mirror of https://github.com/ocornut/imgui
Table: Angled Headers: internal refactor to facilitate changing angled header bg and text colors per column. (#6917)
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@ -148,6 +148,7 @@ struct ImGuiStyleMod; // Stacked style modifier, backup of modifie
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struct ImGuiTabBar; // Storage for a tab bar
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struct ImGuiTabItem; // Storage for a tab item (within a tab bar)
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struct ImGuiTable; // Storage for a table
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struct ImGuiTableHeaderData; // Storage for TableAngledHeadersRow()
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struct ImGuiTableColumn; // Storage for one column of a table
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struct ImGuiTableInstanceData; // Storage for one instance of a same table
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struct ImGuiTableTempData; // Temporary storage for one table (one per table in the stack), shared between tables.
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@ -2771,13 +2772,24 @@ struct ImGuiTableColumn
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};
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// Transient cell data stored per row.
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// sizeof() ~ 6
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// sizeof() ~ 6 bytes
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struct ImGuiTableCellData
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{
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ImU32 BgColor; // Actual color
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ImGuiTableColumnIdx Column; // Column number
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};
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// Parameters for TableAngledHeadersRowEx()
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// This may end up being refactored for more general purpose.
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// sizeof() ~ 12 bytes
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struct ImGuiTableHeaderData
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{
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ImGuiTableColumnIdx Index; // Column index
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ImU32 TextColor;
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ImU32 BgColor0;
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ImU32 BgColor1;
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};
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// Per-instance data that needs preserving across frames (seemingly most others do not need to be preserved aside from debug needs. Does that means they could be moved to ImGuiTableTempData?)
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// sizeof() ~ 24 bytes
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struct ImGuiTableInstanceData
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@ -2863,7 +2875,7 @@ struct IMGUI_API ImGuiTable
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ImGuiTableSortSpecs SortSpecs; // Public facing sorts specs, this is what we return in TableGetSortSpecs()
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ImGuiTableColumnIdx SortSpecsCount;
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ImGuiTableColumnIdx ColumnsEnabledCount; // Number of enabled columns (<= ColumnsCount)
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ImGuiTableColumnIdx ColumnsEnabledFixedCount; // Number of enabled columns (<= ColumnsCount)
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ImGuiTableColumnIdx ColumnsEnabledFixedCount; // Number of enabled columns using fixed width (<= ColumnsCount)
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ImGuiTableColumnIdx DeclColumnsCount; // Count calls to TableSetupColumn()
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ImGuiTableColumnIdx AngledHeadersCount; // Count columns with angled headers
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ImGuiTableColumnIdx HoveredColumnBody; // Index of column whose visible region is being hovered. Important: == ColumnsCount when hovering empty region after the right-most column!
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@ -2916,12 +2928,13 @@ struct IMGUI_API ImGuiTable
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// Transient data that are only needed between BeginTable() and EndTable(), those buffers are shared (1 per level of stacked table).
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// - Accessing those requires chasing an extra pointer so for very frequently used data we leave them in the main table structure.
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// - We also leave out of this structure data that tend to be particularly useful for debugging/metrics.
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// sizeof() ~ 120 bytes.
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// sizeof() ~ 136 bytes.
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struct IMGUI_API ImGuiTableTempData
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{
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int TableIndex; // Index in g.Tables.Buf[] pool
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float LastTimeActive; // Last timestamp this structure was used
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float AngledHeadersExtraWidth; // Used in EndTable()
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ImVector<ImGuiTableHeaderData> AngledHeadersRequests; // Used in TableAngledHeadersRow()
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ImVec2 UserOuterSize; // outer_size.x passed to BeginTable()
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ImDrawListSplitter DrawSplitter;
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@ -3305,7 +3318,7 @@ namespace ImGui
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IMGUI_API float TableGetHeaderAngledMaxLabelWidth();
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IMGUI_API void TablePushBackgroundChannel();
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IMGUI_API void TablePopBackgroundChannel();
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IMGUI_API void TableAngledHeadersRowEx(float angle, float max_label_width = 0.0f);
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IMGUI_API void TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label_width, const ImGuiTableHeaderData* data, int data_count);
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// Tables: Internals
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inline ImGuiTable* GetCurrentTable() { ImGuiContext& g = *GImGui; return g.CurrentTable; }
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@ -3171,15 +3171,43 @@ void ImGui::TableHeader(const char* label)
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}
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// Unlike TableHeadersRow() it is not expected that you can reimplement or customize this with custom widgets.
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// FIXME: highlight without ImGuiTableFlags_HighlightHoveredColumn
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// FIXME: No hit-testing/button on the angled header.
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void ImGui::TableAngledHeadersRow()
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{
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ImGuiContext& g = *GImGui;
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TableAngledHeadersRowEx(g.Style.TableAngledHeadersAngle, 0.0f);
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ImGuiTable* table = g.CurrentTable;
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ImGuiTableTempData* temp_data = table->TempData;
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temp_data->AngledHeadersRequests.resize(0);
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temp_data->AngledHeadersRequests.reserve(table->ColumnsEnabledCount);
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// Which column needs highlight?
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const ImGuiID row_id = GetID("##AngledHeaders");
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ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
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int highlight_column_n = table->HighlightColumnHeader;
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if (highlight_column_n == -1 && table->HoveredColumnBody != -1)
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if (table_instance->HoveredRowLast == 0 && table->HoveredColumnBorder == -1 && (g.ActiveId == 0 || g.ActiveId == row_id || (table->IsActiveIdInTable || g.DragDropActive)))
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highlight_column_n = table->HoveredColumnBody;
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// Build up request
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ImU32 col_header_bg = GetColorU32(ImGuiCol_TableHeaderBg);
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ImU32 col_text = GetColorU32(ImGuiCol_Text);
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for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
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if (IM_BITARRAY_TESTBIT(table->EnabledMaskByDisplayOrder, order_n))
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{
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const int column_n = table->DisplayOrderToIndex[order_n];
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ImGuiTableColumn* column = &table->Columns[column_n];
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if ((column->Flags & ImGuiTableColumnFlags_AngledHeader) == 0) // Note: can't rely on ImGuiTableColumnFlags_IsVisible test here.
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continue;
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ImGuiTableHeaderData request = { (ImGuiTableColumnIdx)column_n, col_text, col_header_bg, (column_n == highlight_column_n) ? GetColorU32(ImGuiCol_Header) : 0 };
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temp_data->AngledHeadersRequests.push_back(request);
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}
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// Render row
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TableAngledHeadersRowEx(row_id, g.Style.TableAngledHeadersAngle, 0.0f, temp_data->AngledHeadersRequests.Data, temp_data->AngledHeadersRequests.Size);
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}
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void ImGui::TableAngledHeadersRowEx(float angle, float max_label_width)
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// Important: data must be fed left to right
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void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label_width, const ImGuiTableHeaderData* data, int data_count)
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{
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ImGuiContext& g = *GImGui;
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ImGuiTable* table = g.CurrentTable;
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@ -3221,28 +3249,18 @@ void ImGui::TableAngledHeadersRowEx(float angle, float max_label_width)
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draw_list->AddRectFilled(ImVec2(table->BgClipRect.Min.x, row_r.Min.y), ImVec2(table->BgClipRect.Max.x, row_r.Max.y), GetColorU32(ImGuiCol_TableHeaderBg, 0.25f)); // FIXME-STYLE: Change row background with an arbitrary color.
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PushClipRect(ImVec2(clip_rect_min_x, table->BgClipRect.Min.y), table->BgClipRect.Max, true); // Span all columns
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const ImGuiID row_id = GetID("##AngledHeaders");
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ButtonBehavior(row_r, row_id, NULL, NULL);
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KeepAliveID(row_id);
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ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
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int highlight_column_n = table->HighlightColumnHeader;
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if (highlight_column_n == -1 && table->HoveredColumnBody != -1)
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if (table_instance->HoveredRowLast == 0 && table->HoveredColumnBorder == -1 && (g.ActiveId == 0 || g.ActiveId == row_id || (table->IsActiveIdInTable || g.DragDropActive)))
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highlight_column_n = table->HoveredColumnBody;
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// Draw background and labels in first pass, then all borders.
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float max_x = 0.0f;
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ImVec2 padding = g.Style.CellPadding; // We will always use swapped component
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for (int pass = 0; pass < 2; pass++)
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for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
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for (int order_n = 0; order_n < data_count; order_n++)
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{
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if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByDisplayOrder, order_n))
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continue;
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const int column_n = table->DisplayOrderToIndex[order_n];
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const ImGuiTableHeaderData* request = &data[order_n];
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const int column_n = request->Index;
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ImGuiTableColumn* column = &table->Columns[column_n];
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if ((column->Flags & ImGuiTableColumnFlags_AngledHeader) == 0) // Note: can't rely on ImGuiTableColumnFlags_IsVisible test here.
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continue;
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ImVec2 bg_shape[4];
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bg_shape[0] = ImVec2(column->MaxX, row_r.Max.y);
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@ -3252,9 +3270,8 @@ void ImGui::TableAngledHeadersRowEx(float angle, float max_label_width)
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if (pass == 0)
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{
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// Draw shape
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draw_list->AddQuadFilled(bg_shape[0], bg_shape[1], bg_shape[2], bg_shape[3], GetColorU32(ImGuiCol_TableHeaderBg));
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if (column_n == highlight_column_n)
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draw_list->AddQuadFilled(bg_shape[0], bg_shape[1], bg_shape[2], bg_shape[3], GetColorU32(ImGuiCol_Header)); // Highlight on hover
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draw_list->AddQuadFilled(bg_shape[0], bg_shape[1], bg_shape[2], bg_shape[3], request->BgColor0);
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draw_list->AddQuadFilled(bg_shape[0], bg_shape[1], bg_shape[2], bg_shape[3], request->BgColor1); // Optional highlight
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max_x = ImMax(max_x, bg_shape[3].x);
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// Draw label
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@ -3276,7 +3293,9 @@ void ImGui::TableAngledHeadersRowEx(float angle, float max_label_width)
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float clip_height = ImMin(label_size.y, column->ClipRect.Max.x - column->WorkMinX - line_off_curr_x);
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ImRect clip_r(window->ClipRect.Min, window->ClipRect.Min + ImVec2(clip_width, clip_height));
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int vtx_idx_begin = draw_list->_VtxCurrentIdx;
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PushStyleColor(ImGuiCol_Text, request->TextColor);
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RenderTextEllipsis(draw_list, clip_r.Min, clip_r.Max, clip_r.Max.x, clip_r.Max.x, label_name, label_name_eol, &label_size);
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PopStyleColor();
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int vtx_idx_end = draw_list->_VtxCurrentIdx;
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// Rotate and offset label
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