Added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match the typical "Nintendo/Japanese consoles" button layout when using Gamepad navigation. (#787, #5723)
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@ -76,6 +76,8 @@ Other changes:
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- IO: added io.PlatformOpenInShellFn handler to open a link/folder/file in OS shell. (#7660)
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- IO: added io.PlatformOpenInShellFn handler to open a link/folder/file in OS shell. (#7660)
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Default to use ShellExecute() under Windows, and system("") under Mac/Linux/etc.
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Default to use ShellExecute() under Windows, and system("") under Mac/Linux/etc.
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Added IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS to disable default implementation.
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Added IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS to disable default implementation.
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- IO: added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match tye
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typical "Nintendo/Japanese consoles" button layout when using Gamepad navigation. (#787, #5723)
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- Added PushItemFlag()/PopItemFlags(), ImGuiItemFlags to modify shared item flags:
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- Added PushItemFlag()/PopItemFlags(), ImGuiItemFlags to modify shared item flags:
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- Added ImGuiItemFlags_NoTabStop to disable tabbing through items.
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- Added ImGuiItemFlags_NoTabStop to disable tabbing through items.
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- Added ImGuiItemFlags_NoNav to disable any navigation and focus of items. (#787)
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- Added ImGuiItemFlags_NoNav to disable any navigation and focus of items. (#787)
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@ -1376,6 +1376,7 @@ ImGuiIO::ImGuiIO()
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#else
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#else
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ConfigMacOSXBehaviors = false;
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ConfigMacOSXBehaviors = false;
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#endif
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#endif
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ConfigNavSwapGamepadButtons = false;
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ConfigInputTrickleEventQueue = true;
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ConfigInputTrickleEventQueue = true;
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ConfigInputTextCursorBlink = true;
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ConfigInputTextCursorBlink = true;
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ConfigInputTextEnterKeepActive = false;
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ConfigInputTextEnterKeepActive = false;
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1
imgui.h
1
imgui.h
@ -2225,6 +2225,7 @@ struct ImGuiIO
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// Miscellaneous options
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// Miscellaneous options
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bool MouseDrawCursor; // = false // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by backend implementations.
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bool MouseDrawCursor; // = false // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by backend implementations.
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bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // Swap Cmd<>Ctrl keys + OS X style text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl.
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bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // Swap Cmd<>Ctrl keys + OS X style text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl.
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bool ConfigNavSwapGamepadButtons; // = false // Swap Activate<>Cancel (A<>B) buttons, matching typical "Nintendo/Japanese style" gamepad layout.
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bool ConfigInputTrickleEventQueue; // = true // Enable input queue trickling: some types of events submitted during the same frame (e.g. button down + up) will be spread over multiple frames, improving interactions with low framerates.
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bool ConfigInputTrickleEventQueue; // = true // Enable input queue trickling: some types of events submitted during the same frame (e.g. button down + up) will be spread over multiple frames, improving interactions with low framerates.
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bool ConfigInputTextCursorBlink; // = true // Enable blinking cursor (optional as some users consider it to be distracting).
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bool ConfigInputTextCursorBlink; // = true // Enable blinking cursor (optional as some users consider it to be distracting).
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bool ConfigInputTextEnterKeepActive; // = false // [BETA] Pressing Enter will keep item active and select contents (single-line only).
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bool ConfigInputTextEnterKeepActive; // = false // [BETA] Pressing Enter will keep item active and select contents (single-line only).
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@ -1355,8 +1355,8 @@ typedef ImBitArray<ImGuiKey_NamedKey_COUNT, -ImGuiKey_NamedKey_BEGIN> ImBitAr
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#define ImGuiKey_NavKeyboardTweakFast ImGuiMod_Shift
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#define ImGuiKey_NavKeyboardTweakFast ImGuiMod_Shift
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#define ImGuiKey_NavGamepadTweakSlow ImGuiKey_GamepadL1
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#define ImGuiKey_NavGamepadTweakSlow ImGuiKey_GamepadL1
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#define ImGuiKey_NavGamepadTweakFast ImGuiKey_GamepadR1
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#define ImGuiKey_NavGamepadTweakFast ImGuiKey_GamepadR1
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#define ImGuiKey_NavGamepadActivate ImGuiKey_GamepadFaceDown
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#define ImGuiKey_NavGamepadActivate (g.IO.ConfigNavSwapGamepadButtons ? ImGuiKey_GamepadFaceRight : ImGuiKey_GamepadFaceDown)
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#define ImGuiKey_NavGamepadCancel ImGuiKey_GamepadFaceRight
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#define ImGuiKey_NavGamepadCancel (g.IO.ConfigNavSwapGamepadButtons ? ImGuiKey_GamepadFaceDown : ImGuiKey_GamepadFaceRight)
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#define ImGuiKey_NavGamepadMenu ImGuiKey_GamepadFaceLeft
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#define ImGuiKey_NavGamepadMenu ImGuiKey_GamepadFaceLeft
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#define ImGuiKey_NavGamepadInput ImGuiKey_GamepadFaceUp
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#define ImGuiKey_NavGamepadInput ImGuiKey_GamepadFaceUp
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