MultiSelect: Demo: rework and move selection adapter inside ExampleSelection.
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imgui_demo.cpp
157
imgui_demo.cpp
@ -2773,6 +2773,18 @@ static const char* ExampleNames[] =
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"Cauliflower", "Celery", "Celery Root", "Celcuce", "Chayote", "Chinese Broccoli", "Corn", "Cucumber"
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};
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// [Advanced] Helper class to store multi-selection state, used by the BeginMultiSelect() demos.
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// Provide an abstraction layer for the purpose of the demo showcasing different forms of underlying selection data.
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// To store a single-selection:
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// - You only need a single variable and don't need any of this!
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// To store a multi-selection, in your real application you could:
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// - A) Use external storage: e.g. std::set<MyObjectId>, std::vector<MyObjectId>, std::set<index>, interval trees, etc.
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// are generally appropriate. Even a large array of bool might work for you...
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// This code here use ImGuiStorage (a simple key->value storage) as a std::set replacement to avoid external dependencies.
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// - B) Or use intrusively stored selection (e.g. 'bool IsSelected' inside your object).
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// - That means you cannot have multiple simultaneous views over your objects.
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// - Some of our features requires you to provide the selection _size_, which with this specific strategy require additional work.
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// - So we suggest using intrusive selection for multi-select is not really adequate.
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// Our multi-selection system doesn't make assumption about:
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// - how you want to identify items in multi-selection API? Indices(*) / Custom Identifiers / Pointers ?
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// - how you want to store persistent selection data? Indices / Custom Identifiers(*) / Pointers ?
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@ -2780,44 +2792,28 @@ static const char* ExampleNames[] =
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// In this demo we:
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// - always use indices in the multi-selection API (passed to SetNextItemSelectionUserData(), retrieved in ImGuiMultiSelectIO)
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// - use a little extra indirection layer in order to abstract how persistent selection data is derived from an index.
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// - in some cases we use Index as custom identifier, in some cases we read from some custom item data structure.
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// - in some cases we use Index as custom identifier
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// - in some cases we read an ID from some custom item data structure (this is closer to what you would do in your codebase)
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// Many combinations are possible depending on how you prefer to store your items and how you prefer to store your selection.
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// WHEN YOUR APPLICATION SETTLES ON A CHOICE, YOU WILL PROBABLY PREFER TO GET RID OF THIS UNNECESSARY 'ExampleSelectionAdapter' INDIRECTION LOGIC.
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// In theory, for maximum abstraction, this class could contains IndexToUserData() and UserDataToIndex() functions,
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// WHEN YOUR APPLICATION SETTLES ON A CHOICE, YOU WILL PROBABLY PREFER TO GET RID OF THE UNNECESSARY 'AdapterIndexToStorageId()' INDIRECTION LOGIC.
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// In theory, for maximum abstraction, this class could contains AdapterIndexToUserData() and AdapterUserDataToIndex() functions as well,
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// but because we always use indices in SetNextItemSelectionUserData() in the demo, we omit that for clarify.
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struct ExampleSelectionAdapter
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{
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void* Data = NULL;
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ImGuiID (*IndexToStorage)(ExampleSelectionAdapter* self, int idx); // Function to convert item index to data stored in persistent selection
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ExampleSelectionAdapter() { SetupForDirectIndexes(); }
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// Example for the simplest case: Index==SelectionStorage (this adapter doesn't even need to use the item data field)
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void SetupForDirectIndexes() { IndexToStorage = [](ExampleSelectionAdapter*, int idx) { return (ImGuiID)idx; }; }
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};
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// [Advanced] Helper class to store multi-selection state, used by the BeginMultiSelect() demos.
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// Provide an abstraction layer for the purpose of the demo showcasing different forms of underlying selection data.
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// To store a single-selection:
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// - You only need a single variable and don't need any of this!
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// To store a multi-selection, in your real application you could:
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// - A) Use external storage: e.g. std::set<index>, std::set<MyObjectId>, std::vector<MyObjectId>, interval trees, etc.
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// are generally appropriate. Even a large array of bool might work for you...
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// This code here use ImGuiStorage (a simple key->value storage) as a std::set replacement to avoid external dependencies.
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// - B) Or use intrusively stored selection (e.g. 'bool IsSelected' inside your object).
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// - It is simple, but it means you cannot have multiple simultaneous views over your objects.
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// - Some of our features requires you to provide the selection _size_, which with this specific strategy require additional work:
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// either you maintain it (which requires storage outside of objects) either you recompute (which may be costly for large sets).
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// - So we suggest using intrusive selection for multi-select is not really adequate.
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struct ExampleSelection
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{
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// Data
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ImGuiStorage Storage; // Selection set
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ImGuiStorage Storage; // Selection set (think of this as similar to e.g. std::set<ImGuiID>)
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int Size; // Number of selected items (== number of 1 in the Storage, maintained by this class).
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bool QueueDeletion; // Request deleting selected items
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// Adapter to convert item index to item identifier
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// e.g.
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// selection.AdapterData = (void*)my_items;
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// selection.AdapterIndexToStorageId = [](ExampleSelection* s, int idx) { return ((MyItems**)s->AdapterData)[idx]->ID; };
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void* AdapterData;
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ImGuiID (*AdapterIndexToStorageId)(ExampleSelection* self, int idx);
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// Functions
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ExampleSelection() { Clear(); }
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ExampleSelection() { Clear(); AdapterData = NULL; AdapterIndexToStorageId = [](ExampleSelection*, int idx) { return (ImGuiID)idx; };}
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void Clear() { Storage.Data.resize(0); Size = 0; QueueDeletion = false; }
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void Swap(ExampleSelection& rhs) { Storage.Data.swap(rhs.Storage.Data); }
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bool Contains(ImGuiID key) const { return Storage.GetInt(key, 0) != 0; }
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@ -2828,8 +2824,8 @@ struct ExampleSelection
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void DebugTooltip() { if (ImGui::BeginTooltip()) { for (auto& pair : Storage.Data) if (pair.val_i) ImGui::Text("0x%03X (%d)", pair.key, pair.key); ImGui::EndTooltip(); } }
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// Apply requests coming from BeginMultiSelect() and EndMultiSelect().
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// - Must be done in this order! Clear->SelectAll->SetRange. Enable 'Demo->Tools->Debug Log->Selection' to see selection requests as they happen.
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// - Honoring RequestSetRange requires that you can iterate/interpolate between RangeFirstItem and RangeLastItem.
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// - Enable 'Demo->Tools->Debug Log->Selection' to see selection requests as they happen.
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// - Honoring SetRange requests requires that you can iterate/interpolate between RangeFirstItem and RangeLastItem.
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// - In this demo we often submit indices to SetNextItemSelectionUserData() + store the same indices in persistent selection.
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// - Your code may do differently. If you store pointers or objects ID in ImGuiSelectionUserData you may need to perform
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// a lookup in order to have some way to iterate/interpolate between two items.
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@ -2844,34 +2840,34 @@ struct ExampleSelection
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// if (req.Type == ImGuiSelectionRequestType_SelectAll) { Clear(); for (int n = 0; n < items_count; n++) { AddItem(n); } }
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// if (req.Type == ImGuiSelectionRequestType_SetRange) { for (int n = (int)ms_io->RangeFirstItem; n <= (int)ms_io->RangeLastItem; n++) { UpdateItem(n, ms_io->RangeSelected); } }
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// }
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void ApplyRequests(ImGuiMultiSelectIO* ms_io, ExampleSelectionAdapter* adapter, int items_count)
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void ApplyRequests(ImGuiMultiSelectIO* ms_io, int items_count)
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{
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IM_ASSERT(adapter->IndexToStorage != NULL);
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IM_ASSERT(AdapterIndexToStorageId != NULL);
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for (ImGuiSelectionRequest& req : ms_io->Requests)
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{
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if (req.Type == ImGuiSelectionRequestType_Clear || req.Type == ImGuiSelectionRequestType_SelectAll)
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if (req.Type == ImGuiSelectionRequestType_Clear)
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Clear();
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if (req.Type == ImGuiSelectionRequestType_SelectAll)
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{
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Storage.Data.resize(0);
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Storage.Data.reserve(items_count);
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for (int idx = 0; idx < items_count; idx++)
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AddItem(adapter->IndexToStorage(adapter, idx));
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AddItem(AdapterIndexToStorageId(this, idx));
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}
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if (req.Type == ImGuiSelectionRequestType_SetRange)
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for (int idx = (int)req.RangeFirstItem; idx <= (int)req.RangeLastItem; idx++)
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UpdateItem(adapter->IndexToStorage(adapter, idx), req.RangeSelected);
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UpdateItem(AdapterIndexToStorageId(this, idx), req.RangeSelected);
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}
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}
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// Find which item should be Focused after deletion.
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// We output an index in the before-deletion-items list, that user will call SetKeyboardFocusHere() on.
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// Call _before_ item submission. Retunr an index in the before-deletion item list, your item loop should call SetKeyboardFocusHere() on it.
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// The subsequent ApplyDeletionPostLoop() code will use it to apply Selection.
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// - We cannot provide this logic in core Dear ImGui because we don't have access to selection data.
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// - We don't actually manipulate the ImVector<> here, only in ApplyDeletionPostLoop(), but using similar API for consistency and flexibility.
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// - Important: Deletion only works if the underlying ImGuiID for your items are stable: aka not depend on their index, but on e.g. item id/ptr.
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// FIXME-MULTISELECT: Doesn't take account of the possibility focus target will be moved during deletion. Need refocus or offset.
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template<typename ITEM_TYPE>
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int ApplyDeletionPreLoop(ImGuiMultiSelectIO* ms_io, ExampleSelectionAdapter* adapter, ImVector<ITEM_TYPE>& items)
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int ApplyDeletionPreLoop(ImGuiMultiSelectIO* ms_io, int items_count)
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{
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QueueDeletion = false;
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@ -2884,13 +2880,13 @@ struct ExampleSelection
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}
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// If focused item is selected: land on first unselected item after focused item.
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for (int idx = focused_idx + 1; idx < items.Size; idx++)
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if (!Contains(adapter->IndexToStorage(adapter, idx)))
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for (int idx = focused_idx + 1; idx < items_count; idx++)
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if (!Contains(AdapterIndexToStorageId(this, idx)))
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return idx;
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// If focused item is selected: otherwise return last unselected item before focused item.
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for (int idx = IM_MIN(focused_idx, items.Size) - 1; idx >= 0; idx--)
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if (!Contains(adapter->IndexToStorage(adapter, idx)))
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for (int idx = IM_MIN(focused_idx, items_count) - 1; idx >= 0; idx--)
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if (!Contains(AdapterIndexToStorageId(this, idx)))
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return idx;
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return -1;
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@ -2900,7 +2896,7 @@ struct ExampleSelection
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// - Call after EndMultiSelect()
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// - We cannot provide this logic in core Dear ImGui because we don't have access to your items, nor to selection data.
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template<typename ITEM_TYPE>
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void ApplyDeletionPostLoop(ImGuiMultiSelectIO* ms_io, ExampleSelectionAdapter* adapter, ImVector<ITEM_TYPE>& items, int item_curr_idx_to_select)
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void ApplyDeletionPostLoop(ImGuiMultiSelectIO* ms_io, ImVector<ITEM_TYPE>& items, int item_curr_idx_to_select)
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{
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// Rewrite item list (delete items) + convert old selection index (before deletion) to new selection index (after selection).
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// If NavId was not part of selection, we will stay on same item.
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@ -2909,7 +2905,7 @@ struct ExampleSelection
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int item_next_idx_to_select = -1;
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for (int idx = 0; idx < items.Size; idx++)
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{
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if (!Contains(adapter->IndexToStorage(adapter, idx)))
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if (!Contains(AdapterIndexToStorageId(this, idx)))
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new_items.push_back(items[idx]);
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if (item_curr_idx_to_select == idx)
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item_next_idx_to_select = new_items.Size - 1;
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@ -2919,7 +2915,7 @@ struct ExampleSelection
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// Update selection
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Clear();
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if (item_next_idx_to_select != -1 && ms_io->NavIdSelected)
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AddItem(adapter->IndexToStorage(adapter, item_next_idx_to_select));
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AddItem(AdapterIndexToStorageId(this, item_next_idx_to_select));
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}
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};
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@ -2959,10 +2955,9 @@ struct ExampleDualListBox
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void ApplySelectionRequests(ImGuiMultiSelectIO* ms_io, int side)
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{
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// In this example we store item id in selection (instead of item index)
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ExampleSelectionAdapter adapter;
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adapter.Data = Items[side].Data;
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adapter.IndexToStorage = [](ExampleSelectionAdapter* self, int idx) { return (ImGuiID)((ImGuiID*)self->Data)[idx]; };
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Selections[side].ApplyRequests(ms_io, &adapter, Items[side].Size);
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Selections[side].AdapterData = Items[side].Data;
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Selections[side].AdapterIndexToStorageId = [](ExampleSelection* self, int idx) { ImGuiID* items = (ImGuiID*)self->AdapterData; return items[idx]; };
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Selections[side].ApplyRequests(ms_io, Items[side].Size);
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}
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static int IMGUI_CDECL CompareItemsByValue(const void* lhs, const void* rhs)
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{
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@ -3111,8 +3106,8 @@ static void ShowDemoWindowMultiSelect()
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IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select");
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if (ImGui::TreeNode("Multi-Select"))
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{
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// Use default selection.Adapter: Pass index to SetNextItemSelectionUserData(), store index in Selection
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static ExampleSelection selection;
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ExampleSelectionAdapter selection_adapter; // Use default: Pass index to SetNextItemSelectionUserData(), store index in Selection
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ImGui::Text("Tips: Use 'Debug Log->Selection' to see selection requests as they happen.");
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@ -3129,7 +3124,7 @@ static void ShowDemoWindowMultiSelect()
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{
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ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape;
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ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags);
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selection.ApplyRequests(ms_io, &selection_adapter, ITEMS_COUNT);
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selection.ApplyRequests(ms_io, ITEMS_COUNT);
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for (int n = 0; n < ITEMS_COUNT; n++)
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{
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@ -3141,7 +3136,7 @@ static void ShowDemoWindowMultiSelect()
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}
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ms_io = ImGui::EndMultiSelect();
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selection.ApplyRequests(ms_io, &selection_adapter, ITEMS_COUNT);
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selection.ApplyRequests(ms_io, ITEMS_COUNT);
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ImGui::EndListBox();
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}
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@ -3152,8 +3147,8 @@ static void ShowDemoWindowMultiSelect()
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IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select (with clipper)");
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if (ImGui::TreeNode("Multi-Select (with clipper)"))
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{
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// Use default selection.Adapter: Pass index to SetNextItemSelectionUserData(), store index in Selection
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static ExampleSelection selection;
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ExampleSelectionAdapter selection_adapter; // Use default: Pass index to SetNextItemSelectionUserData(), store index in Selection
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ImGui::Text("Added features:");
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ImGui::BulletText("Using ImGuiListClipper.");
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@ -3164,7 +3159,7 @@ static void ShowDemoWindowMultiSelect()
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{
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ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape;
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ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags);
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selection.ApplyRequests(ms_io, &selection_adapter, ITEMS_COUNT);
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selection.ApplyRequests(ms_io, ITEMS_COUNT);
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ImGuiListClipper clipper;
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clipper.Begin(ITEMS_COUNT);
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@ -3183,7 +3178,7 @@ static void ShowDemoWindowMultiSelect()
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}
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ms_io = ImGui::EndMultiSelect();
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selection.ApplyRequests(ms_io, &selection_adapter, ITEMS_COUNT);
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selection.ApplyRequests(ms_io, ITEMS_COUNT);
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ImGui::EndListBox();
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}
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@ -3203,9 +3198,9 @@ static void ShowDemoWindowMultiSelect()
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{
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// Intentionally separating items data from selection data!
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// But you may decide to store selection data inside your item (aka intrusive storage).
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// Use default selection.Adapter: Pass index to SetNextItemSelectionUserData(), store index in Selection
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static ImVector<int> items;
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static ExampleSelection selection;
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ExampleSelectionAdapter selection_adapter; // Use default: Pass index to SetNextItemSelectionUserData(), store index in Selection
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ImGui::Text("Adding features:");
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ImGui::BulletText("Dynamic list with Delete key support.");
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@ -3230,7 +3225,7 @@ static void ShowDemoWindowMultiSelect()
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{
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ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape;
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ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags);
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selection.ApplyRequests(ms_io, &selection_adapter, items.Size);
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selection.ApplyRequests(ms_io, items.Size);
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// FIXME-MULTISELECT: Shortcut(). Hard to demo this? May be helpful to send a helper/optional "delete" signal.
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// FIXME-MULTISELECT: may turn into 'ms_io->RequestDelete' -> need HasSelection passed.
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@ -3238,7 +3233,7 @@ static void ShowDemoWindowMultiSelect()
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const bool want_delete = selection.QueueDeletion || ((selection.GetSize() > 0) && ImGui::IsWindowFocused() && ImGui::IsKeyPressed(ImGuiKey_Delete));
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int item_curr_idx_to_focus = -1;
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if (want_delete)
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item_curr_idx_to_focus = selection.ApplyDeletionPreLoop(ms_io, &selection_adapter, items);
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item_curr_idx_to_focus = selection.ApplyDeletionPreLoop(ms_io, items.Size);
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for (int n = 0; n < items.Size; n++)
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{
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@ -3255,9 +3250,9 @@ static void ShowDemoWindowMultiSelect()
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// Apply multi-select requests
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ms_io = ImGui::EndMultiSelect();
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selection.ApplyRequests(ms_io, &selection_adapter, items.Size);
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selection.ApplyRequests(ms_io, items.Size);
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if (want_delete)
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selection.ApplyDeletionPostLoop(ms_io, &selection_adapter, items, item_curr_idx_to_focus);
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selection.ApplyDeletionPostLoop(ms_io, items, item_curr_idx_to_focus);
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ImGui::EndListBox();
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}
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@ -3284,10 +3279,10 @@ static void ShowDemoWindowMultiSelect()
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IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select (multiple scopes)");
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if (ImGui::TreeNode("Multi-Select (multiple scopes)"))
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{
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// Use default select: Pass index to SetNextItemSelectionUserData(), store index in Selection
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const int SCOPES_COUNT = 3;
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const int ITEMS_COUNT = 8; // Per scope
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static ExampleSelection selections_data[SCOPES_COUNT];
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ExampleSelectionAdapter selection_adapter; // Use default: Pass index to SetNextItemSelectionUserData(), store index in Selection
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// Use ImGuiMultiSelectFlags_ScopeRect to not affect other selections in same window.
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static ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ScopeRect | ImGuiMultiSelectFlags_ClearOnEscape;// | ImGuiMultiSelectFlags_ClearOnClickVoid;
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@ -3302,7 +3297,7 @@ static void ShowDemoWindowMultiSelect()
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ImGui::PushID(selection_scope_n);
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ExampleSelection* selection = &selections_data[selection_scope_n];
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ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags);
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selection->ApplyRequests(ms_io, &selection_adapter, ITEMS_COUNT);
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selection->ApplyRequests(ms_io, ITEMS_COUNT);
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ImGui::SeparatorText("Selection scope");
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ImGui::Text("Selection size: %d/%d", selection->GetSize(), ITEMS_COUNT);
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@ -3318,7 +3313,7 @@ static void ShowDemoWindowMultiSelect()
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// Apply multi-select requests
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ms_io = ImGui::EndMultiSelect();
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selection->ApplyRequests(ms_io, &selection_adapter, ITEMS_COUNT);
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selection->ApplyRequests(ms_io, ITEMS_COUNT);
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ImGui::PopID();
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}
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ImGui::TreePop();
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@ -3376,11 +3371,11 @@ static void ShowDemoWindowMultiSelect()
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ImGui::SameLine(); HelpMarker("Allow dragging an unselected item without altering selection.");
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// Initialize default list with 1000 items.
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// Use default selection.Adapter: Pass index to SetNextItemSelectionUserData(), store index in Selection
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static ImVector<int> items;
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static int items_next_id = 0;
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if (items_next_id == 0) { for (int n = 0; n < 1000; n++) { items.push_back(items_next_id++); } }
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static ExampleSelection selection;
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ExampleSelectionAdapter selection_adapter; // Use default: Pass index to SetNextItemSelectionUserData(), store index in Selection
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ImGui::Text("Selection size: %d/%d", selection.GetSize(), items.Size);
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@ -3393,14 +3388,14 @@ static void ShowDemoWindowMultiSelect()
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(ImGui::GetStyle().ItemSpacing.x, 0.0f));
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ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags);
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selection.ApplyRequests(ms_io, &selection_adapter, items.Size);
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selection.ApplyRequests(ms_io, items.Size);
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// FIXME-MULTISELECT: Shortcut(). Hard to demo this? May be helpful to send a helper/optional "delete" signal.
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// FIXME-MULTISELECT: may turn into 'ms_io->RequestDelete' -> need HasSelection passed.
|
||||
const bool want_delete = selection.QueueDeletion || ((selection.GetSize() > 0) && ImGui::IsWindowFocused() && ImGui::IsKeyPressed(ImGuiKey_Delete));
|
||||
int item_curr_idx_to_focus = -1;
|
||||
if (want_delete)
|
||||
item_curr_idx_to_focus = selection.ApplyDeletionPreLoop(ms_io, &selection_adapter, items);
|
||||
item_curr_idx_to_focus = selection.ApplyDeletionPreLoop(ms_io, items.Size);
|
||||
|
||||
if (show_in_table)
|
||||
{
|
||||
@ -3539,9 +3534,9 @@ static void ShowDemoWindowMultiSelect()
|
||||
|
||||
// Apply multi-select requests
|
||||
ms_io = ImGui::EndMultiSelect();
|
||||
selection.ApplyRequests(ms_io, &selection_adapter, items.Size);
|
||||
selection.ApplyRequests(ms_io, items.Size);
|
||||
if (want_delete)
|
||||
selection.ApplyDeletionPostLoop(ms_io, &selection_adapter, items, item_curr_idx_to_focus);
|
||||
selection.ApplyDeletionPostLoop(ms_io, items, item_curr_idx_to_focus);
|
||||
|
||||
if (widget_type == WidgetType_TreeNode)
|
||||
ImGui::PopStyleVar();
|
||||
@ -9667,10 +9662,10 @@ void ShowExampleAppDocuments(bool* p_open)
|
||||
|
||||
struct ExampleAsset
|
||||
{
|
||||
int ID;
|
||||
ImGuiID ID;
|
||||
int Type;
|
||||
|
||||
ExampleAsset(int id, int type) { ID = id; Type = type; }
|
||||
ExampleAsset(ImGuiID id, int type) { ID = id; Type = type; }
|
||||
|
||||
static const ImGuiTableSortSpecs* s_current_sort_specs;
|
||||
|
||||
@ -9692,7 +9687,7 @@ struct ExampleAsset
|
||||
const ImGuiTableColumnSortSpecs* sort_spec = &s_current_sort_specs->Specs[n];
|
||||
int delta = 0;
|
||||
if (sort_spec->ColumnIndex == 0)
|
||||
delta = (a->ID - b->ID);
|
||||
delta = ((int)a->ID - (int)b->ID);
|
||||
else if (sort_spec->ColumnIndex == 1)
|
||||
delta = (a->Type - b->Type);
|
||||
if (delta > 0)
|
||||
@ -9700,7 +9695,7 @@ struct ExampleAsset
|
||||
if (delta < 0)
|
||||
return (sort_spec->SortDirection == ImGuiSortDirection_Ascending) ? -1 : +1;
|
||||
}
|
||||
return (a->ID - b->ID);
|
||||
return ((int)a->ID - (int)b->ID);
|
||||
}
|
||||
};
|
||||
const ImGuiTableSortSpecs* ExampleAsset::s_current_sort_specs = NULL;
|
||||
@ -9718,7 +9713,7 @@ struct ExampleAssetsBrowser
|
||||
// State
|
||||
ImVector<ExampleAsset> Items;
|
||||
ExampleSelection Selection;
|
||||
int NextItemId = 0;
|
||||
ImGuiID NextItemId = 0;
|
||||
bool SortDirty = false;
|
||||
float ZoomWheelAccum = 0.0f;
|
||||
|
||||
@ -9847,12 +9842,12 @@ struct ExampleAssetsBrowser
|
||||
ImGuiMultiSelectFlags ms_flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_ClearOnClickVoid;
|
||||
if (AllowDragUnselected)
|
||||
ms_flags |= ImGuiMultiSelectFlags_SelectOnClickRelease; // To allow dragging an unselected item without altering selection.
|
||||
|
||||
ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(ms_flags);
|
||||
ExampleSelectionAdapter selection_adapter;
|
||||
selection_adapter.Data = this;
|
||||
selection_adapter.IndexToStorage = [](ExampleSelectionAdapter* self_, int idx) { ExampleAssetsBrowser* self = (ExampleAssetsBrowser*)self_->Data; return (ImGuiID)self->Items[idx].ID; };
|
||||
Selection.ApplyRequests(ms_io, &selection_adapter, Items.Size);
|
||||
|
||||
// Use custom selection adapter: store ID in selection (recommended)
|
||||
Selection.AdapterData = this;
|
||||
Selection.AdapterIndexToStorageId = [](ExampleSelection* self_, int idx) { ExampleAssetsBrowser* self = (ExampleAssetsBrowser*)self_->AdapterData; return self->Items[idx].ID; };
|
||||
Selection.ApplyRequests(ms_io, Items.Size);
|
||||
|
||||
// Altering ItemSpacing may seem unnecessary as we position every items using SetCursorScreenPos()...
|
||||
// But it is necessary for two reasons:
|
||||
@ -9881,7 +9876,7 @@ struct ExampleAssetsBrowser
|
||||
for (int item_idx = item_min_idx_for_current_line; item_idx < item_max_idx_for_current_line; ++item_idx)
|
||||
{
|
||||
ExampleAsset* item_data = &Items[item_idx];
|
||||
ImGui::PushID(item_data->ID);
|
||||
ImGui::PushID((int)item_data->ID);
|
||||
|
||||
// Position item
|
||||
ImVec2 pos = ImVec2(start_pos.x + (item_idx % column_count) * (item_size.x + item_spacing), start_pos.y + (line_idx * line_height));
|
||||
@ -9946,7 +9941,7 @@ struct ExampleAssetsBrowser
|
||||
ImGui::PopStyleVar(); // ImGuiStyleVar_ItemSpacing
|
||||
|
||||
ms_io = ImGui::EndMultiSelect();
|
||||
Selection.ApplyRequests(ms_io, &selection_adapter, Items.Size);
|
||||
Selection.ApplyRequests(ms_io, Items.Size);
|
||||
|
||||
// FIXME-MULTISELECT: Find a way to expose this in public API. This currently requires "imgui_internal.h"
|
||||
//ImGui::NavMoveRequestTryWrapping(ImGui::GetCurrentWindow(), ImGuiNavMoveFlags_WrapX);
|
||||
|
Loading…
Reference in New Issue
Block a user