Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)

This commit is contained in:
Nicolas Chavez 2024-10-21 14:19:31 +02:00 committed by ocornut
parent a855bd8df3
commit b4033b37ad

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@ -17,6 +17,7 @@
// CHANGELOG // CHANGELOG
// (minor and older changes stripped away, please see git history for details) // (minor and older changes stripped away, please see git history for details)
// 2024-10-14: Update Dawn support for change of string usages. (#8082, #8083)
// 2024-10-07: Expose selected render state in ImGui_ImplWGPU_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. // 2024-10-07: Expose selected render state in ImGui_ImplWGPU_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
// 2024-10-07: Changed default texture sampler to Clamp instead of Repeat/Wrap. // 2024-10-07: Changed default texture sampler to Clamp instead of Repeat/Wrap.
// 2024-09-16: Added support for optional IMGUI_IMPL_WEBGPU_BACKEND_DAWN / IMGUI_IMPL_WEBGPU_BACKEND_WGPU define to handle ever-changing native implementations. (#7977) // 2024-09-16: Added support for optional IMGUI_IMPL_WEBGPU_BACKEND_DAWN / IMGUI_IMPL_WEBGPU_BACKEND_WGPU define to handle ever-changing native implementations. (#7977)
@ -275,7 +276,11 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(const c
WGPUProgrammableStageDescriptor stage_desc = {}; WGPUProgrammableStageDescriptor stage_desc = {};
stage_desc.module = wgpuDeviceCreateShaderModule(bd->wgpuDevice, &desc); stage_desc.module = wgpuDeviceCreateShaderModule(bd->wgpuDevice, &desc);
#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
stage_desc.entryPoint = { "main", WGPU_STRLEN };
#else
stage_desc.entryPoint = "main"; stage_desc.entryPoint = "main";
#endif
return stage_desc; return stage_desc;
} }
@ -388,6 +393,9 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
{ {
nullptr, nullptr,
"Dear ImGui Vertex buffer", "Dear ImGui Vertex buffer",
#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
WGPU_STRLEN,
#endif
WGPUBufferUsage_CopyDst | WGPUBufferUsage_Vertex, WGPUBufferUsage_CopyDst | WGPUBufferUsage_Vertex,
MEMALIGN(fr->VertexBufferSize * sizeof(ImDrawVert), 4), MEMALIGN(fr->VertexBufferSize * sizeof(ImDrawVert), 4),
false false
@ -412,6 +420,9 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
{ {
nullptr, nullptr,
"Dear ImGui Index buffer", "Dear ImGui Index buffer",
#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
WGPU_STRLEN,
#endif
WGPUBufferUsage_CopyDst | WGPUBufferUsage_Index, WGPUBufferUsage_CopyDst | WGPUBufferUsage_Index,
MEMALIGN(fr->IndexBufferSize * sizeof(ImDrawIdx), 4), MEMALIGN(fr->IndexBufferSize * sizeof(ImDrawIdx), 4),
false false
@ -522,7 +533,11 @@ static void ImGui_ImplWGPU_CreateFontsTexture()
// Upload texture to graphics system // Upload texture to graphics system
{ {
WGPUTextureDescriptor tex_desc = {}; WGPUTextureDescriptor tex_desc = {};
#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
tex_desc.label = { "Dear ImGui Font Texture", WGPU_STRLEN };
#else
tex_desc.label = "Dear ImGui Font Texture"; tex_desc.label = "Dear ImGui Font Texture";
#endif
tex_desc.dimension = WGPUTextureDimension_2D; tex_desc.dimension = WGPUTextureDimension_2D;
tex_desc.size.width = width; tex_desc.size.width = width;
tex_desc.size.height = height; tex_desc.size.height = height;
@ -585,6 +600,9 @@ static void ImGui_ImplWGPU_CreateUniformBuffer()
{ {
nullptr, nullptr,
"Dear ImGui Uniform buffer", "Dear ImGui Uniform buffer",
#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
WGPU_STRLEN,
#endif
WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform, WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform,
MEMALIGN(sizeof(Uniforms), 16), MEMALIGN(sizeof(Uniforms), 16),
false false