyObjectId>, interval trees, etc.
// are generally appropriate. Even a large array of bool might work for you...
// This code here use ImGuiStorage (a simple key->value storage) as a std::set replacement to avoid external dependencies.
// - B) Or use intrusively stored selection (e.g. 'bool IsSelected' inside your object).
// - It is simple, but it means you cannot have multiple simultaneous views over your objects.
// - Some of our features requires you to provide the selection _size_, which with this specific strategy require additional work:
// either you maintain it (which requires storage outside of objects) either you recompute (which may be costly for large sets).
// - So we suggest using intrusive selection for multi-select is not really adequate.
struct ExampleSelection struct ExampleSelection
{ {
// Data // Data
ImGuiStorage Storage; // Selection set ImGuiStorage Storage; // Selection set (think of this as similar to e.g. std::set<ImGuiID>)
int Size; // Number of selected items (== number of 1 in the Storage, maintained by this class). int Size; // Number of selected items (== number of 1 in the Storage, maintained by this class).
bool QueueDeletion; // Request deleting selected items bool QueueDeletion; // Request deleting selected items
// Adapter to convert item index to item identifier
// e.g.
// selection.AdapterData = (void*)my_items;
// selection.AdapterIndexToStorageId = [](ExampleSelection* s, int idx) { return ((MyItems**)s->AdapterData)[idx]->ID; };
void* AdapterData;
ImGuiID (*AdapterIndexToStorageId)(ExampleSelection* self, int idx);
// Functions // Functions
ExampleSelection() { Clear(); } ExampleSelection() { Clear(); AdapterData = NULL; AdapterIndexToStorageId = [](ExampleSelection*, int idx) { return (ImGuiID)idx; };}
void Clear() { Storage.Data.resize(0); Size = 0; QueueDeletion = false; } void Clear() { Storage.Data.resize(0); Size = 0; QueueDeletion = false; }
void Swap(ExampleSelection& rhs) { Storage.Data.swap(rhs.Storage.Data); } void Swap(ExampleSelection& rhs) { Storage.Data.swap(rhs.Storage.Data); }
bool Contains(ImGuiID key) const { return Storage.GetInt(key, 0) != 0; } bool Contains(ImGuiID key) const { return Storage.GetInt(key, 0) != 0; }
@ -2828,8 +2824,8 @@ struct ExampleSelection
void DebugTooltip() { if (ImGui::BeginTooltip()) { for (auto& pair : Storage.Data) if (pair.val_i) ImGui::Text("0x%03X (%d)", pair.key, pair.key); ImGui::EndTooltip(); } } void DebugTooltip() { if (ImGui::BeginTooltip()) { for (auto& pair : Storage.Data) if (pair.val_i) ImGui::Text("0x%03X (%d)", pair.key, pair.key); ImGui::EndTooltip(); } }
// Apply requests coming from BeginMultiSelect() and EndMultiSelect(). // Apply requests coming from BeginMultiSelect() and EndMultiSelect().
// - Must be done in this order! Clear->SelectAll->SetRange. Enable 'Demo->Tools->Debug Log->Selection' to see selection requests as they happen. // - Enable 'Demo->Tools->Debug Log->Selection' to see selection requests as they happen.
// - Honoring RequestSetRange requires that you can iterate/interpolate between RangeFirstItem and RangeLastItem. // - Honoring SetRange requests requires that you can iterate/interpolate between RangeFirstItem and RangeLastItem.
// - In this demo we often submit indices to SetNextItemSelectionUserData() + store the same indices in persistent selection. // - In this demo we often submit indices to SetNextItemSelectionUserData() + store the same indices in persistent selection.
// - Your code may do differently. If you store pointers or objects ID in ImGuiSelectionUserData you may need to perform // - Your code may do differently. If you store pointers or objects ID in ImGuiSelectionUserData you may need to perform
// a lookup in order to have some way to iterate/interpolate between two items. // a lookup in order to have some way to iterate/interpolate between two items.
@ -2844,34 +2840,34 @@ struct ExampleSelection
// if (req.Type == ImGuiSelectionRequestType_SelectAll) { Clear(); for (int n = 0; n < items_count; n++) { AddItem(n); } } // if (req.Type == ImGuiSelectionRequestType_SelectAll) { Clear(); for (int n = 0; n < items_count; n++) { AddItem(n); } }
// if (req.Type == ImGuiSelectionRequestType_SetRange) { for (int n = (int)ms_io->RangeFirstItem; n <= (int)ms_io->RangeLastItem; n++) { UpdateItem(n, ms_io->RangeSelected); } } // if (req.Type == ImGuiSelectionRequestType_SetRange) { for (int n = (int)ms_io->RangeFirstItem; n <= (int)ms_io->RangeLastItem; n++) { UpdateItem(n, ms_io->RangeSelected); } }
// } // }
void ApplyRequests(ImGuiMultiSelectIO* ms_io, ExampleSelectionAdapter* adapter, int items_count) void ApplyRequests(ImGuiMultiSelectIO* ms_io, int items_count)
{ {
IM_ASSERT(adapter->IndexToStorage != NULL); IM_ASSERT(AdapterIndexToStorageId != NULL);
for (ImGuiSelectionRequest& req : ms_io->Requests) for (ImGuiSelectionRequest& req : ms_io->Requests)
{ {
if (req.Type == ImGuiSelectionRequestType_Clear || req.Type == ImGuiSelectionRequestType_SelectAll) if (req.Type == ImGuiSelectionRequestType_Clear)
Clear(); Clear();
if (req.Type == ImGuiSelectionRequestType_SelectAll) if (req.Type == ImGuiSelectionRequestType_SelectAll)
{ {
Storage.Data.resize(0);
Storage.Data.reserve(items_count); Storage.Data.reserve(items_count);
for (int idx = 0; idx < items_count; idx++) for (int idx = 0; idx < items_count; idx++)
AddItem(adapter->IndexToStorage(adapter, idx)); AddItem(AdapterIndexToStorageId(this, idx));
} }
if (req.Type == ImGuiSelectionRequestType_SetRange) if (req.Type == ImGuiSelectionRequestType_SetRange)
for (int idx = (int)req.RangeFirstItem; idx <= (int)req.RangeLastItem; idx++) for (int idx = (int)req.RangeFirstItem; idx <= (int)req.RangeLastItem; idx++)
UpdateItem(adapter->IndexToStorage(adapter, idx), req.RangeSelected); UpdateItem(AdapterIndexToStorageId(this, idx), req.RangeSelected);
} }
} }
// Find which item should be Focused after deletion. // Find which item should be Focused after deletion.
// We output an index in the before-deletion-items list, that user will call SetKeyboardFocusHere() on. // Call _before_ item submission. Retunr an index in the before-deletion item list, your item loop should call SetKeyboardFocusHere() on it.
// The subsequent ApplyDeletionPostLoop() code will use it to apply Selection. // The subsequent ApplyDeletionPostLoop() code will use it to apply Selection.
// - We cannot provide this logic in core Dear ImGui because we don't have access to selection data. // - We cannot provide this logic in core Dear ImGui because we don't have access to selection data.
// - We don't actually manipulate the ImVector<> here, only in ApplyDeletionPostLoop(), but using similar API for consistency and flexibility. // - We don't actually manipulate the ImVector<> here, only in ApplyDeletionPostLoop(), but using similar API for consistency and flexibility.
// - Important: Deletion only works if the underlying ImGuiID for your items are stable: aka not depend on their index, but on e.g. item id/ptr. // - Important: Deletion only works if the underlying ImGuiID for your items are stable: aka not depend on their index, but on e.g. item id/ptr.
// FIXME-MULTISELECT: Doesn't take account of the possibility focus target will be moved during deletion. Need refocus or offset. // FIXME-MULTISELECT: Doesn't take account of the possibility focus target will be moved during deletion. Need refocus or offset.
template<typename ITEM_TYPE> int ApplyDeletionPreLoop(ImGuiMultiSelectIO* ms_io, int items_count)
int ApplyDeletionPreLoop(ImGuiMultiSelectIO* ms_io, ExampleSelectionAdapter* adapter, ImVector<ITEM_TYPE>& items)
{ {
QueueDeletion = false; QueueDeletion = false;
@ -2884,13 +2880,13 @@ struct ExampleSelection
} }
// If focused item is selected: land on first unselected item after focused item. // If focused item is selected: land on first unselected item after focused item.
for (int idx = focused_idx + 1; idx < items.Size; idx++) for (int idx = focused_idx + 1; idx < items_count; idx++)
if (!Contains(adapter->IndexToStorage(adapter, idx))) if (!Contains(AdapterIndexToStorageId(this, idx)))
return idx; return idx;
// If focused item is selected: otherwise return last unselected item before focused item. // If focused item is selected: otherwise return last unselected item before focused item.
for (int idx = IM_MIN(focused_idx, items.Size) - 1; idx >= 0; idx--) for (int idx = IM_MIN(focused_idx, items_count) - 1; idx >= 0; idx--)
if (!Contains(adapter->IndexToStorage(adapter, idx))) if (!Contains(AdapterIndexToStorageId(this, idx)))
return idx; return idx;
return -1; return -1;
@ -2900,7 +2896,7 @@ struct ExampleSelection
// - Call after EndMultiSelect() // - Call after EndMultiSelect()
// - We cannot provide this logic in core Dear ImGui because we don't have access to your items, nor to selection data. // - We cannot provide this logic in core Dear ImGui because we don't have access to your items, nor to selection data.
template<typename ITEM_TYPE> template<typename ITEM_TYPE>
void ApplyDeletionPostLoop(ImGuiMultiSelectIO* ms_io, ExampleSelectionAdapter* adapter, ImVector<ITEM_TYPE>& items, int item_curr_idx_to_select) void ApplyDeletionPostLoop(ImGuiMultiSelectIO* ms_io, ImVector<ITEM_TYPE>& items, int item_curr_idx_to_select)
{ {
// Rewrite item list (delete items) + convert old selection index (before deletion) to new selection index (after selection). // Rewrite item list (delete items) + convert old selection index (before deletion) to new selection index (after selection).
// If NavId was not part of selection, we will stay on same item. // If NavId was not part of selection, we will stay on same item.
@ -2909,7 +2905,7 @@ struct ExampleSelection
int item_next_idx_to_select = -1; int item_next_idx_to_select = -1;
for (int idx = 0; idx < items.Size; idx++) for (int idx = 0; idx < items.Size; idx++)
{ {
if (!Contains(adapter->IndexToStorage(adapter, idx))) if (!Contains(AdapterIndexToStorageId(this, idx)))
new_items.push_back(items[idx]); new_items.push_back(items[idx]);
if (item_curr_idx_to_select == idx) if (item_curr_idx_to_select == idx)
item_next_idx_to_select = new_items.Size - 1; item_next_idx_to_select = new_items.Size - 1;
@ -2919,7 +2915,7 @@ struct ExampleSelection
// Update selection // Update selection
Clear(); Clear();
if (item_next_idx_to_select != -1 && ms_io->NavIdSelected) if (item_next_idx_to_select != -1 && ms_io->NavIdSelected)
AddItem(adapter->IndexToStorage(adapter, item_next_idx_to_select)); AddItem(AdapterIndexToStorageId(this, item_next_idx_to_select));
} }
}; };
@ -2959,10 +2955,9 @@ struct ExampleDualListBox
void ApplySelectionRequests(ImGuiMultiSelectIO* ms_io, int side) void ApplySelectionRequests(ImGuiMultiSelectIO* ms_io, int side)
{ {
// In this example we store item id in selection (instead of item index) // In this example we store item id in selection (instead of item index)
ExampleSelectionAdapter adapter; Selections[side].AdapterData = Items[side].Data;
adapter.Data = Items[side].Data; Selections[side].AdapterIndexToStorageId = [](ExampleSelection* self, int idx) { ImGuiID* items = (ImGuiID*)self->AdapterData; return items[idx]; };
adapter.IndexToStorage = [](ExampleSelectionAdapter* self, int idx) { return (ImGuiID)((ImGuiID*)self->Data)[idx]; }; Selections[side].ApplyRequests(ms_io, Items[side].Size);
Selections[side].ApplyRequests(ms_io, &adapter, Items[side].Size);
} }
static int IMGUI_CDECL CompareItemsByValue(const void* lhs, const void* rhs) static int IMGUI_CDECL CompareItemsByValue(const void* lhs, const void* rhs)
{ {
@ -3111,8 +3106,8 @@ static void ShowDemoWindowMultiSelect()
IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select"); IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select");
if (ImGui::TreeNode("Multi-Select")) if (ImGui::TreeNode("Multi-Select"))
{ {
// Use default selection.Adapter: Pass index to SetNextItemSelectionUserData(), store index in Selection
static ExampleSelection selection; static ExampleSelection selection;
ExampleSelectionAdapter selection_adapter; // Use default: Pass index to SetNextItemSelectionUserData(), store index in Selection
ImGui::Text("Tips: Use 'Debug Log->Selection' to see selection requests as they happen."); ImGui::Text("Tips: Use 'Debug Log->Selection' to see selection requests as they happen.");
@ -3129,7 +3124,7 @@ static void ShowDemoWindowMultiSelect()
{ {
ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape; ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape;
ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags); ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags);
selection.ApplyRequests(ms_io, &selection_adapter, ITEMS_COUNT); selection.ApplyRequests(ms_io, ITEMS_COUNT);
for (int n = 0; n < ITEMS_COUNT; n++) for (int n = 0; n < ITEMS_COUNT; n++)
{ {
@ -3141,7 +3136,7 @@ static void ShowDemoWindowMultiSelect()
} }
ms_io = ImGui::EndMultiSelect(); ms_io = ImGui::EndMultiSelect();
selection.ApplyRequests(ms_io, &selection_adapter, ITEMS_COUNT); selection.ApplyRequests(ms_io, ITEMS_COUNT);
ImGui::EndListBox(); ImGui::EndListBox();
} }
@ -3152,8 +3147,8 @@ static void ShowDemoWindowMultiSelect()
IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select (with clipper)"); IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select (with clipper)");
if (ImGui::TreeNode("Multi-Select (with clipper)")) if (ImGui::TreeNode("Multi-Select (with clipper)"))
{ {
// Use default selection.Adapter: Pass index to SetNextItemSelectionUserData(), store index in Selection
static ExampleSelection selection; static ExampleSelection selection;
ExampleSelectionAdapter selection_adapter; // Use default: Pass index to SetNextItemSelectionUserData(), store index in Selection
ImGui::Text("Added features:"); ImGui::Text("Added features:");
ImGui::BulletText("Using ImGuiListClipper."); ImGui::BulletText("Using ImGuiListClipper.");
@ -3164,7 +3159,7 @@ static void ShowDemoWindowMultiSelect()
{ {
ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape; ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape;
ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags); ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags);
selection.ApplyRequests(ms_io, &selection_adapter, ITEMS_COUNT); selection.ApplyRequests(ms_io, ITEMS_COUNT);
ImGuiListClipper clipper; ImGuiListClipper clipper;
clipper.Begin(ITEMS_COUNT); clipper.Begin(ITEMS_COUNT);
@ -3183,7 +3178,7 @@ static void ShowDemoWindowMultiSelect()
} }
ms_io = ImGui::EndMultiSelect(); ms_io = ImGui::EndMultiSelect();
selection.ApplyRequests(ms_io, &selection_adapter, ITEMS_COUNT); selection.ApplyRequests(ms_io, ITEMS_COUNT);
ImGui::EndListBox(); ImGui::EndListBox();
} }
@ -3203,9 +3198,9 @@ static void ShowDemoWindowMultiSelect()
{ {
// Intentionally separating items data from selection data! // Intentionally separating items data from selection data!
// But you may decide to store selection data inside your item (aka intrusive storage). // But you may decide to store selection data inside your item (aka intrusive storage).
// Use default selection.Adapter: Pass index to SetNextItemSelectionUserData(), store index in Selection
static ImVector<int> items; static ImVector<int> items;
static ExampleSelection selection; static ExampleSelection selection;
ExampleSelectionAdapter selection_adapter; // Use default: Pass index to SetNextItemSelectionUserData(), store index in Selection
ImGui::Text("Adding features:"); ImGui::Text("Adding features:");
ImGui::BulletText("Dynamic list with Delete key support."); ImGui::BulletText("Dynamic list with Delete key support.");
@ -3230,7 +3225,7 @@ static void ShowDemoWindowMultiSelect()
{ {
ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape; ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape;
ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags); ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags);
selection.ApplyRequests(ms_io, &selection_adapter, items.Size); selection.ApplyRequests(ms_io, items.Size);
// FIXME-MULTISELECT: Shortcut(). Hard to demo this? May be helpful to send a helper/optional "delete" signal. // FIXME-MULTISELECT: Shortcut(). Hard to demo this? May be helpful to send a helper/optional "delete" signal.
// FIXME-MULTISELECT: may turn into 'ms_io->RequestDelete' -> need HasSelection passed. // FIXME-MULTISELECT: may turn into 'ms_io->RequestDelete' -> need HasSelection passed.
@ -3238,7 +3233,7 @@ static void ShowDemoWindowMultiSelect()
const bool want_delete = selection.QueueDeletion || ((selection.GetSize() > 0) && ImGui::IsWindowFocused() && ImGui::IsKeyPressed(ImGuiKey_Delete)); const bool want_delete = selection.QueueDeletion || ((selection.GetSize() > 0) && ImGui::IsWindowFocused() && ImGui::IsKeyPressed(ImGuiKey_Delete));
int item_curr_idx_to_focus = -1; int item_curr_idx_to_focus = -1;
if (want_delete) if (want_delete)
item_curr_idx_to_focus = selection.ApplyDeletionPreLoop(ms_io, &selection_adapter, items); item_curr_idx_to_focus = selection.ApplyDeletionPreLoop(ms_io, items.Size);
for (int n = 0; n < items.Size; n++) for (int n = 0; n < items.Size; n++)
{ {
@ -3255,9 +3250,9 @@ static void ShowDemoWindowMultiSelect()
// Apply multi-select requests // Apply multi-select requests
ms_io = ImGui::EndMultiSelect(); ms_io = ImGui::EndMultiSelect();
selection.ApplyRequests(ms_io, &selection_adapter, items.Size); selection.ApplyRequests(ms_io, items.Size);
if (want_delete) if (want_delete)
selection.ApplyDeletionPostLoop(ms_io, &selection_adapter, items, item_curr_idx_to_focus); selection.ApplyDeletionPostLoop(ms_io, items, item_curr_idx_to_focus);
ImGui::EndListBox(); ImGui::EndListBox();
} }
@ -3284,10 +3279,10 @@ static void ShowDemoWindowMultiSelect()
IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select (multiple scopes)"); IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select (multiple scopes)");
if (ImGui::TreeNode("Multi-Select (multiple scopes)")) if (ImGui::TreeNode("Multi-Select (multiple scopes)"))
{ {
// Use default select: Pass index to SetNextItemSelectionUserData(), store index in Selection
const int SCOPES_COUNT = 3; const int SCOPES_COUNT = 3;
const int ITEMS_COUNT = 8; // Per scope const int ITEMS_COUNT = 8; // Per scope
static ExampleSelection selections_data[SCOPES_COUNT]; static ExampleSelection selections_data[SCOPES_COUNT];
ExampleSelectionAdapter selection_adapter; // Use default: Pass index to SetNextItemSelectionUserData(), store index in Selection
// Use ImGuiMultiSelectFlags_ScopeRect to not affect other selections in same window. // Use ImGuiMultiSelectFlags_ScopeRect to not affect other selections in same window.
static ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ScopeRect | ImGuiMultiSelectFlags_ClearOnEscape;// | ImGuiMultiSelectFlags_ClearOnClickVoid; static ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ScopeRect | ImGuiMultiSelectFlags_ClearOnEscape;// | ImGuiMultiSelectFlags_ClearOnClickVoid;
@ -3302,7 +3297,7 @@ static void ShowDemoWindowMultiSelect()
ImGui::PushID(selection_scope_n); ImGui::PushID(selection_scope_n);
ExampleSelection* selection = &selections_data[selection_scope_n]; ExampleSelection* selection = &selections_data[selection_scope_n];
ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags); ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags);
selection->ApplyRequests(ms_io, &selection_adapter, ITEMS_COUNT); selection->ApplyRequests(ms_io, ITEMS_COUNT);
ImGui::SeparatorText("Selection scope"); ImGui::SeparatorText("Selection scope");
ImGui::Text("Selection size: %d/%d", selection->GetSize(), ITEMS_COUNT); ImGui::Text("Selection size: %d/%d", selection->GetSize(), ITEMS_COUNT);
@ -3318,7 +3313,7 @@ static void ShowDemoWindowMultiSelect()
// Apply multi-select requests // Apply multi-select requests
ms_io = ImGui::EndMultiSelect(); ms_io = ImGui::EndMultiSelect();
selection->ApplyRequests(ms_io, &selection_adapter, ITEMS_COUNT); selection->ApplyRequests(ms_io, ITEMS_COUNT);
ImGui::PopID(); ImGui::PopID();
} }
ImGui::TreePop(); ImGui::TreePop();
@ -3376,11 +3371,11 @@ static void ShowDemoWindowMultiSelect()
ImGui::SameLine(); HelpMarker("Allow dragging an unselected item without altering selection."); ImGui::SameLine(); HelpMarker("Allow dragging an unselected item without altering selection.");
// Initialize default list with 1000 items. // Initialize default list with 1000 items.
// Use default selection.Adapter: Pass index to SetNextItemSelectionUserData(), store index in Selection
static ImVector<int> items; static ImVector<int> items;
static int items_next_id = 0; static int items_next_id = 0;
if (items_next_id == 0) { for (int n = 0; n < 1000; n++) { items.push_back(items_next_id++); } } if (items_next_id == 0) { for (int n = 0; n < 1000; n++) { items.push_back(items_next_id++); } }
static ExampleSelection selection; static ExampleSelection selection;
ExampleSelectionAdapter selection_adapter; // Use default: Pass index to SetNextItemSelectionUserData(), store index in Selection
ImGui::Text("Selection size: %d/%d", selection.GetSize(), items.Size); ImGui::Text("Selection size: %d/%d", selection.GetSize(), items.Size);
@ -3393,14 +3388,14 @@ static void ShowDemoWindowMultiSelect()
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(ImGui::GetStyle().ItemSpacing.x, 0.0f)); ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(ImGui::GetStyle().ItemSpacing.x, 0.0f));
ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags); ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags);
selection.ApplyRequests(ms_io, &selection_adapter, items.Size); selection.ApplyRequests(ms_io, items.Size);
// FIXME-MULTISELECT: Shortcut(). Hard to demo this? May be helpful to send a helper/optional "delete" signal. // FIXME-MULTISELECT: Shortcut(). Hard to demo this? May be helpful to send a helper/optional "delete" signal.
// FIXME-MULTISELECT: may turn into 'ms_io->RequestDelete' -> need HasSelection passed. // FIXME-MULTISELECT: may turn into 'ms_io->RequestDelete' -> need HasSelection passed.
const bool want_delete = selection.QueueDeletion || ((selection.GetSize() > 0) && ImGui::IsWindowFocused() && ImGui::IsKeyPressed(ImGuiKey_Delete)); const bool want_delete = selection.QueueDeletion || ((selection.GetSize() > 0) && ImGui::IsWindowFocused() && ImGui::IsKeyPressed(ImGuiKey_Delete));
int item_curr_idx_to_focus = -1; int item_curr_idx_to_focus = -1;
if (want_delete) if (want_delete)
item_curr_idx_to_focus = selection.ApplyDeletionPreLoop(ms_io, &selection_adapter, items); item_curr_idx_to_focus = selection.ApplyDeletionPreLoop(ms_io, items.Size);
if (show_in_table) if (show_in_table)
{ {
@ -3539,9 +3534,9 @@ static void ShowDemoWindowMultiSelect()
// Apply multi-select requests // Apply multi-select requests
ms_io = ImGui::EndMultiSelect(); ms_io = ImGui::EndMultiSelect();
selection.ApplyRequests(ms_io, &selection_adapter, items.Size); selection.ApplyRequests(ms_io, items.Size);
if (want_delete) if (want_delete)
selection.ApplyDeletionPostLoop(ms_io, &selection_adapter, items, item_curr_idx_to_focus); selection.ApplyDeletionPostLoop(ms_io, items, item_curr_idx_to_focus);
if (widget_type == WidgetType_TreeNode) if (widget_type == WidgetType_TreeNode)
ImGui::PopStyleVar(); ImGui::PopStyleVar();
@ -9667,10 +9662,10 @@ void ShowExampleAppDocuments(bool* p_open)
struct ExampleAsset struct ExampleAsset
{ {
int ID; ImGuiID ID;
int Type; int Type;
ExampleAsset(int id, int type) { ID = id; Type = type; } ExampleAsset(ImGuiID id, int type) { ID = id; Type = type; }
static const ImGuiTableSortSpecs* s_current_sort_specs; static const ImGuiTableSortSpecs* s_current_sort_specs;
@ -9692,7 +9687,7 @@ struct ExampleAsset
const ImGuiTableColumnSortSpecs* sort_spec = &s_current_sort_specs->Specs[n]; const ImGuiTableColumnSortSpecs* sort_spec = &s_current_sort_specs->Specs[n];
int delta = 0; int delta = 0;
if (sort_spec->ColumnIndex == 0) if (sort_spec->ColumnIndex == 0)
delta = (a->ID - b->ID); delta = ((int)a->ID - (int)b->ID);
else if (sort_spec->ColumnIndex == 1) else if (sort_spec->ColumnIndex == 1)
delta = (a->Type - b->Type); delta = (a->Type - b->Type);
if (delta > 0) if (delta > 0)
@ -9700,7 +9695,7 @@ struct ExampleAsset
if (delta < 0) if (delta < 0)
return (sort_spec->SortDirection == ImGuiSortDirection_Ascending) ? -1 : +1; return (sort_spec->SortDirection == ImGuiSortDirection_Ascending) ? -1 : +1;
} }
return (a->ID - b->ID); return ((int)a->ID - (int)b->ID);
} }
}; };
const ImGuiTableSortSpecs* ExampleAsset::s_current_sort_specs = NULL; const ImGuiTableSortSpecs* ExampleAsset::s_current_sort_specs = NULL;
@ -9718,7 +9713,7 @@ struct ExampleAssetsBrowser
// State // State
ImVector<ExampleAsset> Items; ImVector<ExampleAsset> Items;
ExampleSelection Selection; ExampleSelection Selection;
int NextItemId = 0; ImGuiID NextItemId = 0;
bool SortDirty = false; bool SortDirty = false;
float ZoomWheelAccum = 0.0f; float ZoomWheelAccum = 0.0f;
@ -9847,12 +9842,12 @@ struct ExampleAssetsBrowser
ImGuiMultiSelectFlags ms_flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_ClearOnClickVoid; ImGuiMultiSelectFlags ms_flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_ClearOnClickVoid;
if (AllowDragUnselected) if (AllowDragUnselected)
ms_flags |= ImGuiMultiSelectFlags_SelectOnClickRelease; // To allow dragging an unselected item without altering selection. ms_flags |= ImGuiMultiSelectFlags_SelectOnClickRelease; // To allow dragging an unselected item without altering selection.
ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(ms_flags); ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(ms_flags);
ExampleSelectionAdapter selection_adapter;
selection_adapter.Data = this; // Use custom selection adapter: store ID in selection (recommended)
selection_adapter.IndexToStorage = [](ExampleSelectionAdapter* self_, int idx) { ExampleAssetsBrowser* self = (ExampleAssetsBrowser*)self_->Data; return (ImGuiID)self->Items[idx].ID; }; Selection.AdapterData = this;
Selection.ApplyRequests(ms_io, &selection_adapter, Items.Size); Selection.AdapterIndexToStorageId = [](ExampleSelection* self_, int idx) { ExampleAssetsBrowser* self = (ExampleAssetsBrowser*)self_->AdapterData; return self->Items[idx].ID; };
Selection.ApplyRequests(ms_io, Items.Size);
// Altering ItemSpacing may seem unnecessary as we position every items using SetCursorScreenPos()... // Altering ItemSpacing may seem unnecessary as we position every items using SetCursorScreenPos()...
// But it is necessary for two reasons: // But it is necessary for two reasons:
@ -9881,7 +9876,7 @@ struct ExampleAssetsBrowser
for (int item_idx = item_min_idx_for_current_line; item_idx < item_max_idx_for_current_line; ++item_idx) for (int item_idx = item_min_idx_for_current_line; item_idx < item_max_idx_for_current_line; ++item_idx)
{ {
ExampleAsset* item_data = &Items[item_idx]; ExampleAsset* item_data = &Items[item_idx];
ImGui::PushID(item_data->ID); ImGui::PushID((int)item_data->ID);
// Position item // Position item
ImVec2 pos = ImVec2(start_pos.x + (item_idx % column_count) * (item_size.x + item_spacing), start_pos.y + (line_idx * line_height)); ImVec2 pos = ImVec2(start_pos.x + (item_idx % column_count) * (item_size.x + item_spacing), start_pos.y + (line_idx * line_height));
@ -9946,7 +9941,7 @@ struct ExampleAssetsBrowser
ImGui::PopStyleVar(); // ImGuiStyleVar_ItemSpacing ImGui::PopStyleVar(); // ImGuiStyleVar_ItemSpacing
ms_io = ImGui::EndMultiSelect(); ms_io = ImGui::EndMultiSelect();
Selection.ApplyRequests(ms_io, &selection_adapter, Items.Size); Selection.ApplyRequests(ms_io, Items.Size);
// FIXME-MULTISELECT: Find a way to expose this in public API. This currently requires "imgui_internal.h" // FIXME-MULTISELECT: Find a way to expose this in public API. This currently requires "imgui_internal.h"
//ImGui::NavMoveRequestTryWrapping(ImGui::GetCurrentWindow(), ImGuiNavMoveFlags_WrapX); //ImGui::NavMoveRequestTryWrapping(ImGui::GetCurrentWindow(), ImGuiNavMoveFlags_WrapX);