InputText: intentionally ignore character input when ctrl/alt are held (not sure if correct) (#279)
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23ce837dc7
commit
b28858b33b
17
imgui.cpp
17
imgui.cpp
@ -7022,15 +7022,16 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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if (g.IO.InputCharacters[0])
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{
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// Process text input (before we check for Return because using some IME will effectively send a Return?)
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for (int n = 0; n < IM_ARRAYSIZE(g.IO.InputCharacters) && g.IO.InputCharacters[n]; n++)
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if (!is_ctrl_down && !is_alt_down)
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{
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if (unsigned int c = (unsigned int)g.IO.InputCharacters[n])
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{
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// Insert character if they pass filtering
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if (!InputTextFilterCharacter(&c, flags, callback, user_data))
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continue;
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edit_state.OnKeyPressed((int)c);
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}
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for (int n = 0; n < IM_ARRAYSIZE(g.IO.InputCharacters) && g.IO.InputCharacters[n]; n++)
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if (unsigned int c = (unsigned int)g.IO.InputCharacters[n])
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{
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// Insert character if they pass filtering
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if (!InputTextFilterCharacter(&c, flags, callback, user_data))
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continue;
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edit_state.OnKeyPressed((int)c);
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}
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}
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// Consume characters
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