Drag and Drop: TreeNode as drop target displays rectangle over full frame. Added optional internal storage for item display rect. Will expose later. (#1597, #143)

This commit is contained in:
omar 2018-02-06 13:46:14 +01:00
parent c6ba7c8231
commit b50dce54ea
2 changed files with 19 additions and 11 deletions

View File

@ -6757,7 +6757,11 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
// (Ideally we'd want to add a flag for the user to specify if we want the hit test to be done up to the right side of the content or not) // (Ideally we'd want to add a flag for the user to specify if we want the hit test to be done up to the right side of the content or not)
const ImRect interact_bb = display_frame ? frame_bb : ImRect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + text_width + style.ItemSpacing.x*2, frame_bb.Max.y); const ImRect interact_bb = display_frame ? frame_bb : ImRect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + text_width + style.ItemSpacing.x*2, frame_bb.Max.y);
bool is_open = TreeNodeBehaviorIsOpen(id, flags); bool is_open = TreeNodeBehaviorIsOpen(id, flags);
if (!ItemAdd(interact_bb, id)) bool item_add = ItemAdd(interact_bb, id);
window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HasDisplayRect;
window->DC.LastItemDisplayRect = frame_bb;
if (!item_add)
{ {
if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen)) if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
TreePushRawID(id); TreePushRawID(id);
@ -9537,7 +9541,7 @@ bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
ImVec2 frame_size = ImVec2(size.x, ImMax(size.y, label_size.y)); ImVec2 frame_size = ImVec2(size.x, ImMax(size.y, label_size.y));
ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size); ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size);
ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
window->DC.LastItemRect = bb; window->DC.LastItemRect = bb; // Forward storage for ListBoxFooter.. dodgy.
BeginGroup(); BeginGroup();
if (label_size.x > 0) if (label_size.x > 0)
@ -10703,9 +10707,9 @@ bool ImGui::SplitterBehavior(ImGuiID id, const ImRect& bb, ImGuiAxis axis, float
#ifdef IMGUI_HAS_NAV #ifdef IMGUI_HAS_NAV
window->DC.ItemFlags |= ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus; window->DC.ItemFlags |= ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus;
#endif #endif
bool add = ItemAdd(bb, id); bool item_add = ItemAdd(bb, id);
window->DC.ItemFlags = item_flags_backup; window->DC.ItemFlags = item_flags_backup;
if (!add) if (!item_add)
return false; return false;
bool hovered, held; bool hovered, held;
@ -11491,13 +11495,14 @@ bool ImGui::BeginDragDropTarget()
if (g.HoveredWindow == NULL || window->RootWindow != g.HoveredWindow->RootWindow) if (g.HoveredWindow == NULL || window->RootWindow != g.HoveredWindow->RootWindow)
return false; return false;
const ImRect& display_rect = (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HasDisplayRect) ? window->DC.LastItemDisplayRect : window->DC.LastItemRect;
ImGuiID id = window->DC.LastItemId; ImGuiID id = window->DC.LastItemId;
if (id == 0) if (id == 0)
id = window->GetIDFromRectangle(window->DC.LastItemRect); id = window->GetIDFromRectangle(display_rect);
if (g.DragDropPayload.SourceId == id) if (g.DragDropPayload.SourceId == id)
return false; return false;
g.DragDropTargetRect = window->DC.LastItemRect; g.DragDropTargetRect = display_rect;
g.DragDropTargetId = id; g.DragDropTargetId = id;
return true; return true;
} }

View File

@ -220,7 +220,8 @@ enum ImGuiSeparatorFlags_
// Storage for LastItem data // Storage for LastItem data
enum ImGuiItemStatusFlags_ enum ImGuiItemStatusFlags_
{ {
ImGuiItemStatusFlags_HoveredRect = 1 << 0 ImGuiItemStatusFlags_HoveredRect = 1 << 0,
ImGuiItemStatusFlags_HasDisplayRect = 1 << 1
}; };
// FIXME: this is in development, not exposed/functional as a generic feature yet. // FIXME: this is in development, not exposed/functional as a generic feature yet.
@ -709,6 +710,7 @@ struct IMGUI_API ImGuiDrawContext
ImGuiID LastItemId; ImGuiID LastItemId;
ImGuiItemStatusFlags LastItemStatusFlags; ImGuiItemStatusFlags LastItemStatusFlags;
ImRect LastItemRect; // Interaction rect ImRect LastItemRect; // Interaction rect
ImRect LastItemDisplayRect; // End-user display rect (only valid if LastItemStatusFlags & ImGuiItemStatusFlags_HasDisplayRect)
bool MenuBarAppending; bool MenuBarAppending;
float MenuBarOffsetX; float MenuBarOffsetX;
ImVector<ImGuiWindow*> ChildWindows; ImVector<ImGuiWindow*> ChildWindows;
@ -739,7 +741,7 @@ struct IMGUI_API ImGuiDrawContext
TreeDepth = 0; TreeDepth = 0;
LastItemId = 0; LastItemId = 0;
LastItemStatusFlags = 0; LastItemStatusFlags = 0;
LastItemRect = ImRect(); LastItemRect = LastItemDisplayRect = ImRect();
MenuBarAppending = false; MenuBarAppending = false;
MenuBarOffsetX = 0.0f; MenuBarOffsetX = 0.0f;
StateStorage = NULL; StateStorage = NULL;
@ -847,12 +849,13 @@ public:
struct ImGuiItemHoveredDataBackup struct ImGuiItemHoveredDataBackup
{ {
ImGuiID LastItemId; ImGuiID LastItemId;
ImGuiItemStatusFlags LastItemFlags; ImGuiItemStatusFlags LastItemStatusFlags;
ImRect LastItemRect; ImRect LastItemRect;
ImRect LastItemDisplayRect;
ImGuiItemHoveredDataBackup() { Backup(); } ImGuiItemHoveredDataBackup() { Backup(); }
void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemFlags = window->DC.LastItemStatusFlags; LastItemRect = window->DC.LastItemRect; } void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemStatusFlags = window->DC.LastItemStatusFlags; LastItemRect = window->DC.LastItemRect; LastItemDisplayRect = window->DC.LastItemDisplayRect; }
void Restore() const { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemStatusFlags = LastItemFlags; window->DC.LastItemRect = LastItemRect; } void Restore() const { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemStatusFlags = LastItemStatusFlags; window->DC.LastItemRect = LastItemRect; window->DC.LastItemDisplayRect = LastItemDisplayRect; }
}; };
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------