ImDrawList: Allow AddText(ImFont* font, float font_size, ...) to take NULL/0.0f as default

This commit is contained in:
ocornut 2016-03-21 22:43:53 +01:00
parent 37d50dccf9
commit b495a52fc0
1 changed files with 7 additions and 4 deletions

View File

@ -874,6 +874,13 @@ void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos,
if (text_begin == text_end)
return;
// Note: This is one of the few instance of breaking the encapsulation of ImDrawList, as we pull this from ImGui state, but it is just SO useful.
// Might just move Font/FontSize to ImDrawList?
if (font == NULL)
font = GImGui->Font;
if (font_size == 0.0f)
font_size = GImGui->FontSize;
IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
// reserve vertices for worse case (over-reserving is useful and easily amortized)
@ -906,12 +913,8 @@ void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos,
_VtxCurrentIdx = (unsigned int)VtxBuffer.Size;
}
// [Uses global ImGui state] This is one of the few function breaking the encapsulation of ImDrawLst, but it is just so useful.
void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
{
if ((col >> 24) == 0)
return;
AddText(GImGui->Font, GImGui->FontSize, pos, col, text_begin, text_end);
}