diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 1ad1f4dd5..317e18efa 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -46,6 +46,8 @@ Breaking changes: - new: io.PlatformSetImeDataFn(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data); It is expected that for a vast majority of users this is automatically set by core library and/or platform backend so it won't have any effect. +- Obsoleted PushButtonRepeat()/PopButtonRepeat() in favor of using new PushItemFlag()/PopItemFlag() + with ImGuiItemFlags_ButtonRepeat. Kept inline redirecting functions (will obsolete). - Commented out obsolete ImGuiModFlags (renamed to ImGuiKeyChord in 1.89). (#4921, #456) - Commented out obsolete ImGuiModFlags_XXX values (renamed to ImGuiMod_XXX in 1.89). (#4921, #456) - ImGuiModFlags_Ctrl -> ImGuiMod_Ctrl, ImGuiModFlags_Shift -> ImGuiMod_Shift etc. diff --git a/imgui.cpp b/imgui.cpp index 0917c3092..beb6bc678 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -430,6 +430,7 @@ CODE When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files. You can read releases logs https://github.com/ocornut/imgui/releases for more details. + - 2024/07/15 (1.91.0) - obsoleted PushButtonRepeat()/PopButtonRepeat() in favor of using new PushItemFlag(ImGuiItemFlags_ButtonRepeat, ...)/PopItemFlag(). - 2024/07/02 (1.91.0) - commented out obsolete ImGuiModFlags (renamed to ImGuiKeyChord in 1.89). (#4921, #456) - commented out obsolete ImGuiModFlags_XXX values (renamed to ImGuiMod_XXX in 1.89). (#4921, #456) - ImGuiModFlags_Ctrl -> ImGuiMod_Ctrl, ImGuiModFlags_Shift -> ImGuiMod_Shift etc. @@ -7630,16 +7631,6 @@ void ImGui::PopTabStop() PopItemFlag(); } -void ImGui::PushButtonRepeat(bool repeat) -{ - PushItemFlag(ImGuiItemFlags_ButtonRepeat, repeat); -} - -void ImGui::PopButtonRepeat() -{ - PopItemFlag(); -} - void ImGui::PushTextWrapPos(float wrap_pos_x) { ImGuiWindow* window = GetCurrentWindow(); diff --git a/imgui.h b/imgui.h index 2d4f251cd..e57535d6a 100644 --- a/imgui.h +++ b/imgui.h @@ -441,8 +441,6 @@ namespace ImGui IMGUI_API void PopItemFlag(); IMGUI_API void PushTabStop(bool tab_stop); // == tab stop enable. Allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets IMGUI_API void PopTabStop(); - IMGUI_API void PushButtonRepeat(bool repeat); // in repeat mode, any button-like function behave with a repeating behavior (using io.KeyRepeatDelay/io.KeyRepeatRate values). Note that you can call IsItemActive() after any button to tell if it is being held. - IMGUI_API void PopButtonRepeat(); // Parameters stacks (current window) IMGUI_API void PushItemWidth(float item_width); // push width of items for common large "item+label" widgets. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -FLT_MIN always align width to the right side). @@ -3314,6 +3312,9 @@ struct ImGuiPlatformImeData #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS namespace ImGui { + // OBSOLETED in 1.91.0 (from July 2024) + static inline void PushButtonRepeat(bool repeat) { PushItemFlag(ImGuiItemFlags_ButtonRepeat, repeat); } + static inline void PopButtonRepeat() { PopItemFlag(); } // OBSOLETED in 1.90.0 (from September 2023) static inline bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags window_flags = 0) { return BeginChild(id, size, ImGuiChildFlags_FrameStyle, window_flags); } static inline void EndChildFrame() { EndChild(); } diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 31debeff5..c89ec38cf 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -662,11 +662,11 @@ static void ShowDemoWindowWidgets() IMGUI_DEMO_MARKER("Widgets/Basic/Buttons (Repeating)"); static int counter = 0; float spacing = ImGui::GetStyle().ItemInnerSpacing.x; - ImGui::PushButtonRepeat(true); + ImGui::PushItemFlag(ImGuiItemFlags_ButtonRepeat, true); if (ImGui::ArrowButton("##left", ImGuiDir_Left)) { counter--; } ImGui::SameLine(0.0f, spacing); if (ImGui::ArrowButton("##right", ImGuiDir_Right)) { counter++; } - ImGui::PopButtonRepeat(); + ImGui::PopItemFlag(); ImGui::SameLine(); ImGui::Text("%d", counter); @@ -2581,7 +2581,7 @@ static void ShowDemoWindowWidgets() ImGui::BeginDisabled(true); if (item_type == 0) { ImGui::Text("ITEM: Text"); } // Testing text items with no identifier/interaction if (item_type == 1) { ret = ImGui::Button("ITEM: Button"); } // Testing button - if (item_type == 2) { ImGui::PushButtonRepeat(true); ret = ImGui::Button("ITEM: Button"); ImGui::PopButtonRepeat(); } // Testing button (with repeater) + if (item_type == 2) { ImGui::PushItemFlag(ImGuiItemFlags_ButtonRepeat, true); ret = ImGui::Button("ITEM: Button"); ImGui::PopItemFlag(); } // Testing button (with repeater) if (item_type == 3) { ret = ImGui::Checkbox("ITEM: Checkbox", &b); } // Testing checkbox if (item_type == 4) { ret = ImGui::SliderFloat("ITEM: SliderFloat", &col4f[0], 0.0f, 1.0f); } // Testing basic item if (item_type == 5) { ret = ImGui::InputText("ITEM: InputText", &str[0], IM_ARRAYSIZE(str)); } // Testing input text (which handles tabbing) @@ -5875,7 +5875,6 @@ static void ShowDemoWindowTables() // Show data // FIXME-TABLE FIXME-NAV: How we can get decent up/down even though we have the buttons here? - ImGui::PushButtonRepeat(true); #if 1 // Demonstrate using clipper for large vertical lists ImGuiListClipper clipper; @@ -5960,7 +5959,6 @@ static void ShowDemoWindowTables() ImGui::PopID(); } } - ImGui::PopButtonRepeat(); // Store some info to display debug details below table_scroll_cur = ImVec2(ImGui::GetScrollX(), ImGui::GetScrollY());